[Scummvm-cvs-logs] SF.net SVN: scummvm: [32096] scummvm/trunk/engines/kyra/script_hof.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Wed May 14 05:35:06 CEST 2008


Revision: 32096
          http://scummvm.svn.sourceforge.net/scummvm/?rev=32096&view=rev
Author:   eriktorbjorn
Date:     2008-05-13 20:35:06 -0700 (Tue, 13 May 2008)

Log Message:
-----------
Added the animation speed workaround for the sheriff animation as well. (See
bug #1926838, "HoF: Animation plays too fast".)

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/script_hof.cpp

Modified: scummvm/trunk/engines/kyra/script_hof.cpp
===================================================================
--- scummvm/trunk/engines/kyra/script_hof.cpp	2008-05-13 23:22:31 UTC (rev 32095)
+++ scummvm/trunk/engines/kyra/script_hof.cpp	2008-05-14 03:35:06 UTC (rev 32096)
@@ -896,14 +896,23 @@
 	// Raziel^.
 	//
 	// We know currently of some different animations where this happens.
-	// - Where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
-	// - After giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
-	//   without this delay.
-	// - The scene after giving the sandwitch to the guards in the city. (see bug #1926838 "HoF: Animation plays too fast")
-	//   This scene script calls o2_delay though, but since this updates the scene animation scripts again there is no delay
-	//   for the animation.
-	if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
-		((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19))
+	// - Where Marco is dangling from the flesh-eating plant (see bug
+	//   #1923638 "HoF: Marco missing animation frames").
+	// - After giving the ticket to the captain. He would move very fast
+	//   (barely noticeable) onto the ship without this delay.
+	// - The scene after giving the sandwitch to the guards in the city.
+	//   (see bug #1926838 "HoF: Animation plays too fast")
+	//   This scene script calls o2_delay though, but since this updates
+	//   the scene animation scripts again there is no delay for the
+	//   animation.
+	// - When the sheriff enters the jail, either to lock you up or to throw
+	//   away the key. (see bug #1926838 "HoF: Animation plays too fast").
+	//   Adding the workaround for the first case also fixes the second,
+	//   even though stackPos(0) is different then.
+	if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) ||
+		(stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
+		((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) ||
+		(stackPos(0) = 1 && _mainCharacter.sceneId == 27))
 		_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
 
 	_specialSceneScriptRunFlag = false;


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