[Scummvm-cvs-logs] SF.net SVN: scummvm:[34891] scummvm/trunk/backends

joostp at users.sourceforge.net joostp at users.sourceforge.net
Mon Nov 3 23:21:34 CET 2008


Revision: 34891
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34891&view=rev
Author:   joostp
Date:     2008-11-03 22:21:34 +0000 (Mon, 03 Nov 2008)

Log Message:
-----------
add PSPSaveFileManager class (subclassed DefaultSaveFileManager)

Modified Paths:
--------------
    scummvm/trunk/backends/module.mk
    scummvm/trunk/backends/platform/psp/osys_psp.cpp

Added Paths:
-----------
    scummvm/trunk/backends/saves/psp/
    scummvm/trunk/backends/saves/psp/psp-saves.cpp
    scummvm/trunk/backends/saves/psp/psp-saves.h

Modified: scummvm/trunk/backends/module.mk
===================================================================
--- scummvm/trunk/backends/module.mk	2008-11-03 22:03:05 UTC (rev 34890)
+++ scummvm/trunk/backends/module.mk	2008-11-03 22:21:34 UTC (rev 34891)
@@ -31,6 +31,7 @@
 	saves/default/default-saves.o \
 	saves/compressed/compressed-saves.o \
 	saves/posix/posix-saves.o \
+	saves/psp/psp-saves.o \
 	timer/default/default-timer.o
 
 # Include common rules

Modified: scummvm/trunk/backends/platform/psp/osys_psp.cpp
===================================================================
--- scummvm/trunk/backends/platform/psp/osys_psp.cpp	2008-11-03 22:03:05 UTC (rev 34890)
+++ scummvm/trunk/backends/platform/psp/osys_psp.cpp	2008-11-03 22:21:34 UTC (rev 34891)
@@ -30,7 +30,7 @@
 
 #include "osys_psp.h"
 
-#include "backends/saves/default/default-saves.h"
+#include "backends/saves/psp/psp-saves.h"
 #include "backends/timer/default/default-timer.h"
 #include "graphics/surface.h"
 #include "graphics/scaler.h"
@@ -98,20 +98,8 @@
 
 
 void OSystem_PSP::initBackend() {
-	_savefile = new DefaultSaveFileManager("ms0:/scummvm_savegames");
+	_savefile = new PSPSaveFileManager;
 	
-	const char *savePath = _savefile->getSavePath().c_str();
-
-	//check if the save directory exists
-	SceUID fd = sceIoDopen(savePath);
-	if (fd < 0) {
-		//No? then let's create it.
-		sceIoMkdir(savePath, 0777);
-	} else {
-		//it exists, so close it again.
-		sceIoDclose(fd);
-	}
-	
 	_timer = new DefaultTimerManager();
 	setTimerCallback(&timer_handler, 10);
 

Added: scummvm/trunk/backends/saves/psp/psp-saves.cpp
===================================================================
--- scummvm/trunk/backends/saves/psp/psp-saves.cpp	                        (rev 0)
+++ scummvm/trunk/backends/saves/psp/psp-saves.cpp	2008-11-03 22:21:34 UTC (rev 34891)
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *
+ */
+
+#ifdef __PSP__
+
+#include "backends/saves/psp/psp-saves.h"
+
+#include "common/config-manager.h"
+#include "common/savefile.h"
+
+
+#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
+
+
+PSPSaveFileManager::PSPSaveFileManager() {
+	// Register default savepath
+	ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
+}
+/*
+PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath) 
+	: DefaultSaveFileManager(defaultSavepath) {
+}
+*/
+
+void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
+	const char *savePath = dir.getPath().c_str();
+	clearError();
+
+	//check if the save directory exists
+	SceUID fd = sceIoDopen(savePath);
+	if (fd < 0) {
+		//No? then let's create it.
+		sceIoMkdir(savePath, 0777);
+	} else {
+		//it exists, so close it again.
+		sceIoDclose(fd);
+	}
+}
+#endif
+


Property changes on: scummvm/trunk/backends/saves/psp/psp-saves.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/saves/psp/psp-saves.h
===================================================================
--- scummvm/trunk/backends/saves/psp/psp-saves.h	                        (rev 0)
+++ scummvm/trunk/backends/saves/psp/psp-saves.h	2008-11-03 22:21:34 UTC (rev 34891)
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *
+ */
+
+#ifndef BACKEND_PSP_SAVES_H
+#define BACKEND_PSP_SAVES_H
+
+#include "backends/saves/default/default-saves.h"
+
+/**
+ * Customization of the DefaultSaveFileManager for the PSP platform.
+ * The only two differences are that the default constructor sets
+ * up a default savepath, and that checkPath tries to create the savedir,
+ * if missing, via the sceIoMkdir() call.
+ */
+class PSPSaveFileManager : public DefaultSaveFileManager {
+public:
+	PSPSaveFileManager();
+//	PSPSaveFileManager(const Common::String &defaultSavepath);
+
+protected:
+	/**
+	 * Checks the given path for read access, existence, etc.
+	 * In addition, tries to create a missing savedir, if possible.
+	 * Sets the internal error and error message accordingly.
+	 */
+	virtual void checkPath(const Common::FSNode &dir);
+};
+
+#endif


Property changes on: scummvm/trunk/backends/saves/psp/psp-saves.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native


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