[Scummvm-cvs-logs] SF.net SVN: scummvm:[34748] scummvm/trunk/engines/lure

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Sun Oct 5 12:25:35 CEST 2008


Revision: 34748
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34748&view=rev
Author:   dreammaster
Date:     2008-10-05 10:25:35 +0000 (Sun, 05 Oct 2008)

Log Message:
-----------
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99

Modified Paths:
--------------
    scummvm/trunk/engines/lure/res.cpp
    scummvm/trunk/engines/lure/res_struct.cpp
    scummvm/trunk/engines/lure/res_struct.h

Modified: scummvm/trunk/engines/lure/res.cpp
===================================================================
--- scummvm/trunk/engines/lure/res.cpp	2008-10-05 10:19:09 UTC (rev 34747)
+++ scummvm/trunk/engines/lure/res.cpp	2008-10-05 10:25:35 UTC (rev 34748)
@@ -558,6 +558,13 @@
 	if (h != NULL)
 		return h;
 
+	// If it's NPC with a schedule, then activate the schedule
+	if ((res->npcScheduleId != 0) && (res->npcSchedule.isEmpty())) {
+		Resources &resources = Resources::getReference();
+		CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
+		res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
+	}
+
 	// Check the script load flag
 	if (res->scriptLoadFlag) {
 		// Execute a script rather than doing a standard load

Modified: scummvm/trunk/engines/lure/res_struct.cpp
===================================================================
--- scummvm/trunk/engines/lure/res_struct.cpp	2008-10-05 10:19:09 UTC (rev 34747)
+++ scummvm/trunk/engines/lure/res_struct.cpp	2008-10-05 10:25:35 UTC (rev 34748)
@@ -434,13 +434,8 @@
 	talkGate = 0;
 	scriptHotspotId = 0;
 
-	// Set up NPC schedule if any
-	uint16 npcScheduleId = READ_LE_UINT16(&rec->npcSchedule);
-	if (npcScheduleId != 0) {
-		Resources &res = Resources::getReference();
-		CharacterScheduleEntry *entry = res.charSchedules().getEntry(npcScheduleId);
-		npcSchedule.addFront(DISPATCH_ACTION, entry, roomNumber);
-	}
+	// Get the NPC schedule, if any
+	npcScheduleId = READ_LE_UINT16(&rec->npcSchedule);
 }
 
 void HotspotData::saveToStream(WriteStream *stream) {

Modified: scummvm/trunk/engines/lure/res_struct.h
===================================================================
--- scummvm/trunk/engines/lure/res_struct.h	2008-10-05 10:19:09 UTC (rev 34747)
+++ scummvm/trunk/engines/lure/res_struct.h	2008-10-05 10:25:35 UTC (rev 34748)
@@ -543,6 +543,7 @@
 	uint16 delayCtr;
 	uint8 flags2;
 	uint8 headerFlags;
+	uint16 npcScheduleId;
 
 	// Runtime fields
 	uint16 actionCtr;


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