[Scummvm-cvs-logs] SF.net SVN: scummvm:[34855] scummvm/trunk/engines/saga/saga.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sun Oct 26 19:40:59 CET 2008
Revision: 34855
http://scummvm.svn.sourceforge.net/scummvm/?rev=34855&view=rev
Author: thebluegr
Date: 2008-10-26 18:40:59 +0000 (Sun, 26 Oct 2008)
Log Message:
-----------
Using getChild() with getChild() throws an assertion (a regression of the latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows
Modified Paths:
--------------
scummvm/trunk/engines/saga/saga.cpp
Modified: scummvm/trunk/engines/saga/saga.cpp
===================================================================
--- scummvm/trunk/engines/saga/saga.cpp 2008-10-26 16:42:08 UTC (rev 34854)
+++ scummvm/trunk/engines/saga/saga.cpp 2008-10-26 18:40:59 UTC (rev 34855)
@@ -102,7 +102,10 @@
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
- Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
+ // FIXME: This stops games from working under Windows. An assert is thrown when
+ // starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113)
+ // Commenting it out for now
+ //Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
// Mac CD Wyrmkeep
Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list