[Scummvm-cvs-logs] SF.net SVN: scummvm:[34858] scummvm/trunk/engines/saga/saga.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Oct 27 12:04:36 CET 2008
Revision: 34858
http://scummvm.svn.sourceforge.net/scummvm/?rev=34858&view=rev
Author: thebluegr
Date: 2008-10-27 11:04:36 +0000 (Mon, 27 Oct 2008)
Log Message:
-----------
Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857
Modified Paths:
--------------
scummvm/trunk/engines/saga/saga.cpp
Modified: scummvm/trunk/engines/saga/saga.cpp
===================================================================
--- scummvm/trunk/engines/saga/saga.cpp 2008-10-27 02:30:29 UTC (rev 34857)
+++ scummvm/trunk/engines/saga/saga.cpp 2008-10-27 11:04:36 UTC (rev 34858)
@@ -102,10 +102,7 @@
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
- // FIXME: This stops games from working under Windows. An assert is thrown when
- // starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113)
- // Commenting it out for now
- //Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
// Mac CD Wyrmkeep
Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));
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