[Scummvm-cvs-logs] SF.net SVN: scummvm:[34858] scummvm/trunk/engines/saga/saga.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Oct 27 12:04:36 CET 2008


Revision: 34858
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34858&view=rev
Author:   thebluegr
Date:     2008-10-27 11:04:36 +0000 (Mon, 27 Oct 2008)

Log Message:
-----------
Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857

Modified Paths:
--------------
    scummvm/trunk/engines/saga/saga.cpp

Modified: scummvm/trunk/engines/saga/saga.cpp
===================================================================
--- scummvm/trunk/engines/saga/saga.cpp	2008-10-27 02:30:29 UTC (rev 34857)
+++ scummvm/trunk/engines/saga/saga.cpp	2008-10-27 11:04:36 UTC (rev 34858)
@@ -102,10 +102,7 @@
 
 	// The Multi-OS version puts the voices file in the root directory of
 	// the CD. The rest of the data files are in game/itedata
-	// FIXME: This stops games from working under Windows. An assert is thrown when
-	// starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113)
-	// Commenting it out for now
-	//Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
+	Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
 
 	// Mac CD Wyrmkeep
 	Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list