[Scummvm-cvs-logs] SF.net SVN: scummvm:[34443] scummvm/trunk/engines/saga/rscfile.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Sep 8 12:36:54 CEST 2008
Revision: 34443
http://scummvm.svn.sourceforge.net/scummvm/?rev=34443&view=rev
Author: thebluegr
Date: 2008-09-08 10:36:53 +0000 (Mon, 08 Sep 2008)
Log Message:
-----------
Reduced calls to File::exists()
Modified Paths:
--------------
scummvm/trunk/engines/saga/rscfile.cpp
Modified: scummvm/trunk/engines/saga/rscfile.cpp
===================================================================
--- scummvm/trunk/engines/saga/rscfile.cpp 2008-09-08 08:26:54 UTC (rev 34442)
+++ scummvm/trunk/engines/saga/rscfile.cpp 2008-09-08 10:36:53 UTC (rev 34443)
@@ -384,24 +384,24 @@
if (!soundFileInArray) {
if (_vm->getGameType() == GType_ITE) {
// If the sound file is not specified in the detector table, add it here
- if (Common::File::exists("sounds.rsc") || Common::File::exists("sounds.cmp")) {
+ if (Common::File::exists("sounds.rsc")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
- if (Common::File::exists("sounds.rsc")) {
- sprintf(soundFileName, "sounds.rsc");
- } else {
- sprintf(soundFileName, "sounds.cmp");
- _vm->_gf_compressed_sounds = true;
- }
- } else if (Common::File::exists("soundsd.rsc") || Common::File::exists("soundsd.cmp")) {
+ sprintf(soundFileName, "sounds.rsc");
+ } else if (Common::File::exists("sounds.cmp")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
- if (Common::File::exists("soundsd.rsc")) {
- sprintf(soundFileName, "soundsd.rsc");
- } else {
- sprintf(soundFileName, "soundsd.cmp");
- _vm->_gf_compressed_sounds = true;
- }
+ sprintf(soundFileName, "sounds.cmp");
+ _vm->_gf_compressed_sounds = true;
+ } else if (Common::File::exists("soundsd.rsc")) {
+ _contextsCount++;
+ soundFileIndex = _contextsCount - 1;
+ sprintf(soundFileName, "soundsd.rsc");
+ } else if (Common::File::exists("soundsd.cmp")) {
+ _contextsCount++;
+ soundFileIndex = _contextsCount - 1;
+ sprintf(soundFileName, "soundsd.cmp");
+ _vm->_gf_compressed_sounds = true;
} else {
// No sound file found, don't add any file to the array
soundFileInArray = true;
@@ -410,15 +410,15 @@
}
} else {
// If the sound file is not specified in the detector table, add it here
- if (Common::File::exists("sfx.res") || Common::File::exists("sfx.cmp")) {
+ if (Common::File::exists("sfx.res")) {
_contextsCount++;
soundFileIndex = _contextsCount - 1;
- if (Common::File::exists("sfx.res")) {
- sprintf(soundFileName, "sfx.res");
- } else {
- sprintf(soundFileName, "sfx.cmp");
- _vm->_gf_compressed_sounds = true;
- }
+ sprintf(soundFileName, "sfx.res");
+ } else if (Common::File::exists("sfx.cmp")) {
+ _contextsCount++;
+ soundFileIndex = _contextsCount - 1;
+ sprintf(soundFileName, "sfx.cmp");
+ _vm->_gf_compressed_sounds = true;
} else {
// No sound file found, don't add any file to the array
soundFileInArray = true;
@@ -429,24 +429,24 @@
if (!voicesFileInArray) {
if (_vm->getGameType() == GType_ITE) {
// If the voices file is not specified in the detector table, add it here
- if (Common::File::exists("voices.rsc") || Common::File::exists("voices.cmp")) {
+ if (Common::File::exists("voices.rsc")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
- if (Common::File::exists("voices.rsc")) {
- sprintf(_voicesFileName[0], "voices.rsc");
- } else {
- sprintf(_voicesFileName[0], "voices.cmp");
- _vm->_gf_compressed_sounds = true;
- }
- } else if (Common::File::exists("voicesd.rsc") || Common::File::exists("voicesd.cmp")) {
+ sprintf(_voicesFileName[0], "voices.rsc");
+ } else if (Common::File::exists("voices.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
- if (Common::File::exists("voicesd.rsc")) {
- sprintf(_voicesFileName[0], "voicesd.rsc");
- } else {
- sprintf(_voicesFileName[0], "voicesd.cmp");
- _vm->_gf_compressed_sounds = true;
- }
+ sprintf(_voicesFileName[0], "voices.cmp");
+ _vm->_gf_compressed_sounds = true;
+ } else if (Common::File::exists("voicesd.rsc")) {
+ _contextsCount++;
+ voicesFileIndex = _contextsCount - 1;
+ sprintf(_voicesFileName[0], "voicesd.rsc");
+ } else if (Common::File::exists("voicesd.cmp")) {
+ _contextsCount++;
+ voicesFileIndex = _contextsCount - 1;
+ sprintf(_voicesFileName[0], "voicesd.cmp");
+ _vm->_gf_compressed_sounds = true;
} else if (Common::File::exists("inherit the earth voices") ||
Common::File::exists("inherit the earth voices.cmp")) {
_contextsCount++;
@@ -493,15 +493,15 @@
sprintf(_voicesFileName[0], "voicess.cmp");
_vm->_gf_compressed_sounds = true;
}
- } else if (Common::File::exists("voicesd.res") || Common::File::exists("voicesd.cmp")) {
+ } else if (Common::File::exists("voicesd.res")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
- if (Common::File::exists("voicesd.res")) {
- sprintf(_voicesFileName[0], "voicesd.res");
- } else {
- sprintf(_voicesFileName[0], "voicesd.cmp");
- _vm->_gf_compressed_sounds = true;
- }
+ sprintf(_voicesFileName[0], "voicesd.res");
+ } else if (Common::File::exists("voicesd.cmp")) {
+ _contextsCount++;
+ voicesFileIndex = _contextsCount - 1;
+ sprintf(_voicesFileName[0], "voicesd.cmp");
+ _vm->_gf_compressed_sounds = true;
} else {
// No voice file found, don't add any file to the array
voicesFileInArray = true;
@@ -521,20 +521,22 @@
if (_vm->getGameType() == GType_ITE) {
// Check for digital music in ITE
- if (Common::File::exists("music.rsc") || Common::File::exists("music.cmp")) {
+ if (Common::File::exists("music.rsc")) {
_contextsCount++;
digitalMusic = true;
- if (Common::File::exists("music.cmp"))
- sprintf(musicFileName, "music.cmp");
- else
- sprintf(musicFileName, "music.rsc");
- } else if (Common::File::exists("musicd.rsc") || Common::File::exists("musicd.cmp")) {
+ sprintf(musicFileName, "music.rsc");
+ } else if (Common::File::exists("music.cmp")) {
_contextsCount++;
digitalMusic = true;
- if (Common::File::exists("musicd.cmp"))
- sprintf(musicFileName, "musicd.cmp");
- else
- sprintf(musicFileName, "musicd.rsc");
+ sprintf(musicFileName, "music.cmp");
+ } else if (Common::File::exists("musicd.rsc")) {
+ _contextsCount++;
+ digitalMusic = true;
+ sprintf(musicFileName, "musicd.rsc");
+ } else if (Common::File::exists("musicd.cmp")) {
+ _contextsCount++;
+ digitalMusic = true;
+ sprintf(musicFileName, "musicd.cmp");
} else {
digitalMusic = false;
}
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