[Scummvm-cvs-logs] SF.net SVN: scummvm:[39976] residual/trunk

aquadran at users.sourceforge.net aquadran at users.sourceforge.net
Sat Apr 18 08:45:08 CEST 2009


Revision: 39976
          http://scummvm.svn.sourceforge.net/scummvm/?rev=39976&view=rev
Author:   aquadran
Date:     2009-04-18 06:45:08 +0000 (Sat, 18 Apr 2009)

Log Message:
-----------
clenaup

Modified Paths:
--------------
    residual/trunk/README
    residual/trunk/configure
    residual/trunk/dists/debian/control
    residual/trunk/dists/debian/copyright
    residual/trunk/dists/macosx/Info.plist.in
    residual/trunk/dists/residual.rc
    residual/trunk/dists/residual.rc.in
    residual/trunk/engine/backend/saves/default/default-saves.cpp
    residual/trunk/engine/backend/saves/posix/posix-saves.cpp
    residual/trunk/mixer/mixer.cpp
    residual/trunk/mixer/mixer.h
    residual/trunk/mixer/mixer_intern.h
    residual/trunk/mixer/rate.cpp
    residual/trunk/mixer/rate.h
    residual/trunk/ports.mk

Modified: residual/trunk/README
===================================================================
--- residual/trunk/README	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/README	2009-04-18 06:45:08 UTC (rev 39976)
@@ -5,17 +5,12 @@
 
 What is Residual?
 -----------------
-Residual is a ScummVM (http://www.scummvm.org/) sub-project to play LucasArts'
-LUA-based 3D adventures, such as Grim Fandango. Residual utilizes OpenGL for
-3d graphics hardware acceleration.
+Residual allow to play LucasArts' LUA-based 3D adventures, such as
+Grim Fandango.
 
+Residual utilizes OpenGL for 3d graphics hardware acceleration.
 A software renderer is also included for machines without hardware OpenGL.
 
-The main ScummVM program can run LucasArts 2D SCUMM adventures (among others).
-Residual is named such as it aims to do the same for the residual (remaining) 
-games. It is also a word pun, as the engine used in these LUA-based adventure
-is called GrimE (as opposed to SCUMM). Grime is a type of residue.
-
 Which games does it support?
 ----------------------------
 Residual is a fairly slow developing project and is still very much considered

Modified: residual/trunk/configure
===================================================================
--- residual/trunk/configure	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/configure	2009-04-18 06:45:08 UTC (rev 39976)
@@ -89,7 +89,7 @@
 
 # Determine a tmp file name, using mktemp(1) when available.
 if type mktemp > /dev/null 2>&1 ; then
-	TMPO=`mktemp /tmp/scummvm-conf.XXXXXXXXXX`
+	TMPO=`mktemp /tmp/residual-conf.XXXXXXXXXX`
 else
 	TMPO=./residual-conf
 fi
@@ -268,7 +268,7 @@
 
 Installation directories:
   --prefix=DIR           use this prefix for installing Residual [/usr/local]
-  --bindir=DIR           directory to install the scummvm binary in [PREFIX/bin]
+  --bindir=DIR           directory to install the residual binary in [PREFIX/bin]
   --mandir=DIR           directory to install the manpage in [PREFIX/share/man]
   --datadir=DIR          directory to install the data files in [PREFIX/share]
   --libdir=DIR           directory to install the plugins in [PREFIX/lib]

Modified: residual/trunk/dists/debian/control
===================================================================
--- residual/trunk/dists/debian/control	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/dists/debian/control	2009-04-18 06:45:08 UTC (rev 39976)
@@ -9,12 +9,8 @@
 Architecture: any
 Depends: ${shlibs:Depends}
 Description: free implementation of LucasArts' LUA-based 3D adventures interpreter
- Residual is a ScummVM (http://www.scummvm.org/) sub-project to play
- LucasArts' LUA-based 3D adventures, such as Grim Fandango. Residual utilizes
- OpenGL for 3D graphics hardware acceleration.
+ Residual to allow play LucasArts' LUA-based 3D adventures, such as
+ Grim Fandango.
  .
+ Residual utilizes OpenGL for 3D graphics hardware acceleration.
  A software renderer is also included for machines without hardware OpenGL.
- .
- Residual is named such as it aims to do the same for the residual (remaining)
- games. It is also a word pun, as the engine used in these LUA-based adventure
- is called GrimE (as opposed to SCUMM). Grime is a type of residue.

Modified: residual/trunk/dists/debian/copyright
===================================================================
--- residual/trunk/dists/debian/copyright	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/dists/debian/copyright	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,7 +1,5 @@
 Residual was debianized by Pino Toscano <pino at kde.org> the 4th Oct 2008.
 
-It was downloaded from <http://www.scummvm.org/>.
-
 Upstream Authors: see `/usr/share/doc/residual/AUTHORS'.
 
 Copyright:

Modified: residual/trunk/dists/macosx/Info.plist.in
===================================================================
--- residual/trunk/dists/macosx/Info.plist.in	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/dists/macosx/Info.plist.in	2009-04-18 06:45:08 UTC (rev 39976)
@@ -13,7 +13,7 @@
 	<key>CFBundleIconFile</key>
 	<string>residual.icns</string>
 	<key>CFBundleIdentifier</key>
-	<string>org.scummvm.residual</string>
+	<string>org.residual</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>

Modified: residual/trunk/dists/residual.rc
===================================================================
--- residual/trunk/dists/residual.rc	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/dists/residual.rc	2009-04-18 06:45:08 UTC (rev 39976)
@@ -24,7 +24,7 @@
         BLOCK "040904b0"
         BEGIN
             VALUE "Comments", "\0"
-            VALUE "CompanyName", "ScummVM-Residual\0"
+            VALUE "CompanyName", "Residual\0"
             VALUE "FileDescription", "http://www.scummvm.org/\0"
             VALUE "FileVersion", "0.0.6svn\0"
             VALUE "InternalName", "residual\0"

Modified: residual/trunk/dists/residual.rc.in
===================================================================
--- residual/trunk/dists/residual.rc.in	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/dists/residual.rc.in	2009-04-18 06:45:08 UTC (rev 39976)
@@ -24,7 +24,7 @@
         BLOCK "040904b0"
         BEGIN
             VALUE "Comments", "\0"
-            VALUE "CompanyName", "ScummVM-Residual\0"
+            VALUE "CompanyName", "Residual\0"
             VALUE "FileDescription", "http://www.scummvm.org/\0"
             VALUE "FileVersion", "@VERSION@\0"
             VALUE "InternalName", "residual\0"

Modified: residual/trunk/engine/backend/saves/default/default-saves.cpp
===================================================================
--- residual/trunk/engine/backend/saves/default/default-saves.cpp	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/engine/backend/saves/default/default-saves.cpp	2009-04-18 06:45:08 UTC (rev 39976)
@@ -139,14 +139,6 @@
 	// Try to use game specific savepath from config
 	dir = ConfMan.get("savepath");
 
-	// Work around a bug (#999122) in the original 0.6.1 release of
-	// ScummVM, which would insert a bad savepath value into config files.
-	if (dir == "None") {
-		ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
-		ConfMan.flushToDisk();
-		dir = ConfMan.get("savepath");
-	}
-
 #ifdef _WIN32_WCE
 	if (dir.empty())
 		dir = ConfMan.get("path");

Modified: residual/trunk/engine/backend/saves/posix/posix-saves.cpp
===================================================================
--- residual/trunk/engine/backend/saves/posix/posix-saves.cpp	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/engine/backend/saves/posix/posix-saves.cpp	2009-04-18 06:45:08 UTC (rev 39976)
@@ -36,9 +36,9 @@
 
 
 #ifdef MACOSX
-#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
+#define DEFAULT_SAVE_PATH "Documents/Residual Savegames"
 #else
-#define DEFAULT_SAVE_PATH ".scummvm"
+#define DEFAULT_SAVE_PATH ".residual"
 #endif
 
 POSIXSaveFileManager::POSIXSaveFileManager() {

Modified: residual/trunk/mixer/mixer.cpp
===================================================================
--- residual/trunk/mixer/mixer.cpp	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/mixer/mixer.cpp	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,7 +1,7 @@
 /* Residual - Virtual machine to run LucasArts' 3D adventure games
  *
  * Residual is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
+ * are too numerous to list here. Please refer to the AUTHORS
  * file distributed with this source distribution.
  *
  * This program is free software; you can redistribute it and/or

Modified: residual/trunk/mixer/mixer.h
===================================================================
--- residual/trunk/mixer/mixer.h	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/mixer/mixer.h	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,7 +1,7 @@
 /* Residual - Virtual machine to run LucasArts' 3D adventure games
  *
  * Residual is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
+ * are too numerous to list here. Please refer to the AUTHORS
  * file distributed with this source distribution.
  *
  * This program is free software; you can redistribute it and/or

Modified: residual/trunk/mixer/mixer_intern.h
===================================================================
--- residual/trunk/mixer/mixer_intern.h	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/mixer/mixer_intern.h	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,7 +1,7 @@
 /* Residual - Virtual machine to run LucasArts' 3D adventure games
  *
  * Residual is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
+ * are too numerous to list here. Please refer to the AUTHORS
  * file distributed with this source distribution.
  *
  * This program is free software; you can redistribute it and/or

Modified: residual/trunk/mixer/rate.cpp
===================================================================
--- residual/trunk/mixer/rate.cpp	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/mixer/rate.cpp	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,6 +1,8 @@
 /* Residual - Virtual machine to run LucasArts' 3D adventure games
  *
- * Copyright (C) 2003-2008 The ScummVM-Residual Team (www.scummvm.org)
+ * Residual is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the AUTHORS
+ * file distributed with this source distribution.
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License

Modified: residual/trunk/mixer/rate.h
===================================================================
--- residual/trunk/mixer/rate.h	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/mixer/rate.h	2009-04-18 06:45:08 UTC (rev 39976)
@@ -1,6 +1,8 @@
 /* Residual - Virtual machine to run LucasArts' 3D adventure games
  *
- * Copyright (C) 2003-2008 The ScummVM-Residual Team (www.scummvm.org)
+ * Residual is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the AUTHORS
+ * file distributed with this source distribution.
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License

Modified: residual/trunk/ports.mk
===================================================================
--- residual/trunk/ports.mk	2009-04-18 03:15:34 UTC (rev 39975)
+++ residual/trunk/ports.mk	2009-04-18 06:45:08 UTC (rev 39976)
@@ -57,7 +57,7 @@
 
 # Location of static libs for the iPhone
 ifneq ($(BACKEND), iphone)
-# Static libaries, used for the scummvm-static and iphone targets
+# Static libaries, used for the residual-static and iphone targets
 OSX_STATIC_LIBS := `$(STATICLIBPATH)/bin/sdl-config --static-libs`
 endif
 


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