[Scummvm-cvs-logs] SF.net SVN: scummvm:[43392] scummvm/branches/gsoc2009-draci/engines/draci
dkasak13 at users.sourceforge.net
dkasak13 at users.sourceforge.net
Sat Aug 15 04:53:15 CEST 2009
Revision: 43392
http://scummvm.svn.sourceforge.net/scummvm/?rev=43392&view=rev
Author: dkasak13
Date: 2009-08-15 02:53:14 +0000 (Sat, 15 Aug 2009)
Log Message:
-----------
Removed _roomChange hack since it's no longer needed.
Modified Paths:
--------------
scummvm/branches/gsoc2009-draci/engines/draci/draci.cpp
scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
scummvm/branches/gsoc2009-draci/engines/draci/game.h
scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
Modified: scummvm/branches/gsoc2009-draci/engines/draci/draci.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/draci.cpp 2009-08-15 02:42:34 UTC (rev 43391)
+++ scummvm/branches/gsoc2009-draci/engines/draci/draci.cpp 2009-08-15 02:53:14 UTC (rev 43392)
@@ -194,12 +194,10 @@
if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
_game->setRoomNum(_game->nextRoomNum());
_game->setGateNum(0);
- _game->_roomChange = true;
}
else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
_game->setRoomNum(_game->prevRoomNum());
_game->setGateNum(0);
- _game->_roomChange = true;
}
else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
int escRoom = _game->getEscRoom();
@@ -210,7 +208,6 @@
// Schedule room change
_game->setRoomNum(_game->getEscRoom());
_game->setGateNum(0);
- _game->_roomChange = true;
_game->setExitLoop(true);
// End any currently running GPL programs
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-08-15 02:42:34 UTC (rev 43391)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-08-15 02:53:14 UTC (rev 43392)
@@ -189,9 +189,6 @@
_currentRoom._roomNum = _newRoom;
_currentGate = _newGate;
- // HACK: Won't be needed once I've implemented the loop properly
- _roomChange = false;
-
// Run the program for the gate the dragon came through
runGateProgram(_newGate);
@@ -225,9 +222,6 @@
_vm->_mouse->setCursorType(kNormalCursor);
- // HACK: Won't be needed once I've implemented the loop properly
- _roomChange = false;
-
_loopStatus = kStatusOrdinary;
_objUnderCursor = kOverlayImage;
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.h
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-08-15 02:42:34 UTC (rev 43391)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.h 2009-08-15 02:53:14 UTC (rev 43392)
@@ -300,8 +300,6 @@
void schedulePalette(int paletteID);
int getScheduledPalette();
- bool _roomChange;
-
private:
DraciEngine *_vm;
Modified: scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-08-15 02:42:34 UTC (rev 43391)
+++ scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-08-15 02:53:14 UTC (rev 43392)
@@ -607,9 +607,6 @@
_vm->_game->setRoomNum(room);
_vm->_game->setGateNum(gate);
-
- // HACK: Won't be needed once I've implemented the loop properly
- _vm->_game->_roomChange = true;
}
void Script::talk(Common::Queue<int> ¶ms) {
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