[Scummvm-cvs-logs] SF.net SVN: scummvm:[43472] scummvm/branches/branch-1-0-0/engines/cruise/ cruise_main.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Mon Aug 17 13:53:53 CEST 2009
Revision: 43472
http://scummvm.svn.sourceforge.net/scummvm/?rev=43472&view=rev
Author: dreammaster
Date: 2009-08-17 11:53:52 +0000 (Mon, 17 Aug 2009)
Log Message:
-----------
Backport of switch of event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
Modified Paths:
--------------
scummvm/branches/branch-1-0-0/engines/cruise/cruise_main.cpp
Modified: scummvm/branches/branch-1-0-0/engines/cruise/cruise_main.cpp
===================================================================
--- scummvm/branches/branch-1-0-0/engines/cruise/cruise_main.cpp 2009-08-17 11:51:42 UTC (rev 43471)
+++ scummvm/branches/branch-1-0-0/engines/cruise/cruise_main.cpp 2009-08-17 11:53:52 UTC (rev 43472)
@@ -1738,7 +1738,7 @@
// Delay for the specified amount of time, but still respond to events
bool skipEvents = false;
- while (currentTick < lastTick + _gameSpeed) {
+ do {
g_system->delayMillis(10);
currentTick = g_system->getMillis();
@@ -1749,7 +1749,7 @@
if (_vm->getDebugger()->isAttached())
_vm->getDebugger()->onFrame();
- }
+ } while (currentTick < lastTick + _gameSpeed);
} else {
manageEvents();
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