[Scummvm-cvs-logs] SF.net SVN: scummvm:[43582] scummvm/trunk/graphics

upthorn at users.sourceforge.net upthorn at users.sourceforge.net
Fri Aug 21 12:22:28 CEST 2009


Revision: 43582
          http://scummvm.svn.sourceforge.net/scummvm/?rev=43582&view=rev
Author:   upthorn
Date:     2009-08-21 10:22:28 +0000 (Fri, 21 Aug 2009)

Log Message:
-----------
add conversion.h and conversion.cpp into trunk (were present in working copy, but not added to svn control)

Modified Paths:
--------------
    scummvm/trunk/graphics/module.mk

Added Paths:
-----------
    scummvm/trunk/graphics/conversion.cpp
    scummvm/trunk/graphics/conversion.h

Added: scummvm/trunk/graphics/conversion.cpp
===================================================================
--- scummvm/trunk/graphics/conversion.cpp	                        (rev 0)
+++ scummvm/trunk/graphics/conversion.cpp	2009-08-21 10:22:28 UTC (rev 43582)
@@ -0,0 +1,152 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "graphics/conversion.h"
+
+namespace Graphics {
+
+// TODO: YUV to RGB conversion function
+
+// Function to blit a rect from one color format to another
+bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
+						int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
+	// Error out if conversion is impossible
+	if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
+			 || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
+			 || (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel))
+		return false;
+
+	// Don't perform unnecessary conversion
+	if (srcFmt == dstFmt) {
+		if (dst == src) 
+			return true;
+		if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
+			memcpy(dst,src,dstpitch * h);
+			return true;
+		} else {
+			for (int i = 0; i < h; i++) {
+				memcpy(dst,src,w * dstFmt.bytesPerPixel);
+				dst += dstpitch;
+				src += srcpitch;
+			}
+			return true;
+		}
+	}
+
+	// Faster, but larger, to provide optimized handling for each case.
+	int srcDelta, dstDelta;
+	srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
+	dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
+
+	// TODO: optimized cases for dstDelta of 0
+	uint8 r, g, b, a;
+	if (dstFmt.bytesPerPixel == 2) {
+		uint16 color;
+		for (int y = 0; y < h; y++) {
+			for (int x = 0; x < w; x++, src += 2, dst += 2) {
+				color = *(uint16 *) src;
+				srcFmt.colorToARGB(color, a, r, g, b);
+				color = dstFmt.ARGBToColor(a, r, g, b);
+				*(uint16 *) dst = color;
+			}
+			src += srcDelta;
+			dst += dstDelta;
+		}
+	} else if (dstFmt.bytesPerPixel == 3) {
+		uint32 color;
+		uint8 *col = (uint8 *) &color;
+#ifdef SCUMM_BIG_ENDIAN
+		col++;
+#endif
+		if (srcFmt.bytesPerPixel == 2) {
+			for (int y = 0; y < h; y++) {
+				for (int x = 0; x < w; x++, src += 2, dst += 3) {
+					color = *(uint16 *) src;
+					srcFmt.colorToARGB(color, a, r, g, b);
+					color = dstFmt.ARGBToColor(a, r, g, b);
+					memcpy(dst, col, 3);
+				}
+				src += srcDelta;
+				dst += dstDelta;
+			}
+		} else {
+			for (int y = 0; y < h; y++) {
+				for (int x = 0; x < w; x++, src += 3, dst += 3) {
+					uint8 r, g, b, a;
+					memcpy(col, src, 3);
+					srcFmt.colorToARGB(color, a, r, g, b);
+					color = dstFmt.ARGBToColor(a, r, g, b);
+					memcpy(dst, col, 3);
+				}
+				src += srcDelta;
+				dst += dstDelta;
+			}
+		}
+	} else if (dstFmt.bytesPerPixel == 4) {
+		uint32 color;
+		if (srcFmt.bytesPerPixel == 2) {
+			for (int y = 0; y < h; y++) {
+				for (int x = 0; x < w; x++, src += 2, dst += 4) {
+					color = *(uint16 *) src;
+					srcFmt.colorToARGB(color, a, r, g, b);
+					color = dstFmt.ARGBToColor(a, r, g, b);
+					*(uint32 *) dst = color;
+				}
+				src += srcDelta;
+				dst += dstDelta;
+			}
+		} else if (srcFmt.bytesPerPixel == 3) {
+			uint8 *col = (uint8 *)&color;
+#ifdef SCUMM_BIG_ENDIAN
+			col++;
+#endif
+			for (int y = 0; y < h; y++) {
+				for (int x = 0; x < w; x++, src += 2, dst += 4) {
+					memcpy(col, src, 3);
+					srcFmt.colorToARGB(color, a, r, g, b);
+					color = dstFmt.ARGBToColor(a, r, g, b);
+					*(uint32 *) dst = color;
+				}
+				src += srcDelta;
+				dst += dstDelta;
+			}
+		} else {
+			for (int y = 0; y < h; y++) {
+				for (int x = 0; x < w; x++, src += 4, dst += 4) {
+					color = *(uint32 *) src;
+					srcFmt.colorToARGB(color, a, r, g, b);
+					color = dstFmt.ARGBToColor(a, r, g, b);
+					*(uint32 *) dst = color;
+				}
+				src += srcDelta;
+				dst += dstDelta;
+			}
+		}
+	} else {
+		return false;
+	}
+	return true;
+}
+
+} // end of namespace Graphics


Property changes on: scummvm/trunk/graphics/conversion.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/graphics/conversion.h
===================================================================
--- scummvm/trunk/graphics/conversion.h	                        (rev 0)
+++ scummvm/trunk/graphics/conversion.h	2009-08-21 10:22:28 UTC (rev 43582)
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_CONVERSION_H
+#define GRAPHICS_CONVERSION_H
+
+#include "common/util.h"
+#include "graphics/pixelformat.h"
+
+namespace Graphics {
+
+/** Converting a color from YUV to RGB colorspace. */
+inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
+	r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
+	g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
+	b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
+}
+
+/** Converting a color from RGB to YUV colorspace. */
+inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
+	y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10)      , 0, 255);
+	u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
+	v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b *  83) >> 10) + 128, 0, 255);
+}
+
+// TODO: generic YUV to RGB blit
+
+/**
+ * Blits a rectangle from one graphical format to another.
+ *
+ * @param dstbuf	the buffer which will recieve the converted graphics data
+ * @param srcbuf	the buffer containing the original graphics data
+ * @param dstpitch	width in bytes of one full line of the dest buffer
+ * @param srcpitch	width in bytes of one full line of the source buffer
+ * @param w			the width of the graphics data
+ * @param h			the height of the graphics data
+ * @param dstFmt	the desired pixel format
+ * @param srcFmt	the original pixel format
+ * @return			true if conversion completes successfully,
+ *					false if there is an error.
+ *
+ * @note This implementation currently arbitrarily requires that the 
+ *		 destination's format have at least as high a bytedepth as 
+ *		 the source's.
+ * @note This can convert a rectangle in place, if the source and 
+ *		 destination format have the same bytedepth.
+ *
+ */
+bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
+						int w, int h, Graphics::PixelFormat dstFmt, Graphics::PixelFormat srcFmt);
+
+} // end of namespace Graphics
+
+#endif // GRAPHICS_CONVERSION_H


Property changes on: scummvm/trunk/graphics/conversion.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Modified: scummvm/trunk/graphics/module.mk
===================================================================
--- scummvm/trunk/graphics/module.mk	2009-08-21 10:10:14 UTC (rev 43581)
+++ scummvm/trunk/graphics/module.mk	2009-08-21 10:22:28 UTC (rev 43582)
@@ -1,6 +1,7 @@
 MODULE := graphics
 
 MODULE_OBJS := \
+	conversion.o \
 	cursorman.o \
 	dither.o \
 	font.o \


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