[Scummvm-cvs-logs] SF.net SVN: scummvm:[43837] scummvm/trunk/engines

jvprat at users.sourceforge.net jvprat at users.sourceforge.net
Sun Aug 30 22:50:23 CEST 2009


Revision: 43837
          http://scummvm.svn.sourceforge.net/scummvm/?rev=43837&view=rev
Author:   jvprat
Date:     2009-08-30 20:50:23 +0000 (Sun, 30 Aug 2009)

Log Message:
-----------
Fix indentation

Modified Paths:
--------------
    scummvm/trunk/engines/lure/game.cpp
    scummvm/trunk/engines/queen/sound.cpp
    scummvm/trunk/engines/sky/control.h
    scummvm/trunk/engines/sword1/animation.cpp
    scummvm/trunk/engines/sword1/staticres.cpp

Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp	2009-08-30 20:41:17 UTC (rev 43836)
+++ scummvm/trunk/engines/lure/game.cpp	2009-08-30 20:50:23 UTC (rev 43837)
@@ -687,7 +687,7 @@
 
 			switch (paramIndex) {
 			case 0:
-                // Prompt for selection of action to perform
+				// Prompt for selection of action to perform
 				action = PopupMenu::Show(0x6A07FD);
 				if (action == NONE) {
 					// Move backwards to prior specified action

Modified: scummvm/trunk/engines/queen/sound.cpp
===================================================================
--- scummvm/trunk/engines/queen/sound.cpp	2009-08-30 20:41:17 UTC (rev 43836)
+++ scummvm/trunk/engines/queen/sound.cpp	2009-08-30 20:50:23 UTC (rev 43837)
@@ -575,7 +575,7 @@
 		// song not available in the amiga version
 		return;
 	}
-    _lastOverride = song;
+	_lastOverride = song;
 }
 
 void AmigaSound::stopSfx() {

Modified: scummvm/trunk/engines/sky/control.h
===================================================================
--- scummvm/trunk/engines/sky/control.h	2009-08-30 20:41:17 UTC (rev 43836)
+++ scummvm/trunk/engines/sky/control.h	2009-08-30 20:50:23 UTC (rev 43837)
@@ -207,7 +207,7 @@
 
 	void delay(unsigned int amount);
 
-    void animClick(ConResource *pButton);
+	void animClick(ConResource *pButton);
 	bool getYesNo(char *text);
 	void buttonControl(ConResource *pButton);
 	uint16 handleClick(ConResource *pButton);

Modified: scummvm/trunk/engines/sword1/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword1/animation.cpp	2009-08-30 20:41:17 UTC (rev 43836)
+++ scummvm/trunk/engines/sword1/animation.cpp	2009-08-30 20:50:23 UTC (rev 43837)
@@ -43,26 +43,26 @@
 namespace Sword1 {
 
 static const char *sequenceList[20] = {
-    "ferrari",  // 0  CD2   ferrari running down fitz in sc19
-    "ladder",   // 1  CD2   george walking down ladder to dig sc24->sc$
-    "steps",    // 2  CD2   george walking down steps sc23->sc24
-    "sewer",    // 3  CD1   george entering sewer sc2->sc6
-    "intro",    // 4  CD1   intro sequence ->sc1
-    "river",    // 5  CD1   george being thrown into river by flap & g$
-    "truck",    // 6  CD2   truck arriving at bull's head sc45->sc53/4
-    "grave",    // 7  BOTH  george's grave in scotland, from sc73 + from sc38 $
-    "montfcon", // 8  CD2   monfaucon clue in ireland dig, sc25
-    "tapestry", // 9  CD2   tapestry room beyond spain well, sc61
-    "ireland",  // 10 CD2   ireland establishing shot europe_map->sc19
-    "finale",   // 11 CD2   grand finale at very end, from sc73
-    "history",  // 12 CD1   George's history lesson from Nico, in sc10
-    "spanish",  // 13 CD2   establishing shot for 1st visit to Spain, europe_m$
-    "well",     // 14 CD2   first time being lowered down well in Spai$
-    "candle",   // 15 CD2   Candle burning down in Spain mausoleum sc59
-    "geodrop",  // 16 CD2   from sc54, George jumping down onto truck
-    "vulture",  // 17 CD2   from sc54, vultures circling George's dead body
-    "enddemo",  // 18 ---   for end of single CD demo
-    "credits",  // 19 CD2   credits, to follow "finale" sequence
+	"ferrari",  // 0  CD2   ferrari running down fitz in sc19
+	"ladder",   // 1  CD2   george walking down ladder to dig sc24->sc$
+	"steps",    // 2  CD2   george walking down steps sc23->sc24
+	"sewer",    // 3  CD1   george entering sewer sc2->sc6
+	"intro",    // 4  CD1   intro sequence ->sc1
+	"river",    // 5  CD1   george being thrown into river by flap & g$
+	"truck",    // 6  CD2   truck arriving at bull's head sc45->sc53/4
+	"grave",    // 7  BOTH  george's grave in scotland, from sc73 + from sc38 $
+	"montfcon", // 8  CD2   monfaucon clue in ireland dig, sc25
+	"tapestry", // 9  CD2   tapestry room beyond spain well, sc61
+	"ireland",  // 10 CD2   ireland establishing shot europe_map->sc19
+	"finale",   // 11 CD2   grand finale at very end, from sc73
+	"history",  // 12 CD1   George's history lesson from Nico, in sc10
+	"spanish",  // 13 CD2   establishing shot for 1st visit to Spain, europe_m$
+	"well",     // 14 CD2   first time being lowered down well in Spai$
+	"candle",   // 15 CD2   Candle burning down in Spain mausoleum sc59
+	"geodrop",  // 16 CD2   from sc54, George jumping down onto truck
+	"vulture",  // 17 CD2   from sc54, vultures circling George's dead body
+	"enddemo",  // 18 ---   for end of single CD demo
+	"credits",  // 19 CD2   credits, to follow "finale" sequence
 };
 
 ///////////////////////////////////////////////////////////////////////////////

Modified: scummvm/trunk/engines/sword1/staticres.cpp
===================================================================
--- scummvm/trunk/engines/sword1/staticres.cpp	2009-08-30 20:41:17 UTC (rev 43836)
+++ scummvm/trunk/engines/sword1/staticres.cpp	2009-08-30 20:50:23 UTC (rev 43837)
@@ -6582,7 +6582,7 @@
 #define LOGIC_CALL_FN(FN_ID, PARAM) \
 	opcCallFn,     ENCODE8(FN_ID), ENCODE8(PARAM)
 #define LOGIC_CALL_FN_LONG(FN_ID, PARAM1, PARAM2, PARAM3) \
-    opcCallFnLong, ENCODE8(FN_ID), ENCODE32(PARAM1), ENCODE32(PARAM2), ENCODE32(PARAM3)
+	opcCallFnLong, ENCODE8(FN_ID), ENCODE32(PARAM1), ENCODE32(PARAM2), ENCODE32(PARAM3)
 #define LOGIC_SET_VAR8(VAR_ID, VAL) \
 	opcSetVar8,  ENCODE16(VAR_ID), ENCODE8(VAL)
 #define LOGIC_SET_VAR16(VAR_ID, VAL) \
@@ -6682,7 +6682,7 @@
 };
 
 const uint8 g_startPos18[] = {				// gendarmerie
-    GEORGE_POS(446, 408, DOWN_LEFT, FLOOR_18),
+	GEORGE_POS(446, 408, DOWN_LEFT, FLOOR_18),
 	LOGIC_SET_VAR8(PARIS_FLAG, 5),
 	INIT_SEQ_END
 };
@@ -6857,7 +6857,7 @@
 };
 
 const uint8 g_startPos55[] = {				// bull secret
-    GEORGE_POS(825, 373, DOWN_LEFT, FLOOR_55),
+	GEORGE_POS(825, 373, DOWN_LEFT, FLOOR_55),
 	RUN_HELPER_SCRIPT(HELP_SYRIA)
 };
 


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