[Scummvm-cvs-logs] SF.net SVN: scummvm:[46332] scummvm/trunk/engines/teenagent
megath at users.sourceforge.net
megath at users.sourceforge.net
Sat Dec 12 11:29:25 CET 2009
Revision: 46332
http://scummvm.svn.sourceforge.net/scummvm/?rev=46332&view=rev
Author: megath
Date: 2009-12-12 10:29:24 +0000 (Sat, 12 Dec 2009)
Log Message:
-----------
moved noisy debug messages to level 1
Modified Paths:
--------------
scummvm/trunk/engines/teenagent/animation.cpp
scummvm/trunk/engines/teenagent/scene.cpp
Modified: scummvm/trunk/engines/teenagent/animation.cpp
===================================================================
--- scummvm/trunk/engines/teenagent/animation.cpp 2009-12-11 17:14:55 UTC (rev 46331)
+++ scummvm/trunk/engines/teenagent/animation.cpp 2009-12-12 10:29:24 UTC (rev 46332)
@@ -113,7 +113,7 @@
free();
if (s == NULL && s->size() <= 1) {
- debug(0, "empty animation");
+ debug(1, "empty animation");
return;
}
@@ -123,7 +123,7 @@
case kTypeLan:
data_size = s->readUint16LE();
if (s->eos()) {
- debug(0, "empty animation");
+ debug(1, "empty animation");
return;
}
@@ -136,7 +136,7 @@
debug(0, ", %u frames", data_size / 3);
*/
frames_count = s->readByte();
- debug(0, "%u physical frames", frames_count);
+ debug(1, "%u physical frames", frames_count);
if (frames_count == 0)
return;
@@ -182,7 +182,7 @@
case kTypeVaria:
frames_count = s->readByte();
- debug(0, "loading varia resource, %u physical frames", frames_count);
+ debug(1, "loading varia resource, %u physical frames", frames_count);
uint16 offset[255];
for (byte i = 0; i < frames_count; ++i) {
offset[i] = s->readUint16LE();
Modified: scummvm/trunk/engines/teenagent/scene.cpp
===================================================================
--- scummvm/trunk/engines/teenagent/scene.cpp 2009-12-11 17:14:55 UTC (rev 46331)
+++ scummvm/trunk/engines/teenagent/scene.cpp 2009-12-12 10:29:24 UTC (rev 46332)
@@ -871,7 +871,7 @@
byte slot = current_event.slot & 7; //0 - mark's
if (slot != 0) {
--slot;
- debug(0, "pause animation in slot %u", slot);
+ debug(1, "pause animation in slot %u", slot);
custom_animation[slot].paused = (current_event.slot & 0x80) != 0;
} else {
actor_talking = false;
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