[Scummvm-cvs-logs] SF.net SVN: scummvm:[46573] scummvm/trunk/tools/skycpt

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Dec 26 02:37:31 CET 2009


Revision: 46573
          http://scummvm.svn.sourceforge.net/scummvm/?rev=46573&view=rev
Author:   fingolfin
Date:     2009-12-26 01:37:31 +0000 (Sat, 26 Dec 2009)

Log Message:
-----------
Tweak and rename skycpt ReadMe.txt -> README

Added Paths:
-----------
    scummvm/trunk/tools/skycpt/README

Removed Paths:
-------------
    scummvm/trunk/tools/skycpt/ReadMe.txt

Copied: scummvm/trunk/tools/skycpt/README (from rev 46572, scummvm/trunk/tools/skycpt/ReadMe.txt)
===================================================================
--- scummvm/trunk/tools/skycpt/README	                        (rev 0)
+++ scummvm/trunk/tools/skycpt/README	2009-12-26 01:37:31 UTC (rev 46573)
@@ -0,0 +1,51 @@
+
+Since V.0.8.0 ScummVM requires the SKY.CPT file for running Beneath a Steel Sky.
+This file contains data that was originally included in the SKY.EXE and was also included
+in the ScummVM executable before 0.8.0.
+Including all this data in the executable has the disadvantage that it wastes memory.
+Even when playing a completely different game (like, e.g. Day of the Tentacle) ScummVM would
+have the Beneath a Steel Sky data lying around in memory. This doesn't make much of a difference
+on a 1GB RAM windows system, but for platforms like PALM and PocketPC it's a real problem,
+so this data was moved into the SKY.CPT file and is loaded at runtime when BASS is started.
+
+This program creates the SKY.CPT file.
+
+If you want to create your own file, *PLEASE* simply forget about it.
+It's a long and annoying procedure and won't help you with anything.
+This program was only included in ScummVM's source tree because the Debian license
+forces us to.
+Instead download the file from http://www.scummvm.org/
+Also, please be aware that if you create your own CPT file (if it isn't exactly the same as the
+one we offer for download at www.scummvm.org), it will be incompatible and the savegames produced
+using the file will be incompatible with ScummVM using the normal CPT file.
+The incompatibility will not be detected by ScummVM, it will most probably simply crash.
+
+If you still want to waste your time by creating this file:
+1) compile the tool
+2) run it once, it'll complain that it's missing 7 files, the RESET.* files but
+	it creates an incomplete COMPACT.DBG file anyways, which you rename to SKY.CPT.
+3) download the seven different Beneath a Steel Sky versions:
+	v.0.00288: The first floppy version that was released
+	v.0.00303: Another floppy version
+	v.0.00331: Another floppy version
+	v.0.00348: Another floppy version
+	v.0.00365: CD Demo
+	v.0.00368: Full CD version
+	v.0.00372: Final CD version
+4) Change scummvm/sky/logic.cpp, function fnSkipIntroCode
+	so that it calls _skyControl->doLoadSavePanel()
+5) Compile the patched ScummVM.
+6) Start each of the BASS versions, enjoy the intro over and over again.
+	Afterwards, it'll automatically show the load/save dialog where you save the game.
+7) Rename the Savegame files you created to "RESET.*", depending on the version.
+	e.g. RESET.288 for v.0.00288
+8) Copy the files into the skycpt tool directory, execute the tool again.
+	It'll create a new COMPACT.DBG.
+9) Rename this file to SKY.CPT.
+10) DELETE IT BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS
+	AND DOWNLOAD THE SKY.CPT FILE FROM THE URL ABOVE!!
+
+Oh, I almost forgot.
+The program only works on little endian systems and probably isn't alignment safe either.
+It may also leak memory or accidentially reformat your harddisk. Who knows.
+You've been warned.


Property changes on: scummvm/trunk/tools/skycpt/README
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Deleted: scummvm/trunk/tools/skycpt/ReadMe.txt
===================================================================
--- scummvm/trunk/tools/skycpt/ReadMe.txt	2009-12-26 01:37:09 UTC (rev 46572)
+++ scummvm/trunk/tools/skycpt/ReadMe.txt	2009-12-26 01:37:31 UTC (rev 46573)
@@ -1,51 +0,0 @@
-
-Since V.0.8.0 ScummVM requires the SKY.CPT file for running Beneath a Steel Sky.
-This file contains data that was originally included in the SKY.EXE and was also included
-in the ScummVM executable before 0.8.0.
-Including all this data in the executable has the disadvantage that it wastes memory.
-Even when playing a completely different game (like, e.g. Day of the Tentacle) ScummVM would
-have the Beneath a Steel Sky data lying around in memory. This doesn't make much of a difference
-on a 1GB RAM windows system, but for platforms like PALM and PocketPC it's a real problem,
-so this data was moved into the SKY.CPT file and is loaded at runtime when BASS is started.
-
-This program creates the SKY.CPT file.
-
-If you want to create your own file, *PLEASE* simply forget about it.
-It's a long and annoying procedure and won't help you with anything.
-This program was only included in ScummVM's source tree because the Debian license
-forces us to.
-Instead download the file from http://www.scummvm.org/SKY.CPT
-Also, please be aware that if you create your own CPT file (if it isn't exactly the same as the
-one we offer for download at www.scummvm.org), it will be incompatible and the savegames produced
-using the file will be incompatible with ScummVM using the normal CPT file.
-The incompatibility will not be detected by ScummVM, it will most probably simply crash.
-
-If you still want to waste your time by creating this file:
-1) compile the tool
-2) run it once, it'll complain that it's missing 7 files, the RESET.* files but
-	it creates an incomplete COMPACT.DBG file anyways, which you rename to SKY.CPT.
-3) download the 7 different Beneath a Steel Sky versions:
-	v.0.00288: The first floppy version that was released
-	v.0.00303: Another floppy version
-	v.0.00331: Another floppy version
-	v.0.00348: Another floppy version
-	v.0.00365: CD Demo
-	v.0.00368: Full CD version
-	v.0.00372: Final CD version
-4) Change scummvm/sky/logic.cpp, function fnSkipIntroCode
-	so that it calls _skyControl->doLoadSavePanel()
-5) Compile the patched ScummVM.
-6) Start each of the BASS versions, enjoy the intro over and over again.
-	Afterwards, it'll automatically show the load/save dialog where you save the game.
-7) Rename the Savegame files you created to "RESET.*", depending on the version.
-	e.g. RESET.288 for v.0.00288
-8) Copy the files into the skycpt tool directory, execute the tool again.
-	It'll create a new COMPACT.DBG.
-9) Rename this file to SKY.CPT.
-10) DELETE IT BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS
-	AND DOWNLOAD THE SKY.CPT FILE FROM THE URL ABOVE!!
-
-Oh, I almost forgot.
-The program only works on little endian systems and probably isn't alignment safe either.
-It may also leak memory or accidentially reformat your harddisk. Who knows.
-You've been warned.


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list