[Scummvm-cvs-logs] SF.net SVN: scummvm:[36291] scummvm/trunk/backends/platform/ds/arm9/source/ gbampsave.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Fri Feb 13 06:10:36 CET 2009
Revision: 36291
http://scummvm.svn.sourceforge.net/scummvm/?rev=36291&view=rev
Author: fingolfin
Date: 2009-02-13 05:10:36 +0000 (Fri, 13 Feb 2009)
Log Message:
-----------
DS: Removed code from GBAMPSaveFileManager::getSavePath() which was for compatibility with 0.6.1 config files (NDS port 0.1 was based on 0.7.1); added FIXME comment
Modified Paths:
--------------
scummvm/trunk/backends/platform/ds/arm9/source/gbampsave.cpp
Modified: scummvm/trunk/backends/platform/ds/arm9/source/gbampsave.cpp
===================================================================
--- scummvm/trunk/backends/platform/ds/arm9/source/gbampsave.cpp 2009-02-13 05:09:46 UTC (rev 36290)
+++ scummvm/trunk/backends/platform/ds/arm9/source/gbampsave.cpp 2009-02-13 05:10:36 UTC (rev 36291)
@@ -169,21 +169,12 @@
// This method copied from an old version of the savefile.cpp, since it's been removed from there and
// placed in default-saves.cpp, where I cannot call it.
+// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
+// that nothing sets a default value for the "savepath" either, wouldn't it better
+// to return a fixed path here?
const char *GBAMPSaveFileManager::getSavePath() const {
- const char *dir = NULL;
-
// Try to use game specific savepath from config
- dir = ConfMan.get("savepath").c_str();
-
- // Work around a bug (#999122) in the original 0.6.1 release of
- // ScummVM, which would insert a bad savepath value into config files.
- if (0 == strcmp(dir, "None")) {
- ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
- ConfMan.flushToDisk();
- dir = ConfMan.get("savepath").c_str();
- }
-
-
+ const char *dir = ConfMan.get("savepath").c_str();
assert(dir);
return dir;
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