[Scummvm-cvs-logs] SF.net SVN: scummvm:[38288] scummvm/trunk/backends/platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Sun Feb 15 21:22:08 CET 2009


Revision: 38288
          http://scummvm.svn.sourceforge.net/scummvm/?rev=38288&view=rev
Author:   knakos
Date:     2009-02-15 20:22:07 +0000 (Sun, 15 Feb 2009)

Log Message:
-----------
add support for groovie

Modified Paths:
--------------
    scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
    scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp

Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2009-02-15 20:19:06 UTC (rev 38287)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2009-02-15 20:22:07 UTC (rev 38288)
@@ -130,7 +130,8 @@
 	bool is_lure = (gameid == "lure");
 	bool is_feeble = (gameid == "feeble");
 	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
-	bool is_tucker = (strncmp(gameid.c_str(), "tucker",6) == 0);
+	bool is_tucker = (gameid == "tucker");
+	bool is_groovie = (gameid == "groovie");
 
 	GUI_Actions::initInstanceGame();
 
@@ -140,7 +141,7 @@
 		_right_click_needed = true;
 
 	// See if a "hide toolbar" mapping could be needed
-	if (is_sword1 || is_sword2 || is_comi)
+	if (is_sword1 || is_sword2 || is_comi || is_groovie)
 		_hide_toolbar_needed = true;
 
 	// Initialize keys for different actions
@@ -148,7 +149,7 @@
 	_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);
 	_action_enabled[POCKET_ACTION_PAUSE] = true;
 	// Save
-	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble || is_tucker)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble || is_tucker || is_groovie)
 		_action_enabled[POCKET_ACTION_SAVE] = false;
 	else if (is_queen) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
@@ -172,7 +173,7 @@
 	// Quit
 	_action_enabled[POCKET_ACTION_QUIT] = true;
 	// Skip
-	if (!is_cine && !is_parallaction)
+	if (!is_cine && !is_parallaction && !is_groovie)
 		_action_enabled[POCKET_ACTION_SKIP] = true;
 	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
 			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)

Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2009-02-15 20:19:06 UTC (rev 38287)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2009-02-15 20:22:07 UTC (rev 38288)
@@ -120,7 +120,8 @@
 	bool is_lure = (gameid == "lure");
 	bool is_feeble = (gameid == "feeble");
 	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
-	bool is_tucker = (strncmp(gameid.c_str(), "tucker",6) == 0);
+	bool is_tucker = (gameid == "tucker");
+	bool is_groovie = (gameid == "groovie");
 
 	GUI_Actions::initInstanceGame();
 
@@ -131,7 +132,7 @@
 
 	// Initialize keys for different actions
 	// Save
-	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble || is_groovie)
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
 	else if (is_queen) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
@@ -155,7 +156,7 @@
 	// Skip
 	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
 	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
-			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
+			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker || is_groovie)
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);


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