[Scummvm-cvs-logs] SF.net SVN: scummvm:[38343] scummvm/trunk/engines/sword1/animation.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Mon Feb 16 07:02:22 CET 2009


Revision: 38343
          http://scummvm.svn.sourceforge.net/scummvm/?rev=38343&view=rev
Author:   eriktorbjorn
Date:     2009-02-16 06:02:21 +0000 (Mon, 16 Feb 2009)

Log Message:
-----------
Blank the palette correctly. (Fixes Valgrind warning.)

Modified Paths:
--------------
    scummvm/trunk/engines/sword1/animation.cpp

Modified: scummvm/trunk/engines/sword1/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword1/animation.cpp	2009-02-16 04:48:10 UTC (rev 38342)
+++ scummvm/trunk/engines/sword1/animation.cpp	2009-02-16 06:02:21 UTC (rev 38343)
@@ -181,13 +181,13 @@
 		_system->delayMillis(100);
 
 	// It's tempting to call _screen->fullRefresh() here to restore the old
-	// palette. However, that causes glitches with DXA movies, here the
+	// palette. However, that causes glitches with DXA movies, where the
 	// previous location would be momentarily drawn, before switching to
 	// the new one. Work around this by setting the palette to black.
 
-	byte pal[3 * 256];
+	byte pal[4 * 256];
 	memset(pal, 0, sizeof(pal));
-	_system->setPalette(pal, 0, 255);
+	_system->setPalette(pal, 0, 256);
 }
 
 void MoviePlayer::performPostProcessing(byte *screen) {


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