[Scummvm-cvs-logs] SF.net SVN: scummvm:[38609] scummvm/trunk/backends/platform/psp/README.PSP

joostp at users.sourceforge.net joostp at users.sourceforge.net
Fri Feb 20 18:32:04 CET 2009


Revision: 38609
          http://scummvm.svn.sourceforge.net/scummvm/?rev=38609&view=rev
Author:   joostp
Date:     2009-02-20 17:32:03 +0000 (Fri, 20 Feb 2009)

Log Message:
-----------
remove old file

Removed Paths:
-------------
    scummvm/trunk/backends/platform/psp/README.PSP

Deleted: scummvm/trunk/backends/platform/psp/README.PSP
===================================================================
--- scummvm/trunk/backends/platform/psp/README.PSP	2009-02-20 17:29:22 UTC (rev 38608)
+++ scummvm/trunk/backends/platform/psp/README.PSP	2009-02-20 17:32:03 UTC (rev 38609)
@@ -1,107 +0,0 @@
-ScummVM-PSP 0.10.0SVN README
-===========================
-
-Installation
-============
- - Copy the relevant game datafiles to your memory stick (location
-   doesn't matter).
- - Install ScummVM like any other homebrew
- - Run ScummVM and use the launcher to add games and run them
-
-
-Controls
-========
-
-Left trigger		- ESC
-Right trigger		- Enter
-Analog			- Mouse movement
-Directionals		- Mouse movement
-Analog + triangle	- Fine control mouse
-Cross			- Mouse button 1
-Circle			- Mouse button 2
-Square			- '.' (skip dialogue in some games)
-Select			- Show/Hide Virtual Keyboard
-Start			- F5
-
-Notes
-=====
-
-- While it's possible to compress certain game resources to reduce their size,
-  this can (and usually will) cause games (especially animation) to be choppy
-  sometimes, as it ofcourse needs extra CPU power to decode these files.
-  As such, it is recommended to play games in their original, uncompressed,
-  form whenever possible.
-
-- Sleep/Suspend mode currently isn't supported, so don't use it when
-  running ScummVM.
-
-- This README may be outdated, for more up-to-date instructions and notes see
-  the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
-
-Frequently Asked Questions
-==========================
-
-Q:  What do I need to run the games?
-A:  A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
-    higher), and the necessary datafiles for the game you want to play and
-    obviously this ScummVM port.
-
-Q:  Can I run game X with this?
-A:  You can find the list of supported games on the compatibility page
-    on http://www.scummvm.org.
-    Note that ScummVM is NOT a 'DOS (game) emulator', but written
-    specifically for certain games/engines.
-
-Q:  My Monkey Island 1 doesn't have any music, what gives?
-A:  If your version of Monkey Island came on a CD then it has the music
-    as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
-    to the same directory as the game datafiles for music to work.
-
-Q:  Game X crashes, or feature Y doesn't work. Can you fix this?
-A:  Possibly.
-    Because of the large amount of games ScummVM supports we obviously haven't
-    played them all start-to-finish on the PSP, so it's possible there
-    are bugs or issues that we're not aware of.
-    When you encounter such a bug, please use the "Bug Tracker" you find linked
-    on the ScummVM website, and mention all relevant info (i.e. that you're
-    using the PSP version, which ScummVM version it is, if the problem exists
-    in a recent PC SVN version, a detailed description of the problem,
-    and if at all possible a nearby savegame), this will make it much easier
-    for us to reproduce (and hopefully fix) the problem.
-
-
-Building the source code
-========================
-To build ScummVM for PSP you need:
-
-- PSP toolchain	(svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
-
-- PSPSDK	(svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
-		Note: This usually gets installed by the PSP toolchain,
-		so you don't have to do it manually.
-
-- SDL		(svn co svn://svn.pspdev.org/psp/trunk/SDL)
-
-- zlib		(svn co svn://svn.pspdev.org/psp/trunk/zlib)
-
-- libmad(*)	(svn co svn://svn.pspdev.org/psp/trunk/libmad)
-
-- libTremor(*)	(svn co svn://svn.pspdev.org/psp/trunk/libTremor)
-
-(*) = optional
-
-When you've installed these libraries (read their README.PSP for instructions),
-type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
-or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
-
-You can control most of the build process (engines and libraries used) from
-the Makefile.
-
-
-Port Authors
-============
-
-Joost Peters   (joostp at scummvm.org)
-Paolo Costabel (paoloc at pacbell.net)
-Thomas Mayer   (tommybear at internode.on.net)
-


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