[Scummvm-cvs-logs] SF.net SVN: scummvm:[35871] scummvm/trunk/engines/cruise

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Fri Jan 16 06:04:50 CET 2009


Revision: 35871
          http://scummvm.svn.sourceforge.net/scummvm/?rev=35871&view=rev
Author:   fingolfin
Date:     2009-01-16 05:04:49 +0000 (Fri, 16 Jan 2009)

Log Message:
-----------
Fixed class indention

Modified Paths:
--------------
    scummvm/trunk/engines/cruise/cruise.h
    scummvm/trunk/engines/cruise/detection.cpp

Modified: scummvm/trunk/engines/cruise/cruise.h
===================================================================
--- scummvm/trunk/engines/cruise/cruise.h	2009-01-16 02:43:41 UTC (rev 35870)
+++ scummvm/trunk/engines/cruise/cruise.h	2009-01-16 05:04:49 UTC (rev 35871)
@@ -43,37 +43,37 @@
 
 class CruiseEngine: public Engine {
 
-	protected:
-		// Engine APIs
-		virtual Common::Error init();
-		virtual Common::Error go();
+protected:
+	// Engine APIs
+	virtual Common::Error init();
+	virtual Common::Error go();
 
-		void shutdown();
+	void shutdown();
 
-		bool initGame();
+	bool initGame();
 
-	public:
-		CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
-		virtual ~ CruiseEngine();
+public:
+	CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
+	virtual ~ CruiseEngine();
 
-		int getGameType() const;
-		uint32 getFeatures() const;
-		Common::Language getLanguage() const;
-		Common::Platform getPlatform() const;
+	int getGameType() const;
+	uint32 getFeatures() const;
+	Common::Language getLanguage() const;
+	Common::Platform getPlatform() const;
 
-		bool loadSaveDirectory(void);
-		void makeSystemMenu(void);
+	bool loadSaveDirectory(void);
+	void makeSystemMenu(void);
 
-		const CRUISEGameDescription *_gameDescription;
+	const CRUISEGameDescription *_gameDescription;
 
-		Common::RandomSource _rnd;
+	Common::RandomSource _rnd;
 
-	private:
-		void initialize(void);
-		bool makeLoad(char *saveName);
-		void mainLoop(int bootScriptIdx);
+private:
+	void initialize(void);
+	bool makeLoad(char *saveName);
+	void mainLoop(int bootScriptIdx);
 
-		bool _preLoad;
+	bool _preLoad;
 };
 
 extern CruiseEngine *g_cruise;

Modified: scummvm/trunk/engines/cruise/detection.cpp
===================================================================
--- scummvm/trunk/engines/cruise/detection.cpp	2009-01-16 02:43:41 UTC (rev 35870)
+++ scummvm/trunk/engines/cruise/detection.cpp	2009-01-16 05:04:49 UTC (rev 35871)
@@ -166,18 +166,18 @@
 };
 
 class CruiseMetaEngine : public Common::AdvancedMetaEngine {
-	public:
-		CruiseMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
+public:
+	CruiseMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
 
-		virtual const char *getName() const {
-			return "Cinematique evo 2 engine";
-		}
+	virtual const char *getName() const {
+		return "Cinematique evo 2 engine";
+	}
 
-		virtual const char *getCopyright() const {
-			return "Cruise for a Corpse (C) Delphine Software";
-		}
+	virtual const char *getCopyright() const {
+		return "Cruise for a Corpse (C) Delphine Software";
+	}
 
-		virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+	virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
 };
 
 bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {


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