[Scummvm-cvs-logs] SF.net SVN: scummvm:[42202] scummvm/trunk/engines/agos/res_snd.cpp

Kirben at users.sourceforge.net Kirben at users.sourceforge.net
Tue Jul 7 09:02:04 CEST 2009


Revision: 42202
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42202&view=rev
Author:   Kirben
Date:     2009-07-07 07:02:04 +0000 (Tue, 07 Jul 2009)

Log Message:
-----------
Set the correct sound rate for Personal Nightmare.

Modified Paths:
--------------
    scummvm/trunk/engines/agos/res_snd.cpp

Modified: scummvm/trunk/engines/agos/res_snd.cpp
===================================================================
--- scummvm/trunk/engines/agos/res_snd.cpp	2009-07-07 06:53:53 UTC (rev 42201)
+++ scummvm/trunk/engines/agos/res_snd.cpp	2009-07-07 07:02:04 UTC (rev 42202)
@@ -527,6 +527,7 @@
 void AGOSEngine::loadSound(uint16 sound, uint16 freq, uint16 flags) {
 	byte *dst;
 	uint32 offs, size = 0;
+	uint32 rate = 8000;
 
 	if (_curSfxFile == NULL)
 		return;
@@ -570,13 +571,23 @@
 		offs = READ_BE_UINT32(dst + 8);
 	}
 
-	// TODO: Handle other sound flags and frequency
+	if (getGameType() == GType_PN) {
+		if (freq == 0) {
+			rate = 4600;
+		} else if (freq == 1) {
+			rate = 7400;
+		} else {
+			rate = 9400;
+		}
+	}
+
+	// TODO: Handle other sound flags in Amiga/AtariST versions
 	if (flags == 2 && _sound->isSfxActive()) {
-		_sound->queueSound(dst + offs, sound, size, 8000);
+		_sound->queueSound(dst + offs, sound, size, rate);
 	} else {
 		if (flags == 0)
 			_sound->stopSfx();
-		_sound->playRawData(dst + offs, sound, size, 8000);
+		_sound->playRawData(dst + offs, sound, size, rate);
 	}
 }
 


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