[Scummvm-cvs-logs] SF.net SVN: scummvm:[42235] scummvm/trunk
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Tue Jul 7 21:18:53 CEST 2009
Revision: 42235
http://scummvm.svn.sourceforge.net/scummvm/?rev=42235&view=rev
Author: lordhoto
Date: 2009-07-07 19:18:53 +0000 (Tue, 07 Jul 2009)
Log Message:
-----------
Change all uses of FM-Towns/fm-towns to FM-TOWNS.
Modified Paths:
--------------
scummvm/trunk/NEWS
scummvm/trunk/engines/kyra/sequences_hof.cpp
scummvm/trunk/engines/kyra/sequences_lok.cpp
scummvm/trunk/engines/scumm/verbs.cpp
scummvm/trunk/tools/create_kyradat/create_kyradat.cpp
Modified: scummvm/trunk/NEWS
===================================================================
--- scummvm/trunk/NEWS 2009-07-07 19:18:32 UTC (rev 42234)
+++ scummvm/trunk/NEWS 2009-07-07 19:18:53 UTC (rev 42235)
@@ -323,7 +323,7 @@
- Renamed Simon engine to AGOS.
Kyrandia:
- - Added support for FM-Towns version (both English and Japanese).
+ - Added support for FM-TOWNS version (both English and Japanese).
BASS:
- Fixed long-standing font bug. We were using the control panel font for
Modified: scummvm/trunk/engines/kyra/sequences_hof.cpp
===================================================================
--- scummvm/trunk/engines/kyra/sequences_hof.cpp 2009-07-07 19:18:32 UTC (rev 42234)
+++ scummvm/trunk/engines/kyra/sequences_hof.cpp 2009-07-07 19:18:53 UTC (rev 42235)
@@ -770,12 +770,12 @@
}
int KyraEngine_HoF::seq_introDarm(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
- //NULLSUB (at least in fm-towns version)
+ //NULLSUB (at least in FM-TOWNS version)
return frm;
}
int KyraEngine_HoF::seq_introLibrary2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
- //NULLSUB (at least in fm-towns version)
+ //NULLSUB (at least in FM-TOWNS version)
return frm;
}
@@ -788,7 +788,7 @@
}
int KyraEngine_HoF::seq_introHand1a(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
- //NULLSUB (at least in fm-towns version)
+ //NULLSUB (at least in FM-TOWNS version)
return frm;
}
@@ -805,12 +805,12 @@
}
int KyraEngine_HoF::seq_introHand2(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
- //NULLSUB (at least in fm-towns version)
+ //NULLSUB (at least in FM-TOWNS version)
return frm;
}
int KyraEngine_HoF::seq_introHand3(WSAMovie_v2 *wsaObj, int x, int y, int frm) {
- //NULLSUB (at least in fm-towns version)
+ //NULLSUB (at least in FM-TOWNS version)
return frm;
}
Modified: scummvm/trunk/engines/kyra/sequences_lok.cpp
===================================================================
--- scummvm/trunk/engines/kyra/sequences_lok.cpp 2009-07-07 19:18:32 UTC (rev 42234)
+++ scummvm/trunk/engines/kyra/sequences_lok.cpp 2009-07-07 19:18:53 UTC (rev 42235)
@@ -1049,7 +1049,7 @@
_screen->setTextColorMap(colorMap);
_screen->_charWidth = -1;
- // we only need this for the fm-towns version
+ // we only need this for the FM-TOWNS version
if (_flags.platform == Common::kPlatformFMTowns && _configMusic == 1)
snd_playWanderScoreViaMap(53, 1);
Modified: scummvm/trunk/engines/scumm/verbs.cpp
===================================================================
--- scummvm/trunk/engines/scumm/verbs.cpp 2009-07-07 19:18:32 UTC (rev 42234)
+++ scummvm/trunk/engines/scumm/verbs.cpp 2009-07-07 19:18:53 UTC (rev 42235)
@@ -567,7 +567,7 @@
}
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
- // HACK: In the FM-Towns games Indy3, Loom and Zak the most significant bit is set for special keys
+ // HACK: In the FM-TOWNS games Indy3, Loom and Zak the most significant bit is set for special keys
// like F5 (=0x8005) or joystick buttons (mask 0xFE00, e.g. SELECT=0xFE40 for the save/load menu).
// Hence the distinction with (_mouseAndKeyboardStat < MBS_MAX_KEY) between mouse- and key-events is not applicable
// to this games, so we have to remap the special keys here.
Modified: scummvm/trunk/tools/create_kyradat/create_kyradat.cpp
===================================================================
--- scummvm/trunk/tools/create_kyradat/create_kyradat.cpp 2009-07-07 19:18:32 UTC (rev 42234)
+++ scummvm/trunk/tools/create_kyradat/create_kyradat.cpp 2009-07-07 19:18:53 UTC (rev 42235)
@@ -507,14 +507,14 @@
if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
g->special == k2TownsFile2E || g->special == k2TownsFile2J || fmtPatch == 5) {
- // prevents creation of empty entries (which we have mostly between all strings in the fm-towns version)
+ // prevents creation of empty entries (which we have mostly between all strings in the FM-TOWNS version)
while (!data[++i]) {
if (i == size)
break;
targetsize--;
}
if (fmtPatch == 1) {
- // Here is the first step of the extra treatment for all fm-towns string arrays that
+ // Here is the first step of the extra treatment for all FM-TOWNS string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
@@ -593,7 +593,7 @@
}
if (fmtPatch == 1) {
- // Here is the extra treatment for all fm-towns string arrays that
+ // Here is the extra treatment for all FM-TOWNS string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
@@ -637,7 +637,7 @@
}
bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
- // different entry size for the fm-towns version
+ // different entry size for the FM-TOWNS version
const int roomEntrySize = (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ) ? (0x69) : ((g->special == kAmigaVersion) ? 0x52 : 0x51);
const int countRooms = size / roomEntrySize;
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