[Scummvm-cvs-logs] SF.net SVN: scummvm:[42482] scummvm/trunk/engines/agi/op_cmd.cpp
buddha_ at users.sourceforge.net
buddha_ at users.sourceforge.net
Tue Jul 14 17:02:20 CEST 2009
Revision: 42482
http://scummvm.svn.sourceforge.net/scummvm/?rev=42482&view=rev
Author: buddha_
Date: 2009-07-14 15:02:17 +0000 (Tue, 14 Jul 2009)
Log Message:
-----------
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
Modified Paths:
--------------
scummvm/trunk/engines/agi/op_cmd.cpp
Modified: scummvm/trunk/engines/agi/op_cmd.cpp
===================================================================
--- scummvm/trunk/engines/agi/op_cmd.cpp 2009-07-14 13:55:10 UTC (rev 42481)
+++ scummvm/trunk/engines/agi/op_cmd.cpp 2009-07-14 15:02:17 UTC (rev 42482)
@@ -1256,7 +1256,7 @@
int sel;
g_sound->stopSound();
- sel = g_agi->getflag(fAutoRestart) ? 1 :
+ sel = g_agi->getflag(fAutoRestart) ? 0 :
g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons);
if (sel == 0) {
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