[Scummvm-cvs-logs] SF.net SVN: scummvm:[42640] scummvm/trunk/engines/gob/save/saveload.h
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Tue Jul 21 13:26:31 CEST 2009
Revision: 42640
http://scummvm.svn.sourceforge.net/scummvm/?rev=42640&view=rev
Author: drmccoy
Date: 2009-07-21 11:26:31 +0000 (Tue, 21 Jul 2009)
Log Message:
-----------
Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
Modified Paths:
--------------
scummvm/trunk/engines/gob/save/saveload.h
Modified: scummvm/trunk/engines/gob/save/saveload.h
===================================================================
--- scummvm/trunk/engines/gob/save/saveload.h 2009-07-21 10:48:32 UTC (rev 42639)
+++ scummvm/trunk/engines/gob/save/saveload.h 2009-07-21 11:26:31 UTC (rev 42640)
@@ -74,15 +74,15 @@
/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
class SaveLoad_v2 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 15;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v2(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v2();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 15;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -136,6 +136,9 @@
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 30;
+ static const uint32 kSlotNameLength = 40;
+
enum ScreenshotType {
kScreenshotTypeGob3, //!< Goblins 3 type screenshot
kScreenshotTypeLost //!< Lost in Time type screenshot
@@ -147,9 +150,6 @@
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 30;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -264,15 +264,15 @@
/** Save/Load class for Woodruff. */
class SaveLoad_v4 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 10;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v4(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v4();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 10;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -386,15 +386,15 @@
/** Save/Load class for Urban Runner. */
class SaveLoad_v6 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 60;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v6(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v6();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 60;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
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