[Scummvm-cvs-logs] SF.net SVN: scummvm:[42674] scummvm/trunk/engines/scumm/input.cpp

Kirben at users.sourceforge.net Kirben at users.sourceforge.net
Thu Jul 23 12:31:07 CEST 2009


Revision: 42674
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42674&view=rev
Author:   Kirben
Date:     2009-07-23 10:31:06 +0000 (Thu, 23 Jul 2009)

Log Message:
-----------
Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/input.cpp

Modified: scummvm/trunk/engines/scumm/input.cpp
===================================================================
--- scummvm/trunk/engines/scumm/input.cpp	2009-07-23 07:49:28 UTC (rev 42673)
+++ scummvm/trunk/engines/scumm/input.cpp	2009-07-23 10:31:06 UTC (rev 42674)
@@ -302,17 +302,6 @@
 	//
 	_mouseAndKeyboardStat = 0;
 
-	// Interpret 'return' as left click and 'tab' as right click
-	if (lastKeyHit.keycode && _cursor.state > 0) {
-		if (lastKeyHit.keycode == Common::KEYCODE_TAB) {
-			_mouseAndKeyboardStat = MBS_RIGHT_CLICK;
-			lastKeyHit.reset();
-		} else if (lastKeyHit.keycode == Common::KEYCODE_RETURN) {
-			_mouseAndKeyboardStat = MBS_LEFT_CLICK;
-			lastKeyHit.reset();
-		}
-	}
-
 	if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
 		// Pressing both mouse buttons is treated as if you pressed
 		// the cutscene exit key (ESC) in V4+ games. That mimicks


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