[Scummvm-cvs-logs] SF.net SVN: scummvm:[42960] scummvm/branches/branch-1-0-0/backends/platform /gp2x/build

djwillis at users.sourceforge.net djwillis at users.sourceforge.net
Fri Jul 31 15:02:30 CEST 2009


Revision: 42960
          http://scummvm.svn.sourceforge.net/scummvm/?rev=42960&view=rev
Author:   djwillis
Date:     2009-07-31 13:02:30 +0000 (Fri, 31 Jul 2009)

Log Message:
-----------
GP2X: Clean up README-GP2X in Branch and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).

Modified Paths:
--------------
    scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X
    scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/bundle.sh

Removed Paths:
-------------
    scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X.html

Modified: scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X
===================================================================
--- scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X	2009-07-31 13:01:28 UTC (rev 42959)
+++ scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X	2009-07-31 13:02:30 UTC (rev 42960)
@@ -1,4 +1,4 @@
-ScummVM - GP2X SPECIFIC README - HEAD SVN
+ScummVM - GP2X SPECIFIC README - 1.0.0
 ------------------------------------------------------------------------
 
 Contents:
@@ -12,36 +12,30 @@
     * How to save <#How_to_save>
     * Controller mappings <#Controller_mappings>
     * Know issues <#Know_issues>
-    * Major TODO's <#Major_TODOs>
+    * TODO's <#Major_TODOs>
     * Additional resources/links <#Additional_resourceslinks>
     * Credits <#Credits>
 
+------------------------------------------------------------------------
 
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14> 
+WiKi: <http://wiki.scummvm.org/index.php/GP2X> 
+
+for the most current information on the port and any updates to this 
+documentation.
+
 ------------------------------------------------------------------------
 About the backend/port
 
 This is the readme for the offficial GP2X ScummVM backend (also known as
 the GP2X port).
 
-This is an SVN test release of ScummVM for the GP2X, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://www.distant-earth.com/scummvm instead for
-updated SVN builds.
-
 Full supported official releases of the GP2X ScummVM backend are made in
 line with main official releases and are avalalble from the ScummVM
 downloads page <http://www.scummvm.org/downloads.php>.
 
-This build is in an active state of development and as such no
-?expected? behavior can be guaranteed ;).
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.
-
-Please refer to the GP2X ScummVM forum
-<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
-<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
-the port.
-
 ------------------------------------------------------------------------
 Game compatibility
 
@@ -58,22 +52,6 @@
 Just because an engine is included does not mean any/all of its games
 are supported. Please check game compatability for more infomation.
 
-    * Scumm - (All games supported by ScummVM should work to some
-      extent, using the hardware scalar if needed)
-    * AGOS (AKA Simon) - (Simon the Sorcerer one and two).
-    * Sky - (Beneath a Steel Sky)
-    * Sword - (Broken Sword 1) - This engine uses the hardware scalar to
-      downsize the graphics to fix on the GP2X. It is NOT very nice to
-      look at.
-    * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar
-      to downsize the graphics to fix on the GP2X. It is NOT very nice
-      to look at.
-    * Gob - (Goblins one)
-    * Queen - (Flight of the Amazon Queen)
-    * Kyra - (The Legend of Kyrandia)
-
-All other game engines are disabled in this release.
-
 ------------------------------------------------------------------------
 Supported audio options
 
@@ -169,16 +147,10 @@
 Saving often is never a bad idea anyhow.
 
 ------------------------------------------------------------------------
-Major TODO's
+TODO's
 
 Fix save support when using the Sky engine (Beneath a Steel Sky) - You
 CAN'T save at the moment but auto save works.
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.
-Any help appreciated :).
 
 ------------------------------------------------------------------------
 Additional resources/links
@@ -186,7 +158,7 @@
     * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
     * ScummVM forums GP2X forum
       <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
       SVN/test builds)
     * Main ScummVM site <http://www.scummvm.org> (for official supported
       release builds)

Deleted: scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X.html
===================================================================
--- scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X.html	2009-07-31 13:01:28 UTC (rev 42959)
+++ scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/README-GP2X.html	2009-07-31 13:02:30 UTC (rev 42960)
@@ -1,369 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-  <title>ScummVM - GP2X SPECIFIC README</title>
-
-
-</head>
-
-
-<body>
-
-<span style="font-weight: bold;">ScummVM -
-GP2X SPECIFIC README - HEAD SVN<br>
-
-</span>
-<hr style="width: 100%; height: 2px;"><br>
-
-<span style="font-weight: bold;">Contents:</span><br>
-
-<ul>
-
-  <li><a href="#About_the_backendport">About the
-backend/port</a></li>
-
-  <li><a href="#Game_compatibility">Game
-compatability</a></li>
-
-  <li><a href="#Included_engines">Included engines</a></li>
-
-  <li><a href="#Supported_audio_options">Supported
-audio options</a></li>
-
-  <li><a href="#Supported_cut-scene_options">Supported
-cut-scene options</a></li>
-
-  <li><a href="#Recent_changes">Recent changes</a></li>
-
-  <li><a href="#How_to_save">How to save</a></li>
-
-  <li><a href="#Controller_mappings">Controller
-mappings</a></li>
-
-  <li><a href="#Know_issues">Know issues</a></li>
-
-  <li><a href="#Major_TODOs">Major TODO's</a></li>
-
-  <li><a href="#Additional_resourceslinks">Additional
-resources/links</a></li>
-
-  <li><a href="#Credits">Credits</a></li>
-
-</ul>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="About_the_backendport"></a><span style="font-weight: bold;">About the backend/port</span><br>
-
-<br>
-
-This is the readme for the offficial GP2X ScummVM backend (also known
-as the GP2X port).<br>
-
-<br>
-
-This is an SVN test release of ScummVM for the GP2X, it would be
-appreciated
-if this SVN test distribution was not mirrored and that people be
-directed to <a href="http://www.distant-earth.com/scummvm">http://www.distant-earth.com/scummvm</a>
-instead for updated SVN builds.<br>
-
-<br>
-
-Full supported official releases of the GP2X ScummVM backend are made
-in line with main official releases and are avalalble from the <a href="http://www.scummvm.org/downloads.php">ScummVM
-downloads page</a>.<br>
-
-<br>
-
-This build is in an active state of development and as such no
-‘expected’ behavior can be guaranteed ;).<br>
-
-<br>
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.<br>
-
-<br>
-
-Please refer to the <a href="http://forums.scummvm.org/viewforum.php?f=14">GP2X
-ScummVM forum</a> and <a href="http://wiki.scummvm.org/index.php/GP2X">WiKi</a>
-for the latest information on the port.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Game_compatibility"></a><span style="font-weight: bold;">Game compatibility</span><br>
-
-<br>
-
-For information on the compatability of a specific game please refer to
-the <a href="http://wiki.scummvm.org/index.php/GP2X#Compatibility_List">GP2X
-compatability section of the ScummVM WiKi</a>.<br>
-
-<br>
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Included_engines"></a><span style="font-weight: bold;">Included engines</span><br>
-
-<br>
-
-Just because an engine is included does not mean any/all of its games
-are supported. Please check game compatability for more infomation.<br>
-
-<ul>
-
-  <li>Scumm - (All games supported by ScummVM should work to some
-extent, using the hardware scalar if needed)</li>
-
-  <li>AGOS (AKA Simon) - (Simon the Sorcerer one and two).</li>
-
-  <li>Sky - (Beneath a Steel Sky)</li>
-
-  <li>Sword - (Broken Sword 1) - This engine uses the hardware
-scalar to
-downsize the graphics to fix on the GP2X. It is NOT very nice to look
-at.</li>
-
-  <li>Sword2 - (Broken Sword 2) - This engine uses the hardware
-scalar to downsize the graphics to fix on the GP2X. It is NOT very nice
-to look at.</li>
-
-  <li>Gob - (Goblins one)</li>
-
-  <li>Queen - (Flight of the Amazon Queen)</li>
-
-  <li>Kyra - (The Legend of Kyrandia)</li>
-
-</ul>
-
-All other game engines are disabled in this release.<br>
-
-<br style="font-weight: bold;">
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_audio_options"></a><span style="font-weight: bold;">Supported audio options</span><br>
-
-<br>
-
-Raw audio.<br>
-
-MP3 audio.<br>
-
-OGG Vorbis audio.<br>
-
-<br>
-
-FLAC audio is currently unsupported.<br>
-
-<br>
-
-For best results use uncompressed audio in games.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_cut-scene_options"></a><span style="font-weight: bold;">Supported cut-scene options</span><br>
-
-<br>
-
-No cut scene compression options are currently supported. <br>
-
-<br>
-
-DXA video support will be added as soon as it is stable.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Recent_changes"></a><span style="font-weight: bold;">Recent changes<br>
-
-<br>
-
-</span>Refined audio hacks to reduce audio delay a little more.<br>
-
-Enabled hardware scalar code.<br>
-
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some
-parts now hit the hardware directly).<br>
-
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder
-as the executable).<br>
-
-Aspect Ratio Correction can now be disabled ‘per
-game’. When adding a game you can find this option on the GFX
-tab. <br>
-
-Note: This will cause the game to run with a black border at the bottom
-as it will be rendered to a 320*200 frame.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="How_to_save"></a><span style="font-weight: bold;">How to save</span><br>
-
-<br>
-
-<span style="font-weight: bold;">NOTE:</span>
-Everything is saved to the SD card, saves are stored in the <span style="font-weight: bold;">saves</span> folder under
-your main ScummVM executable unless you set another save location.<br>
-
-<br>
-
-The configiration file for ScummVM (.scummvmrc) is stored in the
-same place as the ScummVM executable.<br>
-
-<br>
-
-The save process below is for Scumm engine games but the
-principle is the same for all.<br>
-
-<br>
-
-In Game.<br>
-
-<br>
-
-1. Right Trigger<br>
-
-2. Select SAVE with B<br>
-
-3. Select a position with B<br>
-
-4. Right trigger puts ? in the name box for some text.<br>
-
-5. Press B to save<br>
-
-<br>
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to, <br>
-
-<br>
-
-I have a virtual keyboard like the GP32 one (left/right on the stick to
-pick chars) to add in at some point ;-)<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Controller_mappings"></a><span style="font-weight: bold;">Controller mappings</span><br>
-
-<br>
-
-<span style="font-weight: bold;">Mouse emulation:</span><br>
-
-<br>
-
-Stick: Move Pointer<br>
-
-Stick Click: ‘light’ Left Click<br>
-
-B: Left click<br>
-
-X: Right click<br>
-
-<br>
-
-<span style="font-weight: bold;">Keyboard emulation:</span><br>
-
-<br>
-
-Start: Return<br>
-
-Select: Escape<br>
-
-Y: Space Bar (Pause)<br>
-
-Right Trigger: Game Menu (Save, Load, Quit etc.)<br>
-
-Volume Buttons: Increase and Decrease volume (5% per press)<br>
-
-<br>
-
-<span style="font-weight: bold;">Fancy button combos:</span><br>
-
-<br>
-
-NOTE: To use button combos press and hold the Left Trigger then...<br>
-
-<br>
-
-Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.<br>
-
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)<br>
-
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)<br>
-
-Select: Exit ScummVM completely (and gracefully)<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Know_issues"></a><span style="font-weight: bold;">Know issues</span><br>
-
-<br>
-
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause. <br>
-
-It happens very infrequently, both times it was in the DOTT CD intro.
-Saving often is never a bad idea anyhow.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Major_TODOs"></a><span style="font-weight: bold;">Major TODO's</span><br>
-
-<br>
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You
-CAN'T save at the moment but auto save works.<br>
-
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).<br>
-
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.<br>
-
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.<br>
-
-Any help appreciated :).<br>
-
-<br style="font-weight: bold;">
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Additional_resourceslinks"></a><span style="font-weight: bold;">Additional resources/links<br>
-
-<br>
-
-</span><span style="font-weight: bold;">Note:</span>
-When providing feedback,
-requests, forum posts, bug reports or anything like that always include
-a mention of the version of ScummVM you are using (the build version,
-date and time can be seen in the main game launcher window).<br>
-
-<ul>
-
-  <li><a href="http://wiki.scummvm.org/index.php/GP2X">ScummVM
-WiKi GP2X page</a></li>
-
-  <li><a href="http://forums.scummvm.org/viewforum.php?f=14">ScummVM
-forums GP2X forum</a></li>
-
-  <li><a href="http://www.distant-earth.com/scummvm">My
-own ScummVM page</a> (for SVN/test builds)</li>
-
-  <li><a href="http://www.scummvm.org">Main ScummVM
-site</a> (for official supported release builds)</li>
-
-</ul>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Credits"></a><span style="font-weight: bold;">Credits</span><br>
-
-<br>
-
-Core ScummVM code (c) The ScummVM Team<br>
-
-Portions of the GP2X backend (c) John Willis<br>
-
-Detailed (c) information can be found within the source code<br>
-
-<br>
-
-</body>
-</html>

Modified: scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/bundle.sh
===================================================================
--- scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/bundle.sh	2009-07-31 13:01:28 UTC (rev 42959)
+++ scummvm/branches/branch-1-0-0/backends/platform/gp2x/build/bundle.sh	2009-07-31 13:02:30 UTC (rev 42960)
@@ -19,7 +19,6 @@
 
 cp ./scummvm.gpe ./scummvm-gp2x-`date '+%Y-%m-%d'`/
 cp ./scummvm.png ./scummvm-gp2x-`date '+%Y-%m-%d'`/
-cp ./README-GP2X.html ./scummvm-gp2x-`date '+%Y-%m-%d'`/
 cp ./README-GP2X ./scummvm-gp2x-`date '+%Y-%m-%d'`/
 cp ./mmuhack.o ./scummvm-gp2x-`date '+%Y-%m-%d'`/
 cp ../../../../scummvm.gp2x ./scummvm-gp2x-`date '+%Y-%m-%d'`/


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