[Scummvm-cvs-logs] SF.net SVN: scummvm:[41213] scummvm/branches/gsoc2009-16bit/backends/ platform/sdl
upthorn at users.sourceforge.net
upthorn at users.sourceforge.net
Sat Jun 6 10:41:03 CEST 2009
Revision: 41213
http://scummvm.svn.sourceforge.net/scummvm/?rev=41213&view=rev
Author: upthorn
Date: 2009-06-06 08:41:03 +0000 (Sat, 06 Jun 2009)
Log Message:
-----------
Streamlined the cursor blitting changes introduced in revision 41412
Revision Links:
--------------
http://scummvm.svn.sourceforge.net/scummvm/?rev=41412&view=rev
Modified Paths:
--------------
scummvm/branches/gsoc2009-16bit/backends/platform/sdl/graphics.cpp
scummvm/branches/gsoc2009-16bit/backends/platform/sdl/sdl.h
Modified: scummvm/branches/gsoc2009-16bit/backends/platform/sdl/graphics.cpp
===================================================================
--- scummvm/branches/gsoc2009-16bit/backends/platform/sdl/graphics.cpp 2009-06-06 08:02:45 UTC (rev 41212)
+++ scummvm/branches/gsoc2009-16bit/backends/platform/sdl/graphics.cpp 2009-06-06 08:41:03 UTC (rev 41213)
@@ -332,11 +332,7 @@
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
int OSystem_SDL::getGraphicsMode() const {
@@ -604,11 +600,7 @@
SDL_FreeSurface(old_overlayscreen);
// Update cursor to new scale
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
// Blit everything to the screen
internUpdateScreen();
@@ -1171,11 +1163,7 @@
// Some games blink cursors with palette
if (_cursorPaletteDisabled)
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
@@ -1204,11 +1192,7 @@
_cursorPaletteDisabled = false;
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
void OSystem_SDL::setShakePos(int shake_pos) {
@@ -1469,21 +1453,15 @@
#ifdef ENABLE_16BIT
_mouseData = (byte *)malloc(w * h * byteDepth);
memcpy(_mouseData, buf, w * h * byteDepth);
-
- blitCursor(bitDepth);
#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
+#endif
blitCursor();
-#endif
}
-#ifdef ENABLE_16BIT
-void OSystem_SDL::blitCursor(uint8 bitDepth) {
-#else
void OSystem_SDL::blitCursor() {
-#endif
byte *dstPtr;
const byte *srcPtr = _mouseData;
byte color;
@@ -1522,7 +1500,7 @@
for (j = 0; j < w; j++) {
color = *srcPtr;
#ifdef ENABLE_16BIT
- if (bitDepth == 16) {
+ if (_cursorBitDepth == 16) {
if (color != _mouseKeyColor) { // transparent, don't draw
int8 r = ((*(uint16 *)srcPtr >> 10) & 0x1F) << 3;
int8 g = ((*(uint16 *)srcPtr >> 5) & 0x1F) << 3;
Modified: scummvm/branches/gsoc2009-16bit/backends/platform/sdl/sdl.h
===================================================================
--- scummvm/branches/gsoc2009-16bit/backends/platform/sdl/sdl.h 2009-06-06 08:02:45 UTC (rev 41212)
+++ scummvm/branches/gsoc2009-16bit/backends/platform/sdl/sdl.h 2009-06-06 08:41:03 UTC (rev 41213)
@@ -124,11 +124,7 @@
// Disables or enables cursor palette
void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
// Shaking is used in SCUMM. Set current shake position.
@@ -420,11 +416,7 @@
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
-#ifdef ENABLE_16BIT
- virtual void blitCursor(uint8 bitDepth = 8); // overloaded by CE backend (FIXME)
-#else
virtual void blitCursor(); // overloaded by CE backend (FIXME)
-#endif
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
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