[Scummvm-cvs-logs] SF.net SVN: scummvm:[39493] scummvm/trunk/backends/platform/dc

marcus_c at users.sourceforge.net marcus_c at users.sourceforge.net
Tue Mar 17 23:09:34 CET 2009


Revision: 39493
          http://scummvm.svn.sourceforge.net/scummvm/?rev=39493&view=rev
Author:   marcus_c
Date:     2009-03-17 22:09:33 +0000 (Tue, 17 Mar 2009)

Log Message:
-----------
Changed grabOverlay() and copyRectToOverlay() to use OverlayColor instead of int16.

Modified Paths:
--------------
    scummvm/trunk/backends/platform/dc/dc.h
    scummvm/trunk/backends/platform/dc/display.cpp

Modified: scummvm/trunk/backends/platform/dc/dc.h
===================================================================
--- scummvm/trunk/backends/platform/dc/dc.h	2009-03-17 21:08:33 UTC (rev 39492)
+++ scummvm/trunk/backends/platform/dc/dc.h	2009-03-17 22:09:33 UTC (rev 39493)
@@ -151,8 +151,8 @@
   void showOverlay();
   void hideOverlay();
   void clearOverlay();
-  void grabOverlay(int16 *buf, int pitch);
-  void copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+  void grabOverlay(OverlayColor *buf, int pitch);
+  void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
   virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
 
   // Mutex handling

Modified: scummvm/trunk/backends/platform/dc/display.cpp
===================================================================
--- scummvm/trunk/backends/platform/dc/display.cpp	2009-03-17 21:08:33 UTC (rev 39492)
+++ scummvm/trunk/backends/platform/dc/display.cpp	2009-03-17 22:09:33 UTC (rev 39493)
@@ -555,7 +555,7 @@
   _overlay_dirty = true;
 }
 
-void OSystem_Dreamcast::grabOverlay(int16 *buf, int pitch)
+void OSystem_Dreamcast::grabOverlay(OverlayColor *buf, int pitch)
 {
   int h = OVL_H;
   unsigned short *src = overlay;
@@ -566,7 +566,7 @@
   } while (--h);
 }
 
-void OSystem_Dreamcast::copyRectToOverlay(const int16 *buf, int pitch,
+void OSystem_Dreamcast::copyRectToOverlay(const OverlayColor *buf, int pitch,
 					  int x, int y, int w, int h)
 {
   if (w<1 || h<1)


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