[Scummvm-cvs-logs] SF.net SVN: scummvm:[40669] scummvm/trunk/engines/kyra
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Mon May 18 01:42:54 CEST 2009
Revision: 40669
http://scummvm.svn.sourceforge.net/scummvm/?rev=40669&view=rev
Author: lordhoto
Date: 2009-05-17 23:42:54 +0000 (Sun, 17 May 2009)
Log Message:
-----------
- Fix mouse cursor visibilty on load game in LoL
- Only show mouse cursor after cursor change, when the mouse was visible
Modified Paths:
--------------
scummvm/trunk/engines/kyra/saveload_lol.cpp
scummvm/trunk/engines/kyra/screen.cpp
Modified: scummvm/trunk/engines/kyra/saveload_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/saveload_lol.cpp 2009-05-17 23:41:16 UTC (rev 40668)
+++ scummvm/trunk/engines/kyra/saveload_lol.cpp 2009-05-17 23:42:54 UTC (rev 40669)
@@ -242,8 +242,11 @@
loadLevel(_currentLevel);
gui_drawPlayField();
timerSpecialCharacterUpdate(0);
- _unkFlag |= 0x800;
+ _unkFlag |= 0x800;
+ while (!_screen->isMouseVisible())
+ _screen->showMouse();
+
return Common::kNoError;
}
Modified: scummvm/trunk/engines/kyra/screen.cpp
===================================================================
--- scummvm/trunk/engines/kyra/screen.cpp 2009-05-17 23:41:16 UTC (rev 40668)
+++ scummvm/trunk/engines/kyra/screen.cpp 2009-05-17 23:42:54 UTC (rev 40669)
@@ -2609,7 +2609,8 @@
CursorMan.showMouse(false);
copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor);
CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, 0);
- CursorMan.showMouse(true);
+ if (isMouseVisible())
+ CursorMan.showMouse(true);
delete[] cursor;
// makes sure that the cursor is drawn
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