[Scummvm-cvs-logs] SF.net SVN: scummvm:[40669] scummvm/trunk/engines/kyra

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Mon May 18 01:42:54 CEST 2009


Revision: 40669
          http://scummvm.svn.sourceforge.net/scummvm/?rev=40669&view=rev
Author:   lordhoto
Date:     2009-05-17 23:42:54 +0000 (Sun, 17 May 2009)

Log Message:
-----------
- Fix mouse cursor visibilty on load game in LoL
- Only show mouse cursor after cursor change, when the mouse was visible

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/saveload_lol.cpp
    scummvm/trunk/engines/kyra/screen.cpp

Modified: scummvm/trunk/engines/kyra/saveload_lol.cpp
===================================================================
--- scummvm/trunk/engines/kyra/saveload_lol.cpp	2009-05-17 23:41:16 UTC (rev 40668)
+++ scummvm/trunk/engines/kyra/saveload_lol.cpp	2009-05-17 23:42:54 UTC (rev 40669)
@@ -242,8 +242,11 @@
 	loadLevel(_currentLevel);
 	gui_drawPlayField();
 	timerSpecialCharacterUpdate(0);
-	_unkFlag |= 0x800;	
+	_unkFlag |= 0x800;
 
+	while (!_screen->isMouseVisible())
+		_screen->showMouse();
+
 	return Common::kNoError;
 }
 

Modified: scummvm/trunk/engines/kyra/screen.cpp
===================================================================
--- scummvm/trunk/engines/kyra/screen.cpp	2009-05-17 23:41:16 UTC (rev 40668)
+++ scummvm/trunk/engines/kyra/screen.cpp	2009-05-17 23:42:54 UTC (rev 40669)
@@ -2609,7 +2609,8 @@
 	CursorMan.showMouse(false);
 	copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor);
 	CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, 0);
-	CursorMan.showMouse(true);
+	if (isMouseVisible())
+		CursorMan.showMouse(true);
 	delete[] cursor;
 
 	// makes sure that the cursor is drawn


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list