[Scummvm-cvs-logs] SF.net SVN: scummvm:[46005] scummvm/trunk/engines/sci/engine

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Nov 20 14:29:42 CET 2009


Revision: 46005
          http://scummvm.svn.sourceforge.net/scummvm/?rev=46005&view=rev
Author:   thebluegr
Date:     2009-11-20 13:29:42 +0000 (Fri, 20 Nov 2009)

Log Message:
-----------
Selector cleanup: rearranged all selectors to be in the same order as in Sierra's dictionary files, and removed several unused selectors

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/script.cpp
    scummvm/trunk/engines/sci/engine/static_selectors.cpp
    scummvm/trunk/engines/sci/engine/vm.h

Modified: scummvm/trunk/engines/sci/engine/script.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/script.cpp	2009-11-20 13:08:33 UTC (rev 46004)
+++ scummvm/trunk/engines/sci/engine/script.cpp	2009-11-20 13:29:42 UTC (rev 46005)
@@ -214,14 +214,7 @@
 	FIND_SELECTOR2(delete_, "delete");
 	FIND_SELECTOR(z);
 	// -----------------------------
-	FIND_SELECTOR(init);
-	FIND_SELECTOR(dispose);
 	FIND_SELECTOR(size);
-	FIND_SELECTOR(caller);
-	FIND_SELECTOR(cue);
-	FIND_SELECTOR(owner);
-	FIND_SELECTOR(completed);
-	FIND_SELECTOR(cycler);
 	FIND_SELECTOR(moveDone);
 	FIND_SELECTOR(vol);
 	FIND_SELECTOR(pri);

Modified: scummvm/trunk/engines/sci/engine/static_selectors.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/static_selectors.cpp	2009-11-20 13:08:33 UTC (rev 46004)
+++ scummvm/trunk/engines/sci/engine/static_selectors.cpp	2009-11-20 13:29:42 UTC (rev 46005)
@@ -63,32 +63,25 @@
 
 // Taken from Codename: Iceman (Full Game)
 static const SelectorRemap sci0SelectorRemap[] = {
-    {       "caller", 119 }, {          "cue", 121 }, {        "owner", 130 },
-	{    "completed", 159 }, {       "cycler", 164 }, {     "moveDone", 170 },
-	{     "distance", 173 }, {    "setCursor", 254 }, {      "overlay", 270 },
-	{      "points",  316 }, {        "flags", 368 }, {              0,   0 }
+    {          "cue", 121 }, {     "moveDone", 170 }, {    "setCursor", 254 },
+	{      "overlay", 270 }, {      "points",  316 }, {        "flags", 368 },
+	{              0,   0 }
 };
 
 // Taken from Leisure Suit Larry 1 VGA (Full Game)
 static const SelectorRemap sci1SelectorRemap[] = {
 	{      "nodePtr",  44 }, {   "cantBeHere",  57 }, {    "topString", 101 },
-	{        "flags", 102 }, {         "init", 104 }, {      "dispose", 105 },
-	{       "caller", 134 }, {          "cue", 136 }, {        "owner", 150 },
-	{       "setVol", 156 }, {      "newRoom", 173 }, {    "setCursor", 183 },
-	{    "completed", 210 }, {       "cycler", 215 }, {     "distance", 224 },
-	{    "canBeHere", 232 }, {     "syncTime", 247 }, {      "syncCue", 248 },
-	{              0,   0 }
+	{        "flags", 102 }, {      "dispose", 105 }, {      "newRoom", 173 },
+	{    "setCursor", 183 }, {    "canBeHere", 232 }, {     "syncTime", 247 },
+	{      "syncCue", 248 }, {              0,   0 }
 };
 
 // Taken from KQ6 floppy (Full Game)
 static const SelectorRemap sci11SelectorRemap[] = {
 	{      "nodePtr",  41 }, {   "cantBeHere",  54 }, {     "topString", 98 },
 	{        "flags",  99 }, {       "scaleX", 104 }, {       "scaleY", 105 },
-	{         "init", 110 }, {      "dispose", 111 }, {       "caller", 143 },
-	{          "cue", 145 }, {        "owner", 166 }, {       "setVol", 172 },
-	{    "setCursor", 197 }, {    "completed", 242 }, {       "cycler", 247 },
-	{     "distance", 256 }, {    "canBeHere", 264 }, {     "syncTime", 279 },
-	{      "syncCue", 280 }, {              0,   0 }
+	{      "dispose", 111 }, {    "setCursor", 197 }, {    "canBeHere", 264 },
+	{     "syncTime", 279 }, {      "syncCue", 280 }, {              0,   0 }
 };
 
 Common::StringList Kernel::checkStaticSelectorNames() {

Modified: scummvm/trunk/engines/sci/engine/vm.h
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.h	2009-11-20 13:08:33 UTC (rev 46004)
+++ scummvm/trunk/engines/sci/engine/vm.h	2009-11-20 13:29:42 UTC (rev 46005)
@@ -103,8 +103,8 @@
 };
 
 struct Class {
-	int script; /**< number of the script the class is in, -1 for non-existing */
-	reg_t reg; /**< offset; script-relative offset, segment: 0 if not instantiated */
+	int script; // number of the script the class is in, -1 for non-existing */
+	reg_t reg; // offset; script-relative offset, segment: 0 if not instantiated */
 };
 
 #define RAW_IS_OBJECT(datablock) (READ_LE_UINT16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
@@ -115,84 +115,85 @@
 		memset(this, 0, sizeof(*this));
 	}
 
-	Selector init; /**< Init function */
-	Selector play; /**< Play function (first function to be called) */
-	Selector replay; /**< Replay function */
-	Selector x, y, z; /**< Coordinates */
+	// Statically defined selectors, (almost the) same in all SCI versions
+	Selector y;
+	Selector x;
+	Selector view, loop, cel; // Description of a specific image
+	Selector underBits; // Used by the graphics subroutines to store backupped BG pic data
+	Selector nsTop, nsLeft, nsBottom, nsRight; // View boundaries ('now seen')
+	Selector lsTop, lsLeft, lsBottom, lsRight; // Used by Animate() subfunctions and scroll list controls
+	Selector signal; // Used by Animate() to control a view's behaviour
+	Selector illegalBits; // Used by CanBeHere
+	Selector brTop, brLeft, brBottom, brRight; // Bounding Rectangle
+	// name, key, time
+	Selector text; // Used by controls
+	Selector elements; // Used by SetSynonyms()
+	// color, back
+	Selector mode; // Used by text controls (-> DrawControl())
+	// style
+	Selector state, font, type;	// Used by controls
+	// window
+	Selector cursor, max; // Used by EditControl
+	// mark, who
+	Selector message; // Used by GetEvent
+	// edit
+	Selector play; // Play function (first function to be called)
+	Selector number;
+	Selector handle;	// Replaced by nodePtr in SCI1+
+	Selector nodePtr;	// Replaces handle in SCI1+
+	Selector client; // The object that wants to be moved
+	Selector dx, dy; // Deltas
+	Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; // Various Bresenham vars
+	Selector xStep, yStep; // BR adjustments
+	Selector moveSpeed; // Used for DoBresen
+	Selector canBeHere; // Funcselector: Checks for movement validity
+	Selector heading, mover; // Used in DoAvoider
+	Selector doit; // Called (!) by the Animate() system call
+	Selector isBlocked, looper;	// Used in DoAvoider
 	Selector priority;
-	Selector view, loop, cel; /**< Description of a specific image */
-	Selector brLeft, brRight, brTop, brBottom; /**< Bounding Rectangle */
-	Selector xStep, yStep; /**< BR adjustments */
-	Selector nsLeft, nsRight, nsTop, nsBottom; /**< View boundaries ('now seen') */
-	Selector text, font; /**< Used by controls */
-	Selector type, state; /**< Used by contols as well */
-	Selector doit; /**< Called (!) by the Animate() system call */
-	Selector signal; /**< Used by Animate() to control a view's behaviour */
-	Selector underBits; /**< Used by the graphics subroutines to store backupped BG pic data */
-	Selector scaleX, scaleY;	/**< SCI1.1 view scaling */
+	Selector modifiers; // Used by GetEvent
+	Selector replay; // Replay function
+	// setPri, at, next, done, width
+	Selector wordFail, syntaxFail; // Used by Parse()
+	// semanticFail, pragmaFail
+	// said
+	Selector claimed; // Used generally by the event mechanism
+	// value, save, restore, title, button, icon, draw
+	Selector delete_; // Called by Animate() to dispose a view object
+	Selector z;
 
-	/* The following selectors are used by the Bresenham syscalls: */
-	Selector canBeHere; /**< Funcselector: Checks for movement validity */
-	Selector client; /**< The object that wants to be moved */
-	Selector cycler; /**< The cycler of the client */
-	Selector dx, dy; /**< Deltas */
-	Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; /**< Various Bresenham vars */
-	Selector completed;
-
-	Selector illegalBits; /**< Used by CanBeHere */
-	Selector dispose;
-
-	Selector message, modifiers; /**< Used by GetEvent */
-
-	Selector owner, handle;
-	Selector cue;
-	Selector number;
-
-	Selector max, cursor; /**< Used by EditControl */
-	Selector mode; /**< Used by text controls (-> DrawControl()) */
-
-	Selector wordFail, syntaxFail; /**< Used by Parse() */
-
-	Selector claimed; /**< Used generally by the event mechanism */
-
-	Selector elements; /**< Used by SetSynonyms() */
-
-	Selector lsTop, lsBottom, lsRight, lsLeft; /**< Used by Animate() subfunctions and scroll list controls */
-	Selector topString; /**< SCI1 scroll lists use this instead of lsTop */
-
-	Selector looper, mover, isBlocked, heading; /**< Used in DoAvoider */
-
-	Selector caller, moveDone, moveSpeed; /**< Used for DoBresen */
-
-	Selector delete_; /**< Called by Animate() to dispose a view object */
-
+	// SCI1+ static selectors
+	Selector parseLang;
+	Selector printLang; // Used for i18n
+	Selector subtitleLang;
+	Selector size;
+	Selector points; // Used by AvoidPath()
+	Selector palette;
+	Selector dataInc;
+	// handle (in SCI1)
+	Selector min; // SMPTE time format
+	Selector sec;
+	Selector frame;
 	Selector vol;
 	Selector pri;
+	// perform
+	Selector moveDone;	// used for DoBresen
 
-	Selector min; /**< SMPTE time format */
-	Selector sec;
-	Selector frame;
-
-	Selector dataInc;
-	Selector size;
-	Selector palette;
+	// SCI1 selectors which have been moved a bit in SCI1.1, but otherwise static
 	Selector cantBeHere;
-	Selector nodePtr;
+	Selector topString; // SCI1 scroll lists use this instead of lsTop
 	Selector flags;
 
-	Selector overlay;		/**< Used to determine if a game is using old gfx functions or not */
-
-	Selector points; /**< Used by AvoidPath() */
-
-	Selector syncCue; /**< Used by DoSync() */
+	// SCI1+ music-related selectors, not static
+	Selector syncCue; // Used by DoSync()
 	Selector syncTime;
 
-	Selector printLang; /**< Used for i18n */
-	Selector subtitleLang;
-	Selector parseLang;
+	// SCI1.1 specific selectors
+	Selector scaleX, scaleY;	// SCI1.1 view scaling
 
+	// Used for auto detection purposes
+	Selector overlay;	/** Used to determine if a game is using old gfx functions or not */
 	Selector newRoom;	/** For SCI1 lofs parameter type autodetection fallback */
-
 	Selector setCursor; /** For autodetection */
 };
 
@@ -292,8 +293,8 @@
 struct Breakpoint {
 	BreakpointType type;
 	union {
-		uint32 address;  /**< Breakpoints on exports */
-		char *name; /**< Breakpoints on selector names */
+		uint32 address;  // Breakpoints on exports */
+		char *name; // Breakpoints on selector names */
 	} data;
 	Breakpoint *next;
 };


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