[Scummvm-cvs-logs] SF.net SVN: scummvm:[46008] scummvm/trunk/engines/sci/engine/state.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Nov 20 15:51:16 CET 2009
Revision: 46008
http://scummvm.svn.sourceforge.net/scummvm/?rev=46008&view=rev
Author: thebluegr
Date: 2009-11-20 14:51:15 +0000 (Fri, 20 Nov 2009)
Log Message:
-----------
Added a game-specific workaround for setCursor detection in KQ5CD: the code for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/state.cpp
Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp 2009-11-20 14:47:43 UTC (rev 46007)
+++ scummvm/trunk/engines/sci/engine/state.cpp 2009-11-20 14:51:15 UTC (rev 46008)
@@ -451,7 +451,7 @@
SciVersion EngineState::detectSetCursorType() {
if (_setCursorType == SCI_VERSION_AUTODETECT) {
if (getSciVersion() <= SCI_VERSION_01) {
- // SCI0/SCI01 games always have non-colored cursors
+ // SCI0/SCI01 games never use cursor views
_setCursorType = SCI_VERSION_0_EARLY;
} else {
if (!autoDetectFeature(kDetectSetCursorType)) {
@@ -464,6 +464,12 @@
}
}
+ if (_gameName == "kq5" && Common::File::exists("audio001.002")) {
+ // WORKAROUND for KQ5CD: The code of the setCursor selector has not been yet
+ // rewritten for cursor views, but the game does use cursor views
+ _setCursorType = SCI_VERSION_1_1;
+ }
+
debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType).c_str());
}
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