[Scummvm-cvs-logs] SF.net SVN: scummvm:[44221] scummvm/trunk/engines/cine/pal.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Mon Sep 21 00:59:30 CEST 2009
Revision: 44221
http://scummvm.svn.sourceforge.net/scummvm/?rev=44221&view=rev
Author: lordhoto
Date: 2009-09-20 22:59:30 +0000 (Sun, 20 Sep 2009)
Log Message:
-----------
Implement more precise palette conversion in Palette::save. This makes the output look more like the original (compared against E-UAE), but still not perfect.
Modified Paths:
--------------
scummvm/trunk/engines/cine/pal.cpp
Modified: scummvm/trunk/engines/cine/pal.cpp
===================================================================
--- scummvm/trunk/engines/cine/pal.cpp 2009-09-20 19:57:39 UTC (rev 44220)
+++ scummvm/trunk/engines/cine/pal.cpp 2009-09-20 22:59:30 UTC (rev 44221)
@@ -103,14 +103,7 @@
}
}
-/*! \brief Shift byte to the left by given amount (Handles negative shifting amounts too, otherwise this would be trivial). */
-byte shiftByteLeft(const byte value, const signed shiftLeft) {
- if (shiftLeft >= 0)
- return value << shiftLeft;
- else // right shift with negative shiftLeft values
- return value >> abs(shiftLeft);
-}
-
+namespace {
/*! \brief Is given endian type big endian? (Handles native endian type too, otherwise this would be trivial). */
bool isBigEndian(const EndianType endian) {
assert(endian == CINE_NATIVE_ENDIAN || endian == CINE_LITTLE_ENDIAN || endian == CINE_BIG_ENDIAN);
@@ -138,6 +131,15 @@
return bitPos / 8;
}
+/*! \brief Calculate the value of "base" to the power of "power". */
+int power(int base, int power) {
+ int result = 1;
+ while (power--)
+ result *= base;
+ return result;
+}
+} // end of anonymous namespace
+
// a.k.a. palRotate
Palette &Palette::rotateRight(byte firstIndex, byte lastIndex, signed rotationAmount) {
assert(rotationAmount == 0 || rotationAmount == 1);
@@ -317,25 +319,30 @@
// Clear the part of the output palette we're going to be writing to with all black
memset(buf, 0, format.bytesPerPixel * numColors);
- // Calculate how much bit shifting the color components need (for positioning them correctly)
- const signed rShiftLeft = (colorFormat().rLoss - (signed) format.rLoss) + (format.rShift % 8);
- const signed gShiftLeft = (colorFormat().gLoss - (signed) format.gLoss) + (format.gShift % 8);
- const signed bShiftLeft = (colorFormat().bLoss - (signed) format.bLoss) + (format.bShift % 8);
+ // Calculate original R/G/B max values
+ const int rOrigMax = power(2, 8 - colorFormat().rLoss) - 1;
+ const int gOrigMax = power(2, 8 - colorFormat().gLoss) - 1;
+ const int bOrigMax = power(2, 8 - colorFormat().bLoss) - 1;
- // Calculate the byte masks for each color component (for masking away excess bits)
- const byte rMask = format.rMax() << (format.rShift % 8);
- const byte gMask = format.gMax() << (format.gShift % 8);
- const byte bMask = format.bMax() << (format.bShift % 8);
+ // Calculate new R/G/B max values
+ const int rNewMax = power(2, 8 - format.rLoss) - 1;
+ const int gNewMax = power(2, 8 - format.gLoss) - 1;
+ const int bNewMax = power(2, 8 - format.bLoss) - 1;
+ // Calculate the byte position
const int rBytePos = bytePos(format.rShift, format.bytesPerPixel, isBigEndian(endian));
const int gBytePos = bytePos(format.gShift, format.bytesPerPixel, isBigEndian(endian));
const int bBytePos = bytePos(format.bShift, format.bytesPerPixel, isBigEndian(endian));
// Save the palette to the output in the specified format
for (uint i = firstIndex; i < firstIndex + numColors; i++) {
- buf[i * format.bytesPerPixel + rBytePos] |= (shiftByteLeft(_colors[i].r, rShiftLeft) & rMask);
- buf[i * format.bytesPerPixel + gBytePos] |= (shiftByteLeft(_colors[i].g, gShiftLeft) & gMask);
- buf[i * format.bytesPerPixel + bBytePos] |= (shiftByteLeft(_colors[i].b, bShiftLeft) & bMask);
+ const uint r = (_colors[i].r * rNewMax) / rOrigMax;
+ const uint g = (_colors[i].g * gNewMax) / gOrigMax;
+ const uint b = (_colors[i].b * bNewMax) / bOrigMax;
+
+ buf[i * format.bytesPerPixel + rBytePos] |= r << (format.rShift % 8);
+ buf[i * format.bytesPerPixel + gBytePos] |= g << (format.gShift % 8);
+ buf[i * format.bytesPerPixel + bBytePos] |= b << (format.bShift % 8);
}
// Return the pointer to the output palette
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