[Scummvm-cvs-logs] SF.net SVN: scummvm:[44310] scummvm/trunk/common/system.h

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Thu Sep 24 18:30:11 CEST 2009


Revision: 44310
          http://scummvm.svn.sourceforge.net/scummvm/?rev=44310&view=rev
Author:   lordhoto
Date:     2009-09-24 16:30:10 +0000 (Thu, 24 Sep 2009)

Log Message:
-----------
Remove references to non existant function convertScreenRect.

Modified Paths:
--------------
    scummvm/trunk/common/system.h

Modified: scummvm/trunk/common/system.h
===================================================================
--- scummvm/trunk/common/system.h	2009-09-24 16:21:42 UTC (rev 44309)
+++ scummvm/trunk/common/system.h	2009-09-24 16:30:10 UTC (rev 44310)
@@ -375,8 +375,6 @@
 	 *
 	 * @note Backends supporting RGB color should accept game data in RGB color 
 	 *       order, even if hardware uses BGR or some other color order.
-	 *
-	 * @see convertScreenRect
 	 */
 	virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
 #else
@@ -411,7 +409,7 @@
 	 * This is the pixel format for which the client code generates data;
 	 * this is not necessarily equal to the hardware pixel format. For example,
 	 * a backend may perform color lookup of 8-bit graphics before pushing
-	 * a screen to hardware, or correct the ARGB color order via convertScreenRect.
+	 * a screen to hardware, or correct the ARGB color order.
 	 *
 	 * @param width		the new virtual screen width
 	 * @param height	the new virtual screen height


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