[Scummvm-cvs-logs] SF.net SVN: scummvm:[44310] scummvm/trunk/common/system.h
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Thu Sep 24 18:30:11 CEST 2009
Revision: 44310
http://scummvm.svn.sourceforge.net/scummvm/?rev=44310&view=rev
Author: lordhoto
Date: 2009-09-24 16:30:10 +0000 (Thu, 24 Sep 2009)
Log Message:
-----------
Remove references to non existant function convertScreenRect.
Modified Paths:
--------------
scummvm/trunk/common/system.h
Modified: scummvm/trunk/common/system.h
===================================================================
--- scummvm/trunk/common/system.h 2009-09-24 16:21:42 UTC (rev 44309)
+++ scummvm/trunk/common/system.h 2009-09-24 16:30:10 UTC (rev 44310)
@@ -375,8 +375,6 @@
*
* @note Backends supporting RGB color should accept game data in RGB color
* order, even if hardware uses BGR or some other color order.
- *
- * @see convertScreenRect
*/
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
#else
@@ -411,7 +409,7 @@
* This is the pixel format for which the client code generates data;
* this is not necessarily equal to the hardware pixel format. For example,
* a backend may perform color lookup of 8-bit graphics before pushing
- * a screen to hardware, or correct the ARGB color order via convertScreenRect.
+ * a screen to hardware, or correct the ARGB color order.
*
* @param width the new virtual screen width
* @param height the new virtual screen height
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