[Scummvm-cvs-logs] SF.net SVN: scummvm:[44478] scummvm/trunk/engines/draci

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Wed Sep 30 12:45:15 CEST 2009


Revision: 44478
          http://scummvm.svn.sourceforge.net/scummvm/?rev=44478&view=rev
Author:   lordhoto
Date:     2009-09-30 10:45:14 +0000 (Wed, 30 Sep 2009)

Log Message:
-----------
- Adapt parts of the Draci code to match our code formatting guidelines
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces

Modified Paths:
--------------
    scummvm/trunk/engines/draci/animation.cpp
    scummvm/trunk/engines/draci/animation.h
    scummvm/trunk/engines/draci/barchive.cpp
    scummvm/trunk/engines/draci/barchive.h
    scummvm/trunk/engines/draci/detection.cpp
    scummvm/trunk/engines/draci/draci.cpp
    scummvm/trunk/engines/draci/draci.h
    scummvm/trunk/engines/draci/font.cpp
    scummvm/trunk/engines/draci/font.h
    scummvm/trunk/engines/draci/game.cpp
    scummvm/trunk/engines/draci/game.h
    scummvm/trunk/engines/draci/mouse.cpp
    scummvm/trunk/engines/draci/mouse.h
    scummvm/trunk/engines/draci/screen.cpp
    scummvm/trunk/engines/draci/screen.h
    scummvm/trunk/engines/draci/script.cpp
    scummvm/trunk/engines/draci/script.h
    scummvm/trunk/engines/draci/sprite.cpp
    scummvm/trunk/engines/draci/sprite.h
    scummvm/trunk/engines/draci/surface.cpp
    scummvm/trunk/engines/draci/surface.h

Modified: scummvm/trunk/engines/draci/animation.cpp
===================================================================
--- scummvm/trunk/engines/draci/animation.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/animation.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -51,7 +51,6 @@
 }
 
 void Animation::setRelative(int relx, int rely) {
-
 	// Delete the previous frame if there is one
 	if (_frames.size() > 0)	
 		markDirtyRect(_vm->_screen->getSurface());
@@ -76,7 +75,6 @@
 }	
 
 void Animation::nextFrame(bool force) {
-
 	// If there are no frames or if the animation is not playing, return
 	if (getFrameCount() == 0 || !_playing)
 		return;
@@ -109,7 +107,6 @@
 }
 
 uint Animation::nextFrameNum() const {
-
 	if (_paused) 
 		return _currentFrame;
 
@@ -120,14 +117,13 @@
 }
 
 void Animation::drawFrame(Surface *surface) {
-	
 	// If there are no frames or the animation is not playing, return
 	if (_frames.size() == 0 || !_playing)
 		return;
 
 	const Drawable *frame = _frames[_currentFrame];
 
-	if (_id == kOverlayImage) {			
+	if (_id == kOverlayImage) {
 		frame->draw(surface, false);
 	} else {
 		// Draw frame
@@ -177,12 +173,11 @@
 }
 
 void Animation::setScaleFactors(double scaleX, double scaleY) {
-	
 	debugC(5, kDraciAnimationDebugLevel, 
 		"Setting scaling factors on anim %d (scaleX: %.3f scaleY: %.3f)", 
 		_id, scaleX, scaleY);
 
-	markDirtyRect(_vm->_screen->getSurface());	
+	markDirtyRect(_vm->_screen->getSurface());
 	
 	_displacement.extraScaleX = scaleX;
 	_displacement.extraScaleY = scaleY;
@@ -197,7 +192,7 @@
 }
 
 void Animation::addFrame(Drawable *frame) {
-	_frames.push_back(frame);	
+	_frames.push_back(frame);
 }
 
 int Animation::getIndex() const {
@@ -209,7 +204,6 @@
 }
 
 Drawable *Animation::getFrame(int frameNum) {
-
 	// If there are no frames stored, return NULL
 	if (_frames.size() == 0) {
 		return NULL;
@@ -232,7 +226,6 @@
 }
 
 void Animation::setCurrentFrame(uint frame) {
-
 	// Check whether the value is sane
 	if (frame >= _frames.size()) {
 		return;
@@ -242,7 +235,6 @@
 }
 
 void Animation::deleteFrames() {
-	
 	// If there are no frames to delete, return
 	if (_frames.size() == 0) {
 		return;
@@ -250,7 +242,7 @@
 
 	markDirtyRect(_vm->_screen->getSurface());
 
-	for (int i = getFrameCount() - 1; i >= 0; --i) {		
+	for (int i = getFrameCount() - 1; i >= 0; --i) {
 		delete _frames[i];
 		_frames.pop_back();	
 	}
@@ -265,7 +257,6 @@
 }
 
 Animation *AnimationManager::addAnimation(int id, uint z, bool playing) {
-	
 	// Increment animation index
 	++_lastIndex;
 
@@ -281,7 +272,6 @@
 }
 
 Animation *AnimationManager::addItem(int id, bool playing) {
-
 	Animation *anim = new Animation(_vm, kIgnoreIndex);
 
 	anim->setID(id);
@@ -294,7 +284,6 @@
 }
 
 Animation *AnimationManager::addText(int id, bool playing) {
-
 	Animation *anim = new Animation(_vm, kIgnoreIndex);
 
 	anim->setID(id);
@@ -336,7 +325,6 @@
 }
 
 void AnimationManager::pauseAnimations() {
-
 	Common::List<Animation *>::iterator it;
 
 	for (it = _animations.begin(); it != _animations.end(); ++it) {
@@ -350,7 +338,6 @@
 }
 
 void AnimationManager::unpauseAnimations() {
-
 	Common::List<Animation *>::iterator it;
 
 	for (it = _animations.begin(); it != _animations.end(); ++it) {
@@ -364,7 +351,6 @@
 }
 
 Animation *AnimationManager::getAnimation(int id) {
-	
 	Common::List<Animation *>::iterator it;
 
 	for (it = _animations.begin(); it != _animations.end(); ++it) {
@@ -377,8 +363,7 @@
 }
 
 void AnimationManager::insertAnimation(Animation *anim) {
-	
-	Common::List<Animation *>::iterator it;	
+	Common::List<Animation *>::iterator it;
 
 	for (it = _animations.begin(); it != _animations.end(); ++it) {
 		if (anim->getZ() < (*it)->getZ()) 
@@ -403,8 +388,7 @@
 }
 
 void AnimationManager::drawScene(Surface *surf) {
-
-	// Fill the screen with colour zero since some rooms may rely on the screen being black	
+	// Fill the screen with colour zero since some rooms may rely on the screen being black
 	_vm->_screen->getSurface()->fill(0);
 
 	sortAnimations();
@@ -462,7 +446,6 @@
 }
 
 void AnimationManager::deleteAnimation(int id) {
-	
 	Common::List<Animation *>::iterator it;
   
 	int index = -1;
@@ -494,7 +477,6 @@
 }
 
 void AnimationManager::deleteOverlays() {
-	
 	debugC(3, kDraciAnimationDebugLevel, "Deleting overlays...");
 
 	Common::List<Animation *>::iterator it;
@@ -503,12 +485,11 @@
 		if ((*it)->getID() == kOverlayImage) {
 			delete *it;
 			it = _animations.reverse_erase(it);
-		}	
+		}
 	}
 }
 
 void AnimationManager::deleteAll() {
-
 	debugC(3, kDraciAnimationDebugLevel, "Deleting all animations...");
 
 	Common::List<Animation *>::iterator it;
@@ -527,7 +508,6 @@
 }
 
 void AnimationManager::deleteAfterIndex(int index) {
-
 	Common::List<Animation *>::iterator it;
 
 	for (it = _animations.begin(); it != _animations.end(); ++it) {
@@ -544,7 +524,6 @@
 }
 
 int AnimationManager::getTopAnimationID(int x, int y) const {
-
 	Common::List<Animation *>::const_iterator it;
 
 	// The default return value if no animations were found on these coordinates (not even overlays)
@@ -570,7 +549,6 @@
 		}
 
 		if (frame->getRect(anim->getDisplacement()).contains(x, y)) {
-
 			if (frame->getType() == kDrawableText) {
 
 				retval = anim->getID();
@@ -589,5 +567,5 @@
 
 	return retval;
 }
-			
+
 }

Modified: scummvm/trunk/engines/draci/animation.h
===================================================================
--- scummvm/trunk/engines/draci/animation.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/animation.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -34,14 +34,16 @@
   * Animation IDs for those animations that don't have their IDs
   * specified in the data files.
   */
-enum { kOverlayImage = -1, 
-	   kWalkingMapOverlay = -2, 
-	   kTitleText = -3, 
-	   kSpeechText = -4,
-	   kInventorySprite = -5,
-	   kDialogueLinesID = -6,
-	   kUnused = -10,
-	   kInventoryItemsID = -11};
+enum {
+	kOverlayImage = -1, 
+	kWalkingMapOverlay = -2, 
+	kTitleText = -3, 
+	kSpeechText = -4,
+	kInventorySprite = -5,
+	kDialogueLinesID = -6,
+	kUnused = -10,
+	kInventoryItemsID = -11
+};
 
 /**
   * Default argument to Animation::getFrame() that makes it return 
@@ -63,7 +65,7 @@
 
 public:
 	Animation(DraciEngine *v, int index);
-	~Animation();	
+	~Animation();
 	
 	uint getZ() const;
 	void setZ(uint z);
@@ -112,12 +114,11 @@
 	void exitGameLoop();
 
 private:
-	
 	uint nextFrameNum() const;
 	void deleteFrames();
 
 	/** Internal animation ID 
-	  *	(as specified in the data files and the bytecode)
+	  * (as specified in the data files and the bytecode)
 	  */
 	int _id; 
 	
@@ -138,7 +139,7 @@
 
 	/** Array of frames of the animation.  The animation object owns these pointers.
 	 */
-	Common::Array<Drawable*> _frames;
+	Common::Array<Drawable *> _frames;
 
 	AnimationCallback _callback;
 
@@ -176,7 +177,7 @@
 	int getTopAnimationID(int x, int y) const;
 
 private:
-	void sortAnimations();	
+	void sortAnimations();
 	void insertAnimation(Animation *anim);
 
 	DraciEngine *_vm;
@@ -187,7 +188,7 @@
 	Common::List<Animation *> _animations;
 
 	/** The index of the most recently added animation. 
-	  *	See Animation::_index for details.
+	  * See Animation::_index for details.
 	  */
 	int _lastIndex;
 };

Modified: scummvm/trunk/engines/draci/barchive.cpp
===================================================================
--- scummvm/trunk/engines/draci/barchive.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/barchive.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -45,23 +45,23 @@
  * and this file is compressed using a simple run-length scheme.
  *
  * archive format: header
- *				   index table
- *				   file0, file1, ...
+ *                 index table
+ *                 file0, file1, ...
  *
  * header format: [uint16LE] file count
- *				  [uint16LE] index table size
- *				  [2 bytes]  magic number "BS" 
+ *                [uint16LE] index table size
+ *                [2 bytes]  magic number "BS" 
  *
  * index table format: entry0, entry1, ...
  *
  * entry<N> format: [uint16LE] compressed size (not including the 2 bytes for the 
- *							   "uncompressed size" field)
- *				 	[uint32LE] fileN offset from start of file
+ *                             "uncompressed size" field)
+ *                  [uint32LE] fileN offset from start of file
  *
  * file<N> format: [uint16LE] uncompressed size
- *				   [uint16LE] compressed size (the same as in the index table entry)
- *				   [byte] stopper mark (for run-length compression)
- *				   [multiple bytes] compressed data
+ *                 [uint16LE] compressed size (the same as in the index table entry)
+ *                 [byte] stopper mark (for run-length compression)
+ *                 [multiple bytes] compressed data
  */
 
 void BArchive::openDFW(const Common::String &path) {
@@ -76,7 +76,7 @@
 		debugC(2, kDraciArchiverDebugLevel, "Error opening file");
 		return;
 	}
-	
+
 	_fileCount = f.readUint16LE();
 	tableSize = f.readUint16LE();
 
@@ -94,16 +94,16 @@
 
 	// Read in index table
 	table = new byte[tableSize];
-	f.read(table, tableSize);	
-	
+	f.read(table, tableSize);
+
 	// Read in file headers, but do not read the actual data yet
 	// The data will be read on demand to save memory
 	_files = new BAFile[_fileCount];
 	Common::MemoryReadStream tableReader(table, tableSize);
-	for (unsigned int i = 0; i < _fileCount; ++i) {
+	for (uint i = 0; i < _fileCount; ++i) {
 		_files[i]._compLength = tableReader.readUint16LE();
 		_files[i]._offset = tableReader.readUint32LE();
-	
+
 		// Seek to the current file
 		f.seek(_files[i]._offset);
 		
@@ -117,11 +117,11 @@
 
 	// Indicate that the archive was successfully opened
 	_opened = true;
-		
+	
 	// Cleanup
 	delete[] table;
 	f.close();
-}		
+}
 
 /**
  * @brief BArchive open method
@@ -142,7 +142,7 @@
  *                 [2 bytes] original length
  *                 [1 byte] compression type
  *                 [1 byte] CRC
- *				   [multiple bytes] actual data
+ *                 [multiple bytes] actual data
  *
  * footer format: [array of uint32LE] offsets of individual files from start of archive 
  *                (last entry is footer offset again)
@@ -177,7 +177,7 @@
 	if (memcmp(buf, _magicNumber, 4) == 0) {
 		debugC(2, kDraciArchiverDebugLevel, "Success");
 			
-		// Indicate this archive is a BAR	
+		// Indicate this archive is a BAR
 		_isDFW = false;
 	} else {
 		debugC(2, kDraciArchiverDebugLevel, "Not a BAR archive");
@@ -197,8 +197,8 @@
 	debugC(2, kDraciArchiverDebugLevel, "Archive info: %d files, %d data bytes",
 		_fileCount, footerOffset - _archiveHeaderSize);
 
-	// Read in footer	
-	footer = new byte[footerSize];	
+	// Read in footer
+	footer = new byte[footerSize];
 	f.seek(footerOffset);
 	f.read(footer, footerSize);
 	Common::MemoryReadStream reader(footer, footerSize);
@@ -207,8 +207,8 @@
 	// The data will be read on demand to save memory
 	_files = new BAFile[_fileCount];
 
-	for (unsigned int i = 0; i < _fileCount; i++) {
-		uint32 fileOffset;			
+	for (uint i = 0; i < _fileCount; i++) {
+		uint32 fileOffset;
 		
 		fileOffset = reader.readUint32LE();
 		f.seek(fileOffset); 						// Seek to next file in archive
@@ -226,7 +226,7 @@
 		_files[i]._crc = f.readByte(); 	// CRC checksum of the file
 		_files[i]._data = NULL; 		// File data will be read in on demand
 		_files[i]._stopper = 0; 		// Dummy value; not used in BAR files, needed in DFW
-	}	
+	}
 	
 	// Last footer item should be equal to footerOffset
 	assert(reader.readUint32LE() == footerOffset && "Footer offset mismatch");
@@ -249,7 +249,7 @@
 		return;
 	}
 
-	for (unsigned int i = 0; i < _fileCount; ++i) {
+	for (uint i = 0; i < _fileCount; ++i) {
 		if (_files[i]._data) {
 			delete[] _files[i]._data; 
 		}
@@ -271,7 +271,7 @@
  * Should not be called directly. Instead, one should access files 
  * through the operator[] interface.
  */
-BAFile *BArchive::loadFileBAR(unsigned int i) const {
+BAFile *BArchive::loadFileBAR(uint i) const {
 	Common::File f;
 
 	// Else open archive and read in requested file
@@ -290,7 +290,7 @@
 
 	// Calculate CRC
 	byte tmp = 0;
-	for (unsigned int j = 0; j < _files[i]._length; j++) {
+	for (uint j = 0; j < _files[i]._length; j++) {
 		tmp ^= _files[i]._data[j];
 	}
 	
@@ -310,7 +310,7 @@
  * Should not be called directly. Instead, one should access files 
  * through the operator[] interface.
  */
-BAFile *BArchive::loadFileDFW(unsigned int i) const {
+BAFile *BArchive::loadFileDFW(uint i) const {
 	Common::File f;
 	byte *buf;
 
@@ -343,7 +343,7 @@
 	f.read(buf, compressedLength);
 
 	// Allocate the space for the uncompressed file
-	byte *dst;	
+	byte *dst;
 	dst = _files[i]._data = new byte[uncompressedLength];
 
 	Common::MemoryReadStream data(buf, compressedLength);
@@ -351,21 +351,20 @@
 	// Uncompress file
 	byte current, what;
 	byte stopper = _files[i]._stopper;
-	unsigned int repeat;
-	unsigned int len = 0; // Sanity check (counts uncompressed bytes)	
+	uint repeat;
+	uint len = 0; // Sanity check (counts uncompressed bytes)
 	
 	current = data.readByte(); // Read initial byte
 	while (!data.eos()) {
-		
 		if (current != stopper) {
 			*dst++ = current;
 			++len;
 		} else {
-			// Inflate block			
+			// Inflate block
 			repeat = data.readByte();
 			what = data.readByte();
 			len += repeat;
-			for (unsigned int j = 0; j < repeat; ++j) {
+			for (uint j = 0; j < repeat; ++j) {
 				*dst++ = what;
 			}
 		}
@@ -385,16 +384,13 @@
  * If the files are subsequently accessed, they are read from the disk.
  */
 void BArchive::clearCache() {
-
 	// Delete all cached data
-	for (unsigned int i = 0; i < _fileCount; ++i) {
+	for (uint i = 0; i < _fileCount; ++i) {
 		_files[i].close();
 	}
 }
-	
 
-const BAFile *BArchive::getFile(unsigned int i) const {
-
+const BAFile *BArchive::getFile(uint i) const {
 	// Check whether requested file exists
 	if (i >= _fileCount) {
 		return NULL;
@@ -405,12 +401,12 @@
 
 	// Check if file has already been opened and return that
 	if (_files[i]._data) {
-		debugC(2, kDraciArchiverDebugLevel, "Success");		
+		debugC(2, kDraciArchiverDebugLevel, "Success");
 		return _files + i;
 	}
-	
+
 	BAFile *file;
-	
+
 	// file will be NULL if something goes wrong
 	if (_isDFW) {
 		file = loadFileDFW(i);

Modified: scummvm/trunk/engines/draci/barchive.h
===================================================================
--- scummvm/trunk/engines/draci/barchive.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/barchive.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -33,14 +33,13 @@
 /**
  *  Represents individual files inside the archive.
  */
-
 struct BAFile {
-	uint _compLength;	//!< Compressed length (the same as _length if the file is uncompressed) 	
-	uint _length; 	//!< Uncompressed length
-	uint32 _offset; 	//!< Offset of file inside archive	
+	uint _compLength; //!< Compressed length (the same as _length if the file is uncompressed)
+	uint _length;     //!< Uncompressed length
+	uint32 _offset;   //!< Offset of file inside archive
 	byte *_data;
 	byte _crc;
-	byte _stopper;		//!< Not used in BAR files, needed for DFW
+	byte _stopper;    //!< Not used in BAR files, needed for DFW
 
 	/** Releases the file data (for memory considerations) */
 	void close(void) {  
@@ -67,31 +66,31 @@
 	/** 
 	 * Checks whether there is an archive opened. Should be called before reading
 	 * from the archive to check whether openArchive() succeeded.
-	 */	
+	 */
 	bool isOpen() const { return _opened; }
 
 	void clearCache();
 
-	const BAFile *getFile(unsigned int i) const;
+	const BAFile *getFile(uint i) const;
 
 private:
 	// Archive header data
 	static const char _magicNumber[];
 	static const char _dfwMagicNumber[];
-	static const unsigned int _archiveHeaderSize = 10;
+	static const uint _archiveHeaderSize = 10;
 	
 	// File stream header data
-	static const unsigned int _fileHeaderSize = 6;
+	static const uint _fileHeaderSize = 6;
 
 	Common::String _path;    //!< Path to file
 	BAFile *_files;          //!< Internal array of files
-	uint _fileCount;       //!< Number of files in archive
-	bool _isDFW;			 //!< True if the archive is in DFW format, false otherwise
-	bool _opened;			 //!< True if the archive is opened, false otherwise
+	uint _fileCount;         //!< Number of files in archive
+	bool _isDFW;             //!< True if the archive is in DFW format, false otherwise
+	bool _opened;            //!< True if the archive is opened, false otherwise
 
 	void openDFW(const Common::String &path);
-	BAFile *loadFileDFW(unsigned int i) const;
-	BAFile *loadFileBAR(unsigned int i) const;
+	BAFile *loadFileDFW(uint i) const;
+	BAFile *loadFileBAR(uint i) const;
 };
 
 } // End of namespace Draci

Modified: scummvm/trunk/engines/draci/detection.cpp
===================================================================
--- scummvm/trunk/engines/draci/detection.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/detection.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -38,7 +38,6 @@
 using Common::GUIO_NONE;
 
 const ADGameDescription gameDescriptions[] = {
-	
 	{
 		"draci",
 		0,
@@ -48,7 +47,7 @@
 		ADGF_NO_FLAGS,
 		GUIO_NONE
 	},
-	
+
 	{
 		"draci",
 		0,
@@ -98,7 +97,7 @@
 class DraciMetaEngine : public AdvancedMetaEngine {
 public:
 	DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
-	
+
 	virtual const char *getName() const {
 		return "Draci Historie Engine";
 	}

Modified: scummvm/trunk/engines/draci/draci.cpp
===================================================================
--- scummvm/trunk/engines/draci/draci.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/draci.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -109,42 +109,42 @@
 	_script = new Script(this);
 	_game = new Game(this);
 
-	if(!_objectsArchive->isOpen()) {
+	if (!_objectsArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening objects archive failed");
 		return Common::kUnknownError;
 	}	
 
-	if(!_spritesArchive->isOpen()) {
+	if (!_spritesArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening sprites archive failed");
 		return Common::kUnknownError;
 	}	
 
-	if(!_paletteArchive->isOpen()) {
+	if (!_paletteArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening palette archive failed");
 		return Common::kUnknownError;
 	}
 
-	if(!_roomsArchive->isOpen()) {
+	if (!_roomsArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening rooms archive failed");
 		return Common::kUnknownError;
 	}
 
-	if(!_overlaysArchive->isOpen()) {
+	if (!_overlaysArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening overlays archive failed");
 		return Common::kUnknownError;
 	}
 
-	if(!_animationsArchive->isOpen()) {
+	if (!_animationsArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening animations archive failed");
 		return Common::kUnknownError;
 	}
 
-	if(!_iconsArchive->isOpen()) {
+	if (!_iconsArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening icons archive failed");
 		return Common::kUnknownError;
 	}
 
-	if(!_walkingMapsArchive->isOpen()) {
+	if (!_walkingMapsArchive->isOpen()) {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening walking maps archive failed");
 		return Common::kUnknownError;
 	}
@@ -152,21 +152,21 @@
 	_showWalkingMap = false;
 
 	// Basic archive test
-	debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");	
-	Common::String path("INIT.DFW");	
+	debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
+	Common::String path("INIT.DFW");
 	BArchive ar(path);
 	const BAFile *f;
-	debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());	
+	debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
 	
-	if(ar.isOpen()) {
-		f = ar.getFile(0);	
+	if (ar.isOpen()) {
+		f = ar.getFile(0);
 	} else {
 		debugC(2, kDraciGeneralDebugLevel, "ERROR - Archive not opened");
 		return Common::kUnknownError;
 	}	
 		
 	debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
-	for (unsigned int i = 0; i < 10; ++i) {
+	for (uint i = 0; i < 10; ++i) {
 		debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
 	}
 
@@ -195,12 +195,10 @@
 			if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
 				_game->setRoomNum(_game->nextRoomNum());
 				_game->setGateNum(0);
-			}
-			else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
+			} else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
 				_game->setRoomNum(_game->prevRoomNum());
 				_game->setGateNum(0);
-			}
-			else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
+			} else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
 				int escRoom = _game->getEscRoom();
 
 				// Check if there is an escape room defined for the current room
@@ -214,8 +212,7 @@
 					// End any currently running GPL programs
 					_script->endCurrentProgram();
 				}
-			}
-			else if (event.kbd.keycode == Common::KEYCODE_m) {
+			} else if (event.kbd.keycode == Common::KEYCODE_m) {
 				if (_game->getLoopStatus() == kStatusOrdinary) {
 					// TODO: record the current room number
 					// so that we can quickly exit there
@@ -223,13 +220,11 @@
 					_game->setRoomNum(_game->getMapRoom());
 					_game->setGateNum(0);
 				}
-			}
-			// Show walking map toggle
-			else if (event.kbd.keycode == Common::KEYCODE_w) { 
+			} else if (event.kbd.keycode == Common::KEYCODE_w) { 
+				// Show walking map toggle
 				_showWalkingMap = !_showWalkingMap;
-			}
-			else if (event.kbd.keycode == Common::KEYCODE_i) {
-				if(_game->getLoopStatus() == kStatusInventory &&
+			} else if (event.kbd.keycode == Common::KEYCODE_i) {
+				if (_game->getLoopStatus() == kStatusInventory &&
 				   _game->getLoopSubstatus() == kSubstatusOrdinary) {
 					_game->inventoryDone();
 				} else if (_game->getLoopStatus() == kStatusOrdinary &&

Modified: scummvm/trunk/engines/draci/draci.h
===================================================================
--- scummvm/trunk/engines/draci/draci.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/draci.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -81,11 +81,11 @@
 };
 
 enum {
-	kDraciGeneralDebugLevel = 	1 << 0,
-	kDraciBytecodeDebugLevel = 	1 << 1,
-	kDraciArchiverDebugLevel = 	1 << 2,
-	kDraciLogicDebugLevel = 	1 << 3,
-	kDraciAnimationDebugLevel =	1 << 4
+	kDraciGeneralDebugLevel   = 1 << 0,
+	kDraciBytecodeDebugLevel  = 1 << 1,
+	kDraciArchiverDebugLevel  = 1 << 2,
+	kDraciLogicDebugLevel     = 1 << 3,
+	kDraciAnimationDebugLevel = 1 << 4
 };
 
 // Macro to simulate lround() for non-C99 compilers

Modified: scummvm/trunk/engines/draci/font.cpp
===================================================================
--- scummvm/trunk/engines/draci/font.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/font.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -30,11 +30,10 @@
 
 namespace Draci {
 
-const char *kFontSmall = "Small.fon";
-const char *kFontBig = "Big.fon"; 
+const char * const kFontSmall = "Small.fon";
+const char * const kFontBig = "Big.fon"; 
 
 Font::Font(const Common::String &filename) { 
-
 	_fontHeight = 0;
 	_maxCharWidth = 0;
 	_charWidths = NULL;
@@ -60,13 +59,12 @@
  * language versions of the game.
  *
  * font format: [1 byte] maximum character width
- *				[1 byte] font height
- *				[138 bytes] character widths of all 138 characters in the font
- *				[138 * fontHeight * maxWidth bytes] character data, stored row-wise 
+ *              [1 byte] font height
+ *              [138 bytes] character widths of all 138 characters in the font
+ *              [138 * fontHeight * maxWidth bytes] character data, stored row-wise 
  */
 
 bool Font::loadFont(const Common::String &filename) {
-	
 	// Free previously loaded font (if any)
 	freeFont();
 
@@ -85,14 +83,14 @@
 	_maxCharWidth = f.readByte();
 	_fontHeight = f.readByte();
 
-	// Read in the widths of the glyphs	
+	// Read in the widths of the glyphs
 	_charWidths = new uint8[kCharNum];
-	for (unsigned int i = 0; i < kCharNum; ++i) {
+	for (uint i = 0; i < kCharNum; ++i) {
 		_charWidths[i] = f.readByte();
 	}
 
 	// Calculate size of font data
-	unsigned int fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
+	uint fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
 
 	// Read in all glyphs
 	_charData = new byte[fontDataSize];
@@ -115,10 +113,10 @@
 /**
  * @brief Draw a char to a Draci::Surface
  *
- * @param dst 	Pointer to the destination surface
- * @param chr 	Character to draw
- * @param tx  	Horizontal offset on the surface
- * @param ty  	Vertical offset on the surface
+ * @param dst   Pointer to the destination surface
+ * @param chr   Character to draw
+ * @param tx    Horizontal offset on the surface
+ * @param ty    Vertical offset on the surface
  */
 
 void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const {
@@ -132,11 +130,11 @@
 	uint8 currentWidth = _charWidths[charIndex];
 
 	// Determine how many pixels to draw horizontally (to prevent overflow)
-	int xSpaceLeft = dst->w - tx - 1;	
+	int xSpaceLeft = dst->w - tx - 1;
 	int xPixelsToDraw = (currentWidth < xSpaceLeft) ? currentWidth : xSpaceLeft;
 
 	// Determine how many pixels to draw vertically
-	int ySpaceLeft = dst->h - ty - 1;	
+	int ySpaceLeft = dst->h - ty - 1;
 	int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
 
 	int _transparent = dst->getTransparentColour();
@@ -148,12 +146,11 @@
 			int colour = _charData[charOffset + curr];
 
 			// If pixel is transparent, skip it
-			if (colour == _transparent)			
+			if (colour == _transparent)
 				continue;
 
 			// Replace colour with font colours
 			switch (colour) {
-
 			case 254:
 				colour = with_colour;
 				break;
@@ -176,38 +173,37 @@
 		}
 
 		// Advance to next row
-		ptr += dst->pitch;	
+		ptr += dst->pitch;
 	}
 }
 
 /**
  * @brief Draw a string to a Draci::Surface
  *
- * @param dst 		Pointer to the destination surface
- * @param str 		Buffer containing string data
- * @param len		Length of the data
- * @param x  		Horizontal offset on the surface
- * @param y  		Vertical offset on the surface
- * @param spacing 	Space to leave between individual characters. Defaults to 0. 
+ * @param dst       Pointer to the destination surface
+ * @param str       Buffer containing string data
+ * @param len       Length of the data
+ * @param x         Horizontal offset on the surface
+ * @param y         Vertical offset on the surface
+ * @param spacing   Space to leave between individual characters. Defaults to 0. 
  */
-
 void Font::drawString(Surface *dst, const byte *str, uint len, 
-		int x, int y, int with_colour, int spacing, bool markDirty) const {
+	                  int x, int y, int with_colour, int spacing, bool markDirty) const {
 	drawString(dst, Common::String((const char *)str, len), x, y, with_colour, spacing, markDirty);
 }
 
 /**
  * @brief Draw a string to a Draci::Surface
  *
- * @param dst 		Pointer to the destination surface
- * @param str 		String to draw
- * @param x  		Horizontal offset on the surface
- * @param y  		Vertical offset on the surface
- * @param spacing 	Space to leave between individual characters. Defaults to 0. 
+ * @param dst       Pointer to the destination surface
+ * @param str       String to draw
+ * @param x         Horizontal offset on the surface
+ * @param y         Vertical offset on the surface
+ * @param spacing   Space to leave between individual characters. Defaults to 0. 
  */
 
 void Font::drawString(Surface *dst, const Common::String &str, 
-		int x, int y, int with_colour, int spacing, bool markDirty) const {
+	                  int x, int y, int with_colour, int spacing, bool markDirty) const {
 	assert(dst != NULL);
 	assert(x >= 0);
 	assert(y >= 0);
@@ -226,12 +222,12 @@
 			curx = x + (widest - getLineWidth(str, i+1, spacing) - 1) / 2;
 			continue;
 		}
-		
-		// Break early if there's no more space on the screen	
+
+		// Break early if there's no more space on the screen
 		if (curx >= dst->w - 1 || cury >= dst->h - 1) {
 			break;
-		}		
-		
+		}
+
 		drawChar(dst, str[i], curx, cury, with_colour);
 		curx += getCharWidth(str[i]) + spacing;
 	}
@@ -245,19 +241,18 @@
 /**
  * @brief Calculate the width of a string when drawn in the current font
  *
- * @param str 		String to draw
- * @param spacing	Space to leave between individual characters. Defaults to 0. 
+ * @param str       String to draw
+ * @param spacing   Space to leave between individual characters. Defaults to 0. 
  *
  * @return The calculated width of the string 
  */
-
 uint Font::getStringWidth(const Common::String &str, int spacing) const {
-	unsigned int width = 0;	
+	uint width = 0;
 
 	// Real length, including '|' separators
 	uint len = str.size();
 
-	for (unsigned int i = 0, tmp = 0; i < len; ++i) {
+	for (uint i = 0, tmp = 0; i < len; ++i) {
 
 		if (str[i] != '|') {
 			uint8 charIndex = str[i] - kCharIndexOffset;
@@ -281,7 +276,6 @@
 }
 
 uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing) const {
-
 	uint width = 0;
 
 	// If the index is greater or equal to the string size, 
@@ -291,7 +285,7 @@
 
 	for (uint i = startIndex; i < str.size(); ++i) {
 
-		// EOL encountered		
+		// EOL encountered
 		if (str[i] == '|')
 			break;
 
@@ -306,28 +300,26 @@
 
 /**
  * @brief Calculate the height of a string by counting the number of '|' chars (which
- * 		  are used as newline characters and end-of-string markers)
+ *        are used as newline characters and end-of-string markers)
  *
- * @param str 		String to draw
- * @param spacing	Space to leave between individual characters. Defaults to 0. 
+ * @param str       String to draw
+ * @param spacing   Space to leave between individual characters. Defaults to 0. 
  *
  * @return The calculated height of the string 
  */
-
-
 uint Font::getStringHeight(const Common::String &str) const {
 	uint len = str.size();
 	int separators = 0;
 
-	for (unsigned int i = 0; i < len; ++i) {
+	for (uint i = 0; i < len; ++i) {
 		// All strings in the data files should end with '|' but not all do.
 		// This is why we check whether we are at the last char too.
 		if (str[i] == '|' || i == len - 1) {
 			++separators;
 		}
 	}
-	
+
 	return separators * getFontHeight();
-}	
+}
 
 } // End of namespace Draci

Modified: scummvm/trunk/engines/draci/font.h
===================================================================
--- scummvm/trunk/engines/draci/font.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/font.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -30,30 +30,32 @@
 
 namespace Draci {
 
-extern const char *kFontSmall;
-extern const char *kFontBig;
+extern const char * const kFontSmall;
+extern const char * const kFontBig;
 
 /** 
- *	Default font colours. They all seem to remain constant except for the
+ *  Default font colours. They all seem to remain constant except for the
  *  first one which varies depending on the character speaking.
  *  kOverFontColour is set to transparent.
  *  TODO: Find out what kFontColour1 should actually be when the game starts
  */
 enum { 
-	kFontColour1 = 2, kFontColour2 = 0,
-	kFontColour3 = 3, kFontColour4 = 4, 
-	kOverFontColour = 255, kTitleColour = 255,
-	kLineActiveColour = 254, kLineInactiveColour = 255
+	kFontColour1 = 2,
+	kFontColour2 = 0,
+	kFontColour3 = 3,
+	kFontColour4 = 4, 
+	kOverFontColour = 255,
+	kTitleColour = 255,
+	kLineActiveColour = 254,
+	kLineInactiveColour = 255
 };
 
 /**
  *  Represents the game's fonts. See docs for setFont() for font format details.
  */
-
 class Font {
 	
 public: 
-	
 	Font(const Common::String &filename);
 	~Font();
 
@@ -62,12 +64,12 @@
 	uint8 getMaxCharWidth() const { return _maxCharWidth; };
 	uint8 getCharWidth(byte chr) const;
 	void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
-	
+
 	void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour, 
-					int spacing, bool markDirty = true) const;
+	                int spacing, bool markDirty = true) const;
 	void drawString(Surface *dst, const Common::String &str, 
-					int x, int y, int with_colour, int spacing, bool markDirty = true) const;
-	
+	                int x, int y, int with_colour, int spacing, bool markDirty = true) const;
+
 	uint getStringWidth(const Common::String &str, int spacing = 0) const;
 	uint getStringHeight(const Common::String &str) const;
 	uint getLineWidth(const Common::String &str, uint startIndex, int spacing = 0) const;
@@ -75,21 +77,21 @@
 private:
 	uint8 _fontHeight;
 	uint8 _maxCharWidth;
-	
-	/** Pointer to an array of individual char widths */	
+
+	/** Pointer to an array of individual char widths */
 	uint8 *_charWidths;
-	
+
 	/** Pointer to a raw byte array representing font pixels stored row-wise */
 	byte *_charData;
 	
 	/** Number of glyphs in the font */
-	static const unsigned int kCharNum = 138;
+	static const uint kCharNum = 138;
 
 	/** 
-	 *	Chars are indexed from the space character so this should be subtracted
+	 *  Chars are indexed from the space character so this should be subtracted
 	 *  to get the index of a glyph
 	 */
-	static const unsigned int kCharIndexOffset = 32;
+	static const uint kCharIndexOffset = 32;
 
 	/** Internal function for freeing fonts when destructing/loading another */
 	void freeFont();

Modified: scummvm/trunk/engines/draci/game.cpp
===================================================================
--- scummvm/trunk/engines/draci/game.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/game.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -35,23 +35,23 @@
 
 namespace Draci {
 
-const Common::String dialoguePath("ROZH");
+static const Common::String dialoguePath("ROZH");
 
 static double real_to_double(byte real[6]);
 
 Game::Game(DraciEngine *vm) : _vm(vm) {
-	unsigned int i;
-	
+	uint i;
+
 	BArchive *initArchive = _vm->_initArchive;
 	const BAFile *file;
-	
+
 	// Read in persons
 	file = initArchive->getFile(5);
 	Common::MemoryReadStream personData(file->_data, file->_length);
-	
-	unsigned int numPersons = file->_length / personSize;
+
+	uint numPersons = file->_length / personSize;
 	_persons = new Person[numPersons];
-	
+
 	for (i = 0; i < numPersons; ++i) {
 		_persons[i]._x = personData.readUint16LE();
 		_persons[i]._y = personData.readUint16LE();
@@ -61,23 +61,23 @@
 	// Read in dialogue offsets
 	file = initArchive->getFile(4);
 	Common::MemoryReadStream dialogueData(file->_data, file->_length);
-	
-	unsigned int numDialogues = file->_length / sizeof(uint16);
+
+	uint numDialogues = file->_length / sizeof(uint16);
 	_dialogueOffsets = new uint[numDialogues];	
-	
-	unsigned int curOffset;
+
+	uint curOffset;
 	for (i = 0, curOffset = 0; i < numDialogues; ++i) {
 		_dialogueOffsets[i] = curOffset;
 		curOffset += dialogueData.readUint16LE();
 	}
-	
+
 	_dialogueVars = new int[curOffset];
 	memset(_dialogueVars, 0, sizeof (int) * curOffset);
-	
+
 	// Read in game info
 	file = initArchive->getFile(3);
 	Common::MemoryReadStream gameData(file->_data, file->_length);
-	
+
 	_info._startRoom = gameData.readByte() - 1;
 	_info._mapRoom = gameData.readByte() - 1;
 	_info._numObjects = gameData.readUint16LE();
@@ -97,7 +97,7 @@
 
 	// Read in variables
 	file = initArchive->getFile(2);
-	unsigned int numVariables = file->_length / sizeof (int16);
+	uint numVariables = file->_length / sizeof (int16);
 
 	_variables = new int[numVariables];
 	Common::MemoryReadStream variableData(file->_data, file->_length);
@@ -112,14 +112,14 @@
 	_itemStatus = new byte[numItems];
 	memcpy(_itemStatus, file->_data, numItems);
 	_items = new GameItem[numItems];
-	
+
 	// Read in object status
 	file = initArchive->getFile(0);
-	unsigned int numObjects = file->_length;
-	
+	uint numObjects = file->_length;
+
 	_objects = new GameObject[numObjects];
 	Common::MemoryReadStream objStatus(file->_data, file->_length); 
-	
+
 	for (i = 0; i < numObjects; ++i) {
 		byte tmp = objStatus.readByte();
 
@@ -128,13 +128,13 @@
 
 		// Set object location
 		_objects[i]._location = (~(1 << 7) & tmp) - 1;
- 	}
-	
+	}
+
 	assert(numDialogues == _info._numDialogues);
 	assert(numPersons == _info._numPersons);
 	assert(numVariables == _info._numVariables);
 	assert(numObjects == _info._numObjects);
-	assert(numItems == _info._numItems);	
+	assert(numItems == _info._numItems);
 
 	// Deallocate all cached files, because we have copied them into our own data structures.
 	initArchive->clearCache();
@@ -142,7 +142,6 @@
 
 void Game::start() {
 	while (!shouldQuit()) {
-
 		// Whenever the top-level loop is entered, it should not finish unless
 		// the exit is triggered by a script
 		_shouldExitLoop = false;
@@ -184,7 +183,7 @@
 				debugC(6, kDraciLogicDebugLevel, "Mouse: OFF");
 				_vm->_mouse->cursorOff();
 			}
- 		}
+		}
 
 		// Mimic the original engine by setting the loop status to Ordinary before
 		// entering the main loop
@@ -210,7 +209,7 @@
 	_objUnderCursor = kOverlayImage;
 
 	// Set the inventory to empty initially
-	memset(_inventory, kNoItem, kInventorySlots * sizeof (int));
+	memset(_inventory, kNoItem, kInventorySlots * sizeof(int));
 
 	// Initialize animation for object / room titles
 	Animation *titleAnim = _vm->_anims->addText(kTitleText, true);
@@ -228,7 +227,7 @@
 	Sprite *inventorySprite = new Sprite(f->_data, f->_length, 0, 0, true);
 	inventoryAnim->addFrame(inventorySprite);
 	inventoryAnim->setRelative((kScreenWidth - inventorySprite->getWidth()) / 2,
-								(kScreenHeight - inventorySprite->getHeight()) / 2);
+	                           (kScreenHeight - inventorySprite->getHeight()) / 2);
 
 	for (uint i = 0; i < kDialogueLines; ++i) {
 		_dialogueAnims[i] = _vm->_anims->addText(kDialogueLinesID - i, true);
@@ -237,7 +236,7 @@
 
 		_dialogueAnims[i]->setZ(254);
 		_dialogueAnims[i]->setRelative(1, 
-			kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
+		                      kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
 
 		Text *text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
 		text->setText("");
@@ -248,7 +247,7 @@
 	}
 
 	loadObject(kDragonObject);
-	
+
 	const GameObject *dragon = getObject(kDragonObject);
 	debugC(4, kDraciLogicDebugLevel, "Running init program for the dragon object...");
 	_vm->_script->run(dragon->_program, dragon->_init);
@@ -269,22 +268,19 @@
 }
 
 void Game::loop() {
-
 	Surface *surface = _vm->_screen->getSurface();
 
 	do {
-
 	debugC(4, kDraciLogicDebugLevel, "loopstatus: %d, loopsubstatus: %d", 
 		_loopStatus, _loopSubstatus);
 
 		_vm->handleEvents();
 
-		// Fetch mouse coordinates			
+		// Fetch mouse coordinates
 		int x = _vm->_mouse->getPosX();
 		int y = _vm->_mouse->getPosY();
 
 		if (_loopStatus == kStatusDialogue && _loopSubstatus == kSubstatusOrdinary) {
-
 			Text *text;
 			for (int i = 0; i < kDialogueLines; ++i) {
 				text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
@@ -295,7 +291,7 @@
 					text->setColour(kLineInactiveColour);
 				}
 			}
-	
+
 			if (_vm->_mouse->lButtonPressed() || _vm->_mouse->rButtonPressed()) {
 				_shouldExitLoop = true;
 				_vm->_mouse->lButtonSet(false);
@@ -304,7 +300,6 @@
 		}
 
 		if(_vm->_mouse->isCursorOn()) {
-
 			// Fetch the dedicated objects' title animation / current frame
 			Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
 			Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
@@ -313,9 +308,8 @@
 			updateTitle();
 
 			if (_loopStatus == kStatusOrdinary && _loopSubstatus == kSubstatusOrdinary) {
-
 				if (_vm->_mouse->lButtonPressed()) {
-					_vm->_mouse->lButtonSet(false);				
+					_vm->_mouse->lButtonSet(false);
 					
 					if (_currentItem != kNoItem) {
 						putItem(_currentItem, 0);
@@ -389,7 +383,7 @@
 
 			if (_loopStatus == kStatusInventory && _loopSubstatus == kSubstatusOrdinary) {
 				if (_inventoryExit) {
-					inventoryDone();				
+					inventoryDone();
 				}
 
 				// If we are in inventory mode, all the animations except game items'
@@ -402,7 +396,7 @@
 				if (_animUnderCursor != kOverlayImage && _animUnderCursor != kInventorySprite) {
 					_itemUnderCursor = kInventoryItemsID - _animUnderCursor;
 				} else {
-					_itemUnderCursor = kNoItem;				
+					_itemUnderCursor = kNoItem;
 				}
 
 				// If the user pressed the left mouse button
@@ -431,11 +425,10 @@
 
 					// If we right-clicked outside the inventory, close it
 					if (_animUnderCursor != kInventorySprite && _itemUnderCursor == kNoItem) {
-						inventoryDone();					
+						inventoryDone();
 
 					// If there is an inventory item under our cursor
 					} else if (_itemUnderCursor != kNoItem) {
-
 						// Again, we have two possibilities:
 
 						// The first is that there is no item in our hands.
@@ -460,22 +453,22 @@
 						updateCursor();
 					}
 				}
-			}		
-		}		
-		
+			}
+		}
+
 		debugC(5, kDraciLogicDebugLevel, "Anim under cursor: %d", _animUnderCursor); 
 
 		// Handle character talking (if there is any)
 		if (_loopSubstatus == kSubstatusTalk) {
-			Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); 			
+			Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText);
 			Text *speechFrame = reinterpret_cast<Text *>(speechAnim->getFrame());
 
 			uint speechDuration = kBaseSpeechDuration + 
-								  speechFrame->getLength() * kSpeechTimeUnit / 
-							 	  (128 / 16 + 1);
+			                      speechFrame->getLength() * kSpeechTimeUnit / 
+			                      (128 / 16 + 1);
 
 			// If the current speech text has expired or the user clicked a mouse button, 
-			// advance to the next line of text			
+			// advance to the next line of text
 			if (_vm->_mouse->lButtonPressed() || 
 				_vm->_mouse->rButtonPressed() || 
 				(_vm->_system->getMillis() - _speechTick) >= speechDuration) {
@@ -497,14 +490,13 @@
 
 		// HACK: Won't be needed once the game loop is implemented properly
 		_shouldExitLoop = _shouldExitLoop || (_newRoom != _currentRoom._roomNum && 
-						(_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate));
+		                  (_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate));
 
 	} while (!shouldExitLoop());
 }
 
 void Game::updateCursor() {
-
-	// Fetch mouse coordinates			
+	// Fetch mouse coordinates
 	int x = _vm->_mouse->getPosX();
 	int y = _vm->_mouse->getPosY();
 
@@ -534,9 +526,9 @@
 
 			if (_vm->_script->testExpression(program, canUseOffset)) {
 				if (_currentItem == kNoItem) {
-					_vm->_mouse->setCursorType(kHighlightedCursor);				
+					_vm->_mouse->setCursorType(kHighlightedCursor);
 				} else {
-					_vm->_mouse->loadItemCursor(_currentItem, true);			
+					_vm->_mouse->loadItemCursor(_currentItem, true);
 				}
 			}
 		}
@@ -565,8 +557,7 @@
 	// TODO: Handle main menu
 
 	// If there is no game object under the cursor, try using the room itself
-	if (_objUnderCursor == kObjectNotFound) {					
-
+	if (_objUnderCursor == kObjectNotFound) {
 		if (_vm->_script->testExpression(_currentRoom._program, _currentRoom._canUse)) {
 			if (_currentItem == kNoItem) {
 				_vm->_mouse->setCursorType(kHighlightedCursor);
@@ -577,7 +568,7 @@
 	// If there *is* a game object under the cursor, update the cursor image
 	} else {
 		GameObject *obj = &_objects[_objUnderCursor];
-		
+
 		// If there is no walking direction set on the object (i.e. the object
 		// is not a gate / exit), test whether it can be used and, if so,
 		// update the cursor image (highlight it).
@@ -598,7 +589,6 @@
 }
 
 void Game::updateTitle() {
-
 	// If we are inside a dialogue, don't update titles
 	if (_loopStatus == kStatusDialogue)
 		return;
@@ -607,7 +597,7 @@
 	Surface *surface = _vm->_screen->getSurface();
 	const int smallFontHeight = _vm->_smallFont->getFontHeight();
 
-	// Fetch mouse coordinates			
+	// Fetch mouse coordinates
 	int x = _vm->_mouse->getPosX();
 	int y = _vm->_mouse->getPosY();
 
@@ -639,12 +629,12 @@
 	} else {
 		_vm->_anims->play(titleAnim->getID());
 	}
-}	
+}
 
 int Game::getObjectWithAnimation(int animID) const {
 	for (uint i = 0; i < _info._numObjects; ++i) {
 		GameObject *obj = &_objects[i];
-	
+
 		for (uint j = 0; j < obj->_anims.size(); ++j) {
 			if (obj->_anims[j] == animID) {
 				return i;
@@ -656,18 +646,16 @@
 }
 
 void Game::removeItem(int itemID) {
-
 	for (uint i = 0; i < kInventorySlots; ++i) {
 		if (_inventory[i] == itemID) {
 			_inventory[i] = kNoItem;
 			_vm->_anims->stop(kInventoryItemsID - itemID);
-			break;		
+			break;
 		}
 	}
 }
 
 void Game::putItem(int itemID, int position) {
-
 	if (itemID == kNoItem)
 		return;
 
@@ -681,7 +669,7 @@
 		for (i = 0; i < kInventorySlots; ++i) {
 			if (_inventory[i] == kNoItem) {
 				_inventory[i] = itemID;
-				break;		
+				break;
 			}
 		}
 	}
@@ -693,14 +681,14 @@
 	Drawable *frame = anim->getFrame();
 
 	const int x = kInventoryX + 
-				  (column * kInventoryItemWidth) -
-				  (kInventoryItemWidth / 2) -
-				  (frame->getWidth() / 2);
+	              (column * kInventoryItemWidth) -
+	              (kInventoryItemWidth / 2) -
+	              (frame->getWidth() / 2);
 
 	const int y = kInventoryY + 
-				  (line * kInventoryItemHeight) - 
-				  (kInventoryItemHeight / 2) -
-				  (frame->getHeight() / 2);
+	              (line * kInventoryItemHeight) - 
+	              (kInventoryItemHeight / 2) -
+	              (frame->getHeight() / 2);
 	
 	debug(2, "itemID: %d position: %d line: %d column: %d x: %d y: %d", itemID, position, line, column, x, y);
 
@@ -715,13 +703,12 @@
 }
 
 void Game::inventoryInit() {
-
 	// Pause all "background" animations
 	_vm->_anims->pauseAnimations();
 
 	// Draw the inventory and the current items
 	inventoryDraw();
- 	
+
 	// Turn cursor on if it is off
 	_vm->_mouse->cursorOn();
 	
@@ -754,7 +741,6 @@
 }
 
 void Game::inventoryDraw() {
-
 	_vm->_anims->play(kInventorySprite);
 
 	for (uint i = 0; i < kInventorySlots; ++i) {
@@ -765,7 +751,6 @@
 }
 
 void Game::dialogueMenu(int dialogueID) {
-	
 	int oldLines, hit;
 
 	char tmp[5];
@@ -774,7 +759,7 @@
 	_dialogueArchive = new BArchive(dialoguePath + ext + ".dfw");
 
 	debugC(4, kDraciLogicDebugLevel, "Starting dialogue (ID: %d, Archive: %s)", 
-		dialogueID, (dialoguePath + ext + ".dfw").c_str());
+	    dialogueID, (dialoguePath + ext + ".dfw").c_str());
 
 	_currentDialogue = dialogueID;
 	oldLines = 255;
@@ -783,7 +768,7 @@
 	do {
 		_dialogueExit = false;
 		hit = dialogueDraw();
-		
+
 		debugC(7, kDraciLogicDebugLevel, 
 			"hit: %d, _lines[hit]: %d, lastblock: %d, dialogueLines: %d, dialogueExit: %d", 
 			hit, _lines[hit], _lastBlock, _dialogueLinesNum, _dialogueExit);
@@ -817,7 +802,6 @@
 	Text *dialogueLine;
 
 	while ((_dialogueLinesNum < 4) && (i < _blockNum)) {
-		
 		GPL2Program blockTest;
 		blockTest._bytecode = _dialogueBlocks[i]._canBlock;
 		blockTest._length = _dialogueBlocks[i]._canLen;
@@ -848,15 +832,15 @@
 		_shouldExitLoop = false;
 		loop();
 		_vm->_mouse->cursorOff();
-		
+
 		bool notDialogueAnim = true;
 		for (uint j = 0; j < kDialogueLines; ++j) {
 			if (_dialogueAnims[j]->getID() == _animUnderCursor) {
 				notDialogueAnim = false;
 				break;
 			}
-		}		
-		
+		}
+
 		if (notDialogueAnim) {
 			ret = -1;
 		} else {
@@ -927,7 +911,6 @@
 }
 
 void Game::runDialogueProg(GPL2Program prog, int offset) {
-
 	// Mark last animation
 	int lastAnimIndex = _vm->_anims->getLastIndex();
 
@@ -970,11 +953,11 @@
 }
 
 int Game::getDialogueLinesNum() const {
-	return _dialogueLinesNum;	
+	return _dialogueLinesNum;
 }
 
 int Game::getDialogueCurrentBlock() const {
-	return _currentBlock;	
+	return _currentBlock;
 }
 
 int Game::getCurrentDialogueOffset() const {
@@ -1012,7 +995,6 @@
 }
 
 void Game::loadItem(int itemID) {
-	
 	const BAFile *f = _vm->_itemsArchive->getFile(itemID * 3);
 	Common::MemoryReadStream itemReader(f->_data, f->_length);
 	
@@ -1039,7 +1021,6 @@
 }
 
 void Game::loadRoom(int roomNum) {
-
 	const BAFile *f;
 	f = _vm->_roomsArchive->getFile(roomNum * 4);
 	Common::MemoryReadStream roomReader(f->_data, f->_length);
@@ -1120,15 +1101,15 @@
 			loadObject(i);
 		}
 	}
-	
-	// Run the init scripts	for room objects
+
+	// Run the init scripts for room objects
 	// We can't do this in the above loop because some objects' scripts reference
 	// other objects that may not yet be loaded
 	for (uint i = 0; i < _info._numObjects; ++i) {
 		if (_objects[i]._location == roomNum) {
 			const GameObject *obj = getObject(i);
 			debugC(6, kDraciLogicDebugLevel, 
-				"Running init program for object %d (offset %d)", i, obj->_init);		
+				"Running init program for object %d (offset %d)", i, obj->_init);
 			_vm->_script->run(obj->_program, obj->_init);
 		}
 	}
@@ -1164,7 +1145,6 @@
 }
 
 int Game::loadAnimation(uint animNum, uint z) {
-
 	const BAFile *animFile = _vm->_animationsArchive->getFile(animNum);
 	Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);	
 
@@ -1173,7 +1153,7 @@
 	// FIXME: handle these properly
 	animationReader.readByte(); // Memory logic field, not used
 	animationReader.readByte(); // Disable erasing field, not used
-	
+
 	bool cyclic = animationReader.readByte();
 
 	animationReader.readByte(); // Relative field, not used
@@ -1223,7 +1203,7 @@
 
 void Game::loadObject(uint objNum) {
 	const BAFile *file;
-	
+
 	file = _vm->_objectsArchive->getFile(objNum * 3);
 	Common::MemoryReadStream objReader(file->_data, file->_length);
 	
@@ -1246,9 +1226,9 @@
 	obj->_useY = objReader.readUint16LE();
 	obj->_lookDir = objReader.readByte() - 1;
 	obj->_useDir = objReader.readByte() - 1;
-	
+
 	obj->_absNum = objNum;
-	
+
 	file = _vm->_objectsArchive->getFile(objNum * 3 + 1);
 	
 	// The first byte of the file is the length of the string (without the length)
@@ -1262,7 +1242,6 @@
 }
 
 void Game::loadWalkingMap(int mapID) {
-
 	const BAFile *f;
 	f = _vm->_walkingMapsArchive->getFile(mapID);
 	_currentRoom._walkingMap.load(f->_data, f->_length);
@@ -1277,34 +1256,32 @@
 }
 
 void Game::loadOverlays() {
- 	uint x, y, z, num;
+	uint x, y, z, num;
  
 	const BAFile *overlayHeader;
 
 	overlayHeader = _vm->_roomsArchive->getFile(_currentRoom._roomNum * 4 + 2);
 	Common::MemoryReadStream overlayReader(overlayHeader->_data, overlayHeader->_length);
  
- 	for (int i = 0; i < _currentRoom._numOverlays; i++) {
- 
+	for (int i = 0; i < _currentRoom._numOverlays; i++) {
 		num = overlayReader.readUint16LE() - 1;
- 		x = overlayReader.readUint16LE();
- 		y = overlayReader.readUint16LE();
- 		z = overlayReader.readByte();
+		x = overlayReader.readUint16LE();
+		y = overlayReader.readUint16LE();
+		z = overlayReader.readByte();
  
 		const BAFile *overlayFile;
 		overlayFile = _vm->_overlaysArchive->getFile(num);
- 		Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
+		Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
  
- 		_vm->_anims->addOverlay(sp, z);		
+		_vm->_anims->addOverlay(sp, z);
 	}
 
 	_vm->_overlaysArchive->clearCache();
 
- 	_vm->_screen->getSurface()->markDirty();
+	_vm->_screen->getSurface()->markDirty();
 }
 
 void Game::changeRoom(uint roomNum) {
-	
 	debugC(1, kDraciLogicDebugLevel, "Changing to room %d", roomNum);
 
 	// Clear archives
@@ -1346,7 +1323,6 @@
 }
 
 void Game::runGateProgram(int gate) {
-
 	debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", gate);
 
 	// Set the appropriate loop statu before executing the gate program
@@ -1364,7 +1340,6 @@
 }
 
 void Game::positionAnimAsHero(Animation *anim) {
-
 	// Calculate scaling factors
 	const double scale = getPers0() + getPersStep() * _hero.y;
 
@@ -1387,7 +1362,7 @@
 
 	// Since _persons[] is used for placing talking text, we use the non-adjusted x value
 	// so the text remains centered over the dragon.
-  	_persons[kDragonObject]._x = _hero.x;
+	_persons[kDragonObject]._x = _hero.x;
 	_persons[kDragonObject]._y = p.y;
 
 	// Set the per-animation scaling factor
@@ -1458,7 +1433,7 @@
 }
 
 void Game::setItemStatus(int itemID, int status) {
-	_itemStatus[itemID] = status;	
+	_itemStatus[itemID] = status;
 }
 
 int Game::getCurrentItem() const {
@@ -1498,7 +1473,6 @@
  * animations were loaded in) which is then used by the Release command to delete
  * all animations that have an index greater than the one marked.
  */
-
 int Game::getMarkedAnimationIndex() const {
 	return _markedAnimationIndex;
 }
@@ -1541,7 +1515,6 @@
 
 
 bool WalkingMap::isWalkable(int x, int y) const {
-
 	// Convert to map pixels
 	x = x / _deltaX;
 	y = y / _deltaY;
@@ -1556,22 +1529,20 @@
 /** 
  * @brief For a given point, find a nearest walkable point on the walking map
  *
- * @param startX 	x coordinate of the point
- * @param startY	y coordinate of the point
+ * @param startX    x coordinate of the point
+ * @param startY    y coordinate of the point
  *
  * @return A Common::Point representing the nearest walkable point
  *
- *	The algorithm was copied from the original engine for exactness.
- *	TODO: Study this algorithm in more detail so it can be documented properly and
- * 	possibly improved / simplified.
+ *  The algorithm was copied from the original engine for exactness.
+ *  TODO: Study this algorithm in more detail so it can be documented properly and
+ *  possibly improved / simplified.
  */
 Common::Point WalkingMap::findNearestWalkable(int startX, int startY, Common::Rect searchRect) const {
-
 	// If the starting point is walkable, just return that
 	if (searchRect.contains(startX, startY) && isWalkable(startX, startY)) {
 		return Common::Point(startX, startY);
 	}
-	
 
 	int signs[] = { 1, -1 };
 	const uint kSignsNum = 2;
@@ -1582,7 +1553,7 @@
 	int prediction;
 
 	// The place where, eventually, the result coordinates will be stored
-	int finalX, finalY; 	
+	int finalX, finalY;
 
 	// The algorithm appears to start off with an ellipse with the minor radius equal to
 	// zero and the major radius equal to the walking map delta (the number of pixels
@@ -1592,7 +1563,6 @@
 	// It also does the same check for the ellipse perpendicular to it (rotated by 90 degrees).
 
 	while(1) {
-
 		// The default major radius
 		radius += _deltaX;
 
@@ -1606,7 +1576,6 @@
 		dy = 2 * radius - 2;
 		
 		do {
-			
 			// The following two loops serve the purpose of checking the points on the two
 			// ellipses for walkability. The signs[] array is there to obliterate the need
 			// of writing out all combinations manually.
@@ -1664,7 +1633,6 @@
 }
 
 static double real_to_double(byte real[6]) {
-
 	// Extract sign bit
 	int sign = real[0] & (1 << 7);
 	
@@ -1677,9 +1645,8 @@
 	if (real[5] == 0) {
 		mantissa = 0.0;
 	} else {
-		
 		// Process the first four least significant bytes
-		for (int i = 4; i >= 1; --i) {		
+		for (int i = 4; i >= 1; --i) {
 			tmp += real[i];
 			tmp /= 1 << 8;
 		}
@@ -1699,7 +1666,7 @@
 	}
 
 	// Calculate final value
-	return ldexp(mantissa, exp);	
+	return ldexp(mantissa, exp);
 }
 
 } 

Modified: scummvm/trunk/engines/draci/game.h
===================================================================
--- scummvm/trunk/engines/draci/game.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/game.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -70,7 +70,8 @@
 };
 
 enum {
-	kNoDialogue = -1, kDialogueLines = 4
+	kNoDialogue = -1,
+	kDialogueLines = 4
 };
 
 enum {
@@ -94,8 +95,7 @@
 };
 
 class WalkingMap {
-
-public:	
+public:
 	WalkingMap() {
 		_realWidth = 0;
 		_realHeight = 0;
@@ -103,7 +103,7 @@
 		_mapHeight = 0;
 		_byteWidth = 0;
 		_data = NULL;
-	}	
+	}
 
 	void load(const byte *data, uint length) {
 		Common::MemoryReadStream mapReader(data, length);
@@ -132,7 +132,6 @@
 };
 
 struct GameObject {
-	
 	uint _init, _look, _use, _canUse;
 	bool _imInit, _imLook, _imUse;
 	int _walkDir;
@@ -181,7 +180,7 @@
 };
 
 struct Room {
-	int _roomNum;	
+	int _roomNum;
 	byte _music;
 	WalkingMap _walkingMap;
 	byte _palette;
@@ -213,9 +212,9 @@
 /**
   * Enumerates the animations for the dragon's movement.
   */
-
 enum Movement {
-	kMoveUndefined, kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
+	kMoveUndefined,
+	kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
 	kMoveRightDown, kMoveRightUp, kMoveLeftDown, kMoveLeftUp,
 	kMoveDownRight, kMoveUpRight, kMoveDownLeft, kMoveUpLeft,
 	kMoveLeftRight, kMoveRightLeft, kMoveUpStopLeft, kMoveUpStopRight,
@@ -223,9 +222,7 @@
 };
 
 class Game {
-
 public:
-
 	Game(DraciEngine *vm);
 	~Game();
 
@@ -395,7 +392,7 @@
 	uint _speechTick;
 
 	int _objUnderCursor;
-	int _oldObjUnderCursor;	
+	int _oldObjUnderCursor;
 	int _animUnderCursor;
 
 	int _markedAnimationIndex; //!< Used by the Mark GPL command

Modified: scummvm/trunk/engines/draci/mouse.cpp
===================================================================
--- scummvm/trunk/engines/draci/mouse.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/mouse.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -39,7 +39,6 @@
 }
 
 void Mouse::handleEvent(Common::Event event) {
-	
 	switch (event.type) {
 	case Common::EVENT_LBUTTONDOWN:
 		debugC(6, kDraciGeneralDebugLevel, "Left button down (x: %u y: %u)", _x, _y);
@@ -65,7 +64,7 @@
 		debugC(6, kDraciGeneralDebugLevel, "Mouse move (x: %u y: %u)", _x, _y);
 		_x = (uint16) event.mouse.x;
 		_y = (uint16) event.mouse.y;
-		break;	
+		break;
 
 	default:
 		break;
@@ -97,18 +96,17 @@
 	Sprite sp(f->_data, f->_length, 0, 0, true);
 	CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
 	CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(), 
-			sp.getWidth() / 2, sp.getHeight() / 2);
+	        sp.getWidth() / 2, sp.getHeight() / 2);
 }
 
 void Mouse::loadItemCursor(int itemID, bool highlighted) {
-	
 	const BAFile *f;
 	f = _vm->_itemImagesArchive->getFile(2 * itemID + highlighted);
 
 	Sprite sp(f->_data, f->_length, 0, 0, true);
 	CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
 	CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(), 
-			sp.getWidth() / 2, sp.getHeight() / 2);
+	        sp.getWidth() / 2, sp.getHeight() / 2);
 }
 
 }

Modified: scummvm/trunk/engines/draci/mouse.h
===================================================================
--- scummvm/trunk/engines/draci/mouse.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/mouse.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -32,10 +32,14 @@
 namespace Draci {
 
 enum CursorType { 
-	kNormalCursor, kArrowCursor1, 
-	kArrowCursor2, kArrowCursor3, 
-	kArrowCursor4, kDialogueCursor,
-	kHighlightedCursor, kMainMenuCursor
+	kNormalCursor,
+	kArrowCursor1, 
+	kArrowCursor2,
+	kArrowCursor3, 
+	kArrowCursor4,
+	kDialogueCursor,
+	kHighlightedCursor,
+	kMainMenuCursor
 };
 
 class DraciEngine;

Modified: scummvm/trunk/engines/draci/screen.cpp
===================================================================
--- scummvm/trunk/engines/draci/screen.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/screen.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -46,26 +46,25 @@
  * @brief Sets the first numEntries of palette to zero
  * @param numEntries The number of entries to set to zero (from start)
  */
-void Screen::setPaletteEmpty(unsigned int numEntries) {
-	for (unsigned int i = 0; i < 4 * numEntries; ++i) {
+void Screen::setPaletteEmpty(uint numEntries) {
+	for (uint i = 0; i < 4 * numEntries; ++i) {
 		_palette[i] = 0;
 	}
 
 	_vm->_system->setPalette(_palette, 0, numEntries);
-}	
+}
 
 /**
  * @brief Sets a part of the palette
  * @param data Pointer to a buffer containing new palette data
- *		  start Index of the colour where replacement should start
- *		  num Number of colours to replace 
+ *        start Index of the colour where replacement should start
+ *        num Number of colours to replace 
  */
 void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
-
 	Common::MemoryReadStream pal(data, 3 * kNumColours);
 	pal.seek(start * 4);
 
-	// Copy the palette	
+	// Copy the palette
 	for (uint16 i = start; i < start + num; ++i) {
 		_palette[i * 4] = pal.readByte();
 		_palette[i * 4 + 1] = pal.readByte();
@@ -75,7 +74,7 @@
 
 	// TODO: Investigate why this is needed
 	// Shift the palette two bits to the left to make it brighter
-	for (unsigned int i = 0; i < 4 * kNumColours; ++i) {
+	for (uint i = 0; i < 4 * kNumColours; ++i) {
 		_palette[i] <<= 2;
 	}
 
@@ -88,17 +87,16 @@
 void Screen::copyToScreen() {
 	const Common::List<Common::Rect> *dirtyRects = _surface->getDirtyRects();
 	Common::List<Common::Rect>::const_iterator it;
-	
-	// If a full update is needed, update the whole screen	
+
+	// If a full update is needed, update the whole screen
 	if (_surface->needsFullUpdate()) {
 		byte *ptr = (byte *)_surface->getBasePtr(0, 0);
 
 		_vm->_system->copyRectToScreen(ptr, kScreenWidth, 
 			0, 0, kScreenWidth, kScreenHeight);
 	} else {
-	
 		// Otherwise, update only the dirty rectangles
-	
+
 		for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
 			
 			// Pointer to the upper left corner of the rectangle
@@ -141,10 +139,9 @@
 /**
  * @brief Draws a rectangle on the screen
  * @param r Which rectangle to draw
- *		  colour The colour of the rectangle
+ *        colour The colour of the rectangle
  */
 void Screen::drawRect(Common::Rect r, uint8 colour) {
-
 	// Clip the rectangle to screen size
 	r.clip(_surface->w, _surface->h);
 

Modified: scummvm/trunk/engines/draci/screen.h
===================================================================
--- scummvm/trunk/engines/draci/screen.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/screen.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -46,7 +46,7 @@
 	Screen(DraciEngine *vm);
 	~Screen();
 
-	void setPaletteEmpty(unsigned int numEntries = kNumColours);
+	void setPaletteEmpty(uint numEntries = kNumColours);
 	void setPalette(const byte *data, uint16 start, uint16 num);
 	const byte *getPalette() const;
 	void copyToScreen();

Modified: scummvm/trunk/engines/draci/script.cpp
===================================================================
--- scummvm/trunk/engines/draci/script.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/script.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -210,7 +210,6 @@
 /* GPL functions */
 
 int Script::funcRandom(int n) const {
-
 // The function needs to return numbers in the [0..n-1] range so we need to deduce 1
 // (RandomSource::getRandomNumber returns a number in the range [0..n])
 
@@ -220,7 +219,7 @@
 
 int Script::funcAtBegin(int yesno) const {
 	return _vm->_game->isDialogueBegin() == (bool)yesno;
-}	
+}
 
 int Script::funcLastBlock(int blockID) const {
 	blockID -= 1;
@@ -230,7 +229,7 @@
 
 int Script::funcBlockVar(int blockID) const {
 	blockID -= 1;
-	
+
 	const int currentOffset = _vm->_game->getCurrentDialogueOffset();
 	return _vm->_game->getDialogueVar(currentOffset + blockID);
 }
@@ -270,7 +269,6 @@
 }
 
 int Script::funcActIco(int itemID) const {
-	
 	// The parameter seems to be an omission in the original player since it's not
 	// used in the implementation of the function. It's possible that the functions were
 	// implemented in such a way that they had to have a single parameter so this is only
@@ -304,12 +302,12 @@
 
 	if (obj->_location == _vm->_game->getRoomNum()) {
 		if (obj->_visible) {
-			return 1; 	// object is ON (in the room and visible)
+			return 1;   // object is ON (in the room and visible)
 		} else {
-			return 2; 	// object is OFF (in the room, not visible)
+			return 2;   // object is OFF (in the room, not visible)
 		}
 	} else {
-		return 3; 		// object is AWAY (not in the room)
+		return 3;       // object is AWAY (not in the room)
 	}
 }
 
@@ -323,9 +321,8 @@
 }
 
 int Script::funcActPhase(int objID) const {
+	objID -= 1;
 
-	objID -= 1;	
-
 	// Default return value
 	int ret = 0;
 
@@ -388,7 +385,7 @@
 	// depend on this.
 
 	for(i = 0; i < obj->_anims.size(); ++i) {
-		if (obj->_anims[i] > animID) {		
+		if (obj->_anims[i] > animID) {
 			break;
 		}
 	}
@@ -402,7 +399,7 @@
 	}
 
 	int objID = params.pop() - 1;
-	int animID = params.pop() - 1;	
+	int animID = params.pop() - 1;
 
 	const GameObject *obj = _vm->_game->getObject(objID);
 
@@ -417,7 +414,7 @@
 	if (objID == kDragonObject)
 		_vm->_game->positionAnimAsHero(anim);
 
-	anim->registerCallback(&Animation::stopAnimation);	
+	anim->registerCallback(&Animation::stopAnimation);
 
 	bool visible = (obj->_location == _vm->_game->getRoomNum() && obj->_visible);
 
@@ -447,7 +444,7 @@
 	if (objID == kDragonObject)
 		_vm->_game->positionAnimAsHero(anim);
 
-	anim->registerCallback(&Animation::exitGameLoop);	
+	anim->registerCallback(&Animation::exitGameLoop);
 
 	_vm->_game->setLoopSubstatus(kSubstatusStrange);
 
@@ -455,7 +452,7 @@
 
 	if (objID == kDragonObject || visible) {
 		_vm->_anims->play(animID);
-	}	
+	}
 
 	_vm->_game->loop();
 	_vm->_game->setExitLoop(false);    
@@ -515,19 +512,18 @@
 	int itemID = params.pop() - 1;
 
 	_vm->_game->setItemStatus(itemID, status == 1);
-	
-	if (_vm->_game->getItemStatus(itemID) == 0) {
 
+	if (_vm->_game->getItemStatus(itemID) == 0) {
 		if (itemID != kNoItem) {
 			_vm->_anims->deleteAnimation(kInventoryItemsID - itemID);
 		}
 
-		_vm->_game->removeItem(itemID);		
+		_vm->_game->removeItem(itemID);
 
 		if (_vm->_game->getCurrentItem() == itemID) {
 			_vm->_game->setCurrentItem(kNoItem);
 		}
-		
+
 		if (_vm->_mouse->getCursorType() == kNormalCursor) {
 			if (_vm->_game->getLoopStatus() == kStatusInventory) {
 				_vm->_mouse->cursorOff();
@@ -536,7 +532,6 @@
 	}
 
 	if (_vm->_game->getItemStatus(itemID) == 1) {
-
 		if (itemID != kNoItem) {
 			Animation *itemAnim = _vm->_anims->addItem(kInventoryItemsID - itemID);
 			const BAFile *f = _vm->_itemImagesArchive->getFile(2 * itemID);
@@ -654,7 +649,6 @@
 }
 
 void Script::newRoom(Common::Queue<int> &params) {
-
 	if (_vm->_game->getLoopStatus() == kStatusInventory) {
 		return;
 	}
@@ -667,7 +661,6 @@
 }
 
 void Script::talk(Common::Queue<int> &params) {
-
 	int personID = params.pop() - 1;
 	int sentenceID = params.pop() - 1;
 
@@ -693,7 +686,7 @@
 	if (speechFrame->getWidth() >= kScreenWidth) {
 		speechFrame->setFont(_vm->_smallFont);
 	} else {
-		speechFrame->setFont(_vm->_bigFont);		
+		speechFrame->setFont(_vm->_bigFont);
 	}
 
 	// Set the loop substatus to an appropriate value
@@ -741,7 +734,6 @@
 }
 
 void Script::resetDialogue(Common::Queue<int> &params) {
-
 	const int currentOffset = _vm->_game->getCurrentDialogueOffset();
 	
 	for (int i = 0; i < _vm->_game->getDialogueBlockNum(); ++i) {
@@ -750,7 +742,6 @@
 }
 
 void Script::resetDialogueFrom(Common::Queue<int> &params) {
-
 	const int currentOffset = _vm->_game->getCurrentDialogueOffset();
 
 	for (int i = _vm->_game->getDialogueCurrentBlock(); i < _vm->_game->getDialogueBlockNum(); ++i) {
@@ -771,13 +762,12 @@
 }
 
 void Script::roomMap(Common::Queue<int> &params) {
-
 	// Load the default walking map for the room
 	_vm->_game->loadWalkingMap();
 }
 
 void Script::loadPalette(Common::Queue<int> &params) {
-	int palette = params.pop() - 1;	
+	int palette = params.pop() - 1;
 
 	_vm->_game->schedulePalette(palette);
 }
@@ -788,11 +778,10 @@
 }
 
 void Script::setPalette(Common::Queue<int> &params) {
-
 	if (_vm->_game->getScheduledPalette() == -1) {
 		_vm->_screen->setPaletteEmpty();
 	} else {
-		const BAFile *f;		
+		const BAFile *f;
 		f = _vm->_paletteArchive->getFile(_vm->_game->getScheduledPalette());
 		_vm->_screen->setPalette(f->_data, 0, kNumColours);
 	}
@@ -806,7 +795,6 @@
  * @brief Evaluates mathematical expressions
  * @param reader Stream reader set to the beginning of the expression
  */
-
 int Script::handleMathExpression(Common::MemoryReadStream *reader) const {
 	Common::Stack<int> stk;
 	mathExpressionObject obj;
@@ -826,7 +814,7 @@
 			// Check whether the expression was evaluated correctly
 			// The stack should contain only one value after the evaluation
 			// i.e. the result of the expression
-			assert(stk.size() == 1 && "Mathematical expression error");	
+			assert(stk.size() == 1 && "Mathematical expression error");
 			break;
 		}
 
@@ -850,7 +838,7 @@
 
 			// Calculate result
 			res = (this->*(oper._handler))(arg1, arg2);
-			
+
 			// Push result
 			stk.push(res);
 
@@ -872,8 +860,8 @@
 
 			// Fetch function
 			func = _functionList[value-1];
-					
-			// If not yet implemented	
+
+			// If not yet implemented
 			if (func._handler == NULL) {
 				stk.pop();
 
@@ -881,7 +869,7 @@
 				stk.push(0);
 
 				debugC(4, kDraciBytecodeDebugLevel, "\t\tcall: %s (not implemented)",
-					func._name);
+				       func._name);
 			} else {
 				arg1 = stk.pop();
 
@@ -890,9 +878,9 @@
 
 				// Push the result on the evaluation stack
 				stk.push(res);
-			
+
 				debugC(4, kDraciBytecodeDebugLevel, "\t\tcall: %s(%d) (res: %d)",
-					func._name, arg1, res);
+				       func._name, arg1, res);
 			}
 
 			break;
@@ -908,15 +896,14 @@
  * @brief Evaluates a GPL mathematical expression on a given offset and returns 
  * the result (which is normally a boolean-like value)
  * 
- * @param program	A GPL2Program instance of the program containing the expression
- * @param offset	Offset of the expression inside the program (in multiples of 2 bytes)
+ * @param program   A GPL2Program instance of the program containing the expression
+ * @param offset    Offset of the expression inside the program (in multiples of 2 bytes)
  * 
  * @return The result of the expression converted to a bool.
  *
  * Reference: the function equivalent to this one is called "Can()" in the original engine.
  */
 bool Script::testExpression(const GPL2Program &program, uint16 offset) const {
-	
 	// Initialize program reader
 	Common::MemoryReadStream reader(program._bytecode, program._length);
 
@@ -929,7 +916,7 @@
 	reader.seek(offset);
 
 	debugC(4, kDraciBytecodeDebugLevel, 
-		"Evaluating (standalone) GPL expression at offset %d:", offset);
+	       "Evaluating (standalone) GPL expression at offset %d:", offset);
 
 	return (bool)handleMathExpression(&reader);
 }
@@ -937,14 +924,14 @@
 /**
  * @brief Find the current command in the internal table
  *
- * @param num 		Command number
- * @param subnum 	Command subnumer
+ * @param num       Command number
+ * @param subnum    Command subnumer
  *
  * @return NULL if command is not found. Otherwise, a pointer to a GPL2Command
  *         struct representing the command.
  */
 const GPL2Command *Script::findCommand(byte num, byte subnum) const {
-	unsigned int i = 0;
+	uint i = 0;
 	while (1) {
 
 		// Command not found
@@ -976,27 +963,26 @@
  * and their parameters. The syntax is as follows:
  *
  * Syntax of a command:
- *	<name of the command> <number> <sub-number> <list of parameters...>
+ *  <name of the command> <number> <sub-number> <list of parameters...>
  *
- *	Syntax of a parameter:
- *	- 1: integer number literally passed to the program
- *	- 2-1: string stored in the reservouir of game strings (i.e. something to be
- *	  displayed) and stored as an index in this list
- *	- 2-2: string resolved by the compiler (i.e., a path to another file) and
- *	  replaced by an integer index of this entity in the appropriate namespace
- *	  (e.g., the index of the palette, location, ...)
- *	- 3-0: relative jump to a label defined in this code.  Each label must be
- *	  first declared in the beginning of the program.
- *	- 3-1 .. 3-9: index of an entity in several namespaces, defined in file ident
- *	- 4: mathematical expression compiled into a postfix format
+ * Syntax of a parameter:
+ *  - 1: integer number literally passed to the program
+ *  - 2-1: string stored in the reservouir of game strings (i.e. something to be
+ *    displayed) and stored as an index in this list
+ *  - 2-2: string resolved by the compiler (i.e., a path to another file) and
+ *    replaced by an integer index of this entity in the appropriate namespace
+ *    (e.g., the index of the palette, location, ...)
+ *  - 3-0: relative jump to a label defined in this code.  Each label must be
+ *    first declared in the beginning of the program.
+ *  - 3-1 .. 3-9: index of an entity in several namespaces, defined in file ident
+ *  - 4: mathematical expression compiled into a postfix format
  *
- * 	In the compiled program, parameters of type 1..3 are represented by a single
- *	16-bit integer.  The called command knows by its definition what namespace the
- *	value comes from.
+ *  In the compiled program, parameters of type 1..3 are represented by a single
+ *  16-bit integer.  The called command knows by its definition what namespace the
+ *  value comes from.
  */
 
 int Script::run(const GPL2Program &program, uint16 offset) {
-
 	int oldJump = _jump;
 
 	// Mark the last animation index before we do anything so a Release command
@@ -1016,7 +1002,7 @@
 
 	// Seek to the requested part of the program
 	reader.seek(offset);
-	
+
 	debugC(3, kDraciBytecodeDebugLevel, 
 		"Starting GPL program at offset %d (program length: %d)", offset, program._length);
 
@@ -1024,10 +1010,10 @@
 	do {
 
 		// Account for GPL jump that some commands set
-		if (_jump != 0)	{
+		if (_jump != 0) {
 			debugC(3, kDraciBytecodeDebugLevel, 
 				"Jumping from offset %d to %d (%d bytes)", 
-				reader.pos(), reader.pos() + _jump, _jump);	
+				reader.pos(), reader.pos() + _jump, _jump);
 			reader.seek(_jump, SEEK_CUR);
 		}
 
@@ -1060,19 +1046,17 @@
 			for (int i = 0; i < cmd->_numParams; ++i) {
 				if (cmd->_paramTypes[i] == 4) {
 					debugC(3, kDraciBytecodeDebugLevel, 
-						"Evaluating (in-script) GPL expression at offset %d: ", offset);
+					    "Evaluating (in-script) GPL expression at offset %d: ", offset);
 					params.push(handleMathExpression(&reader));
-				}
-				else {
+				} else {
 					tmp = reader.readSint16LE();
 					params.push(tmp);
 					debugC(2, kDraciBytecodeDebugLevel, "\t%d", tmp);
 				}
 			}
-		}
-		else {
+		} else {
 			debugC(1, kDraciBytecodeDebugLevel, "Unknown opcode %d, %d",
-				num, subnum);
+			    num, subnum);
 			abort();
 		}
 
@@ -1083,7 +1067,7 @@
 			(this->*(cmd->_handler))(params);
 		}
 
-	} while (cmd->_number != 0 && !_endProgram);	// 0 = gplend and exit
+	} while (cmd->_number != 0 && !_endProgram);    // 0 = gplend and exit
 
 	_endProgram = false;
 	_jump = oldJump;
@@ -1091,5 +1075,5 @@
 	return 0;
 }
 
-}
+} // end of namespace Draci
 

Modified: scummvm/trunk/engines/draci/script.h
===================================================================
--- scummvm/trunk/engines/draci/script.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/script.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -43,14 +43,14 @@
 };
 
 // TODO(spalek): shouldn't modify params passed by reference.  Either make it const or copy the parameter.
-typedef void (Script::* GPLHandler)(Common::Queue<int> &);
-typedef int  (Script::* GPLOperatorHandler)(int, int) const;
-typedef int  (Script::* GPLFunctionHandler)(int) const;
+typedef void (Script::*GPLHandler)(Common::Queue<int> &);
+typedef int  (Script::*GPLOperatorHandler)(int, int) const;
+typedef int  (Script::*GPLFunctionHandler)(int) const;
 
 /**
  *  Represents a single command in the GPL scripting language bytecode.
- *	Each command is represented in the bytecode by a command number and a 
- *	subnumber.
+ *  Each command is represented in the bytecode by a command number and a 
+ *  subnumber.
  */
 
 struct GPL2Command { 
@@ -76,10 +76,9 @@
  *  A convenience data type that holds both the actual bytecode and the
  *  length of the bytecode. Passed to Script::run().
  */
-
 struct GPL2Program {
 	GPL2Program() : _bytecode(NULL), _length(0) {}
-	
+
 	byte *_bytecode;
 	uint16 _length;
 };
@@ -87,14 +86,13 @@
 class Script {
 
 public:
-	Script(DraciEngine *vm) : _vm(vm), _jump(0) { setupCommandList(); };	
+	Script(DraciEngine *vm) : _vm(vm), _jump(0) { setupCommandList(); };
 
 	int run(const GPL2Program &program, uint16 offset);
 	bool testExpression(const GPL2Program &program, uint16 offset) const;
 	void endCurrentProgram();
 
 private:
-	
 	int _jump;
 	bool _endProgram;
 
@@ -110,7 +108,7 @@
 	void start(Common::Queue<int> &params);
 	void mark(Common::Queue<int> &params);
 	void release(Common::Queue<int> &params);
-	void icoStat(Common::Queue<int> &params);	
+	void icoStat(Common::Queue<int> &params);
 	void objStat(Common::Queue<int> &params);
 	void objStatOn(Common::Queue<int> &params);
 	void execInit(Common::Queue<int> &params);
@@ -172,6 +170,6 @@
 	DraciEngine *_vm;
 };
 
-}
+} // end of namespace Draci
 
 #endif // DRACI_SCRIPT_H

Modified: scummvm/trunk/engines/draci/sprite.cpp
===================================================================
--- scummvm/trunk/engines/draci/sprite.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/sprite.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -37,21 +37,21 @@
 
 /**
  *  @brief Transforms an image from column-wise to row-wise
- *	@param img pointer to the buffer containing the image data
- *		   width width of the image in the buffer
- *		   height height of the image in the buffer
+ *  @param img pointer to the buffer containing the image data
+ *         width width of the image in the buffer
+ *         height height of the image in the buffer
  */
 static void transformToRows(byte *img, uint16 width, uint16 height) {
 	byte *buf = new byte[width * height];
 	byte *tmp = buf;
 	memcpy(buf, img, width * height);
-	
+
 	for (uint16 i = 0; i < width; ++i) {
 		for (uint16 j = 0; j < height; ++j) {
 			img[j * width + i] = *tmp++;
 		}
 	}
-	
+
 	delete[] buf;
 }
 
@@ -59,7 +59,7 @@
  *  Constructor for loading sprites from a raw data buffer, one byte per pixel.
  */
 Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y, 
-	bool columnwise) : _data(NULL) {
+    bool columnwise) : _data(NULL) {
 
 	 _width = width;
 	 _height = height;
@@ -81,23 +81,23 @@
 	// If the sprite is stored column-wise, transform it to row-wise
 	if (columnwise) {
 		transformToRows(data, width, height);
-	}	
+	}
 	_data = data;
 }
 
 /**
  *  Constructor for loading sprites from a sprite-formatted buffer, one byte per 
- *	pixel.
+ *  pixel.
  */
 Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise) 
-	: _data(NULL) {
+    : _data(NULL) {
 
 	 _x = x;
 	 _y = y;
 
 	_delay = 0;
 
-	_mirror = false;	
+	_mirror = false;
 
 	Common::MemoryReadStream reader(sprite_data, length);
 
@@ -114,7 +114,7 @@
 	// If the sprite is stored column-wise, transform it to row-wise
 	if (columnwise) {
 		transformToRows(data, _width, _height);
-	}		
+	}
 	_data = data;
 }
 
@@ -130,9 +130,7 @@
 	_mirror = false;
 }
 
-
 int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
-	
 	Common::Rect rect = getRect(displacement);
 
 	int dy = y - rect.top;
@@ -153,7 +151,6 @@
 
 
 void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const {
-
 	const Common::Rect destRect(getRect(displacement));
 	const Common::Rect surfaceRect(0, 0, surface->w, surface->h);
 	Common::Rect clippedDestRect(destRect);
@@ -178,7 +175,7 @@
 		        columnIndices[j] = (j + croppedBy.x) * _width / destRect.width();
 		}
 	} else {
-		// Draw the sprite mirrored if the _mirror flag is set						
+		// Draw the sprite mirrored if the _mirror flag is set
 		for (int j = 0; j < columns; ++j) {
 		        columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width();
 		}
@@ -186,11 +183,10 @@
 
 	// Blit the sprite to the surface
 	for (int i = 0; i < rows; ++i) {
-
 		// Compute the index of current row to be drawn
 		const int row = (i + croppedBy.y) * _height / destRect.height();
 		const byte *row_data = _data + row * _width;
-		
+
 		for (int j = 0; j < columns; ++j) {
 			
 			// Fetch index of current column to be drawn
@@ -207,13 +203,12 @@
 	}
 
 	// Mark the sprite's rectangle dirty
-	if (markDirty) {	
+	if (markDirty) {
 		surface->markDirtyRect(destRect);
 	}
 
 	delete[] columnIndices;
 }
-	
 
 /**
  *  @brief Draws the sprite to a Draci::Surface
@@ -223,7 +218,6 @@
  *  It is safe to call it for sprites that would overflow the surface.
  */
 void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const { 
-
 	// TODO: refactor like drawReScaled()
 
 	Common::Rect sourceRect(0, 0, _width, _height);
@@ -237,7 +231,7 @@
 	const int adjustLeft = clippedDestRect.left - destRect.left;
 	const int adjustRight = clippedDestRect.right - destRect.right;
 	const int adjustTop = clippedDestRect.top - destRect.top;
- 	const int adjustBottom = clippedDestRect.bottom - destRect.bottom;
+	const int adjustBottom = clippedDestRect.bottom - destRect.bottom;
 
 	// Resize source rectangle
 	sourceRect.left += adjustLeft;
@@ -258,13 +252,13 @@
 			// Don't blit if the pixel is transparent on the target surface
 			if (src[i * _width + j] != transparent) {
 
-				// Draw the sprite mirrored if the _mirror flag is set						
+				// Draw the sprite mirrored if the _mirror flag is set
 				if (_mirror) {
 					dst[sourceRect.right - j - 1] = src[i * _width + j];
-				} else {	
+				} else {
 					dst[j] = src[i * _width + j];
 				}
-			}		
+			}
 		}
 
 		// Advance to next row
@@ -272,7 +266,7 @@
 	}
 
 	// Mark the sprite's rectangle dirty
-	if (markDirty) {	
+	if (markDirty) {
 		surface->markDirtyRect(destRect);
 	}
 }
@@ -280,16 +274,16 @@
 
 Common::Rect Sprite::getRect(const Displacement &displacement) const {
 	return Common::Rect(_x + displacement.relX, _y + displacement.relY,
-		_x + displacement.relX + (int) (_scaledWidth * displacement.extraScaleX),
-		_y + displacement.relY + (int) (_scaledHeight * displacement.extraScaleY));
+	    _x + displacement.relX + (int) (_scaledWidth * displacement.extraScaleX),
+	    _y + displacement.relY + (int) (_scaledHeight * displacement.extraScaleY));
 }
 
 Text::Text(const Common::String &str, const Font *font, byte fontColour, 
-				int x, int y, uint spacing) {
+                int x, int y, uint spacing) {
 	_x = x;
 	_y = y;
 	_delay = 0;
-	
+
 	_text = str;
 
 	_length = 0;
@@ -298,7 +292,7 @@
 			++_length;
 		}
 	}
-	
+
 	_spacing = spacing;
 	_colour = fontColour;
 	
@@ -312,7 +306,6 @@
 } 
 
 void Text::setText(const Common::String &str) {
-
 	_width = _font->getStringWidth(str, _spacing);
 	_height = _font->getStringHeight(str);
 
@@ -353,7 +346,6 @@
 	_width = _font->getStringWidth(_text, _spacing);
 	_height = _font->getStringHeight(_text);
 }
-			
-} // End of namespace Draci	
-		
+
+} // End of namespace Draci
  

Modified: scummvm/trunk/engines/draci/sprite.h
===================================================================
--- scummvm/trunk/engines/draci/sprite.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/sprite.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -31,7 +31,10 @@
 
 namespace Draci {
 
-enum DrawableType { kDrawableText, kDrawableSprite };
+enum DrawableType {
+	kDrawableText,
+	kDrawableSprite
+};
 
 struct Displacement {
   int relX, relY;
@@ -40,7 +43,6 @@
 extern const Displacement kNoDisplacement;
 
 class Drawable {
-
 public:
 	virtual void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const = 0;
 	virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const = 0;
@@ -72,11 +74,11 @@
 	virtual DrawableType getType() const = 0;
 	
 protected:
-	uint _width;		//!< Width of the sprite
-	uint _height;		//!< Height of the sprite
-	uint _scaledWidth; 	//!< Scaled width of the sprite
+	uint _width;        //!< Width of the sprite
+	uint _height;       //!< Height of the sprite
+	uint _scaledWidth;  //!< Scaled width of the sprite
 	uint _scaledHeight; //!< Scaled height of the sprite
-	int _x, _y;			//!< Sprite coordinates
+	int _x, _y;         //!< Sprite coordinates
 
 	/** The time a drawable should stay on the screen 
 	 *  before being replaced by another or deleted
@@ -91,17 +93,15 @@
  *  format (transforming them to row-wise) since that is the way the sprites 
  *  are stored in the original game files.
  *  
- *  Sprite format:	
- *	[uint16LE] sprite width
- * 	[uint16LE] sprite height
- *	[height * width bytes] image pixels stored column-wise, one byte per pixel
+ *  Sprite format:
+ *  [uint16LE] sprite width
+ *  [uint16LE] sprite height
+ *  [height * width bytes] image pixels stored column-wise, one byte per pixel
  */
 
 class Sprite : public Drawable {
-
 public:
 	Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise);
-	
 	Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise); 
 
 	~Sprite();
@@ -120,7 +120,7 @@
 	DrawableType getType() const { return kDrawableSprite; }
 
 private:
-	const byte *_data;	//!< Pointer to a buffer containing raw sprite data (row-wise)
+	const byte *_data;  //!< Pointer to a buffer containing raw sprite data (row-wise)
 	bool _mirror;
 };
 
@@ -128,9 +128,9 @@
 	
 public:
 	Text(const Common::String &str, const Font *font, byte fontColour, 
-		int x, int y, uint spacing = 0);
+	    int x, int y, uint spacing = 0);
 	~Text() {};
-	
+
 	void setText(const Common::String &str);
 	void setColour(byte fontColour);
 	void setSpacing(uint spacing);
@@ -147,7 +147,6 @@
 	Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const;
 
 	DrawableType getType() const { return kDrawableText; }
-
 private:
 	Common::String _text;
 	uint _length;
@@ -155,7 +154,7 @@
 	uint _spacing;
 	const Font *_font;
 };
-	
+
 } // End of namespace Draci
 
 #endif // DRACI_SPRITE_H

Modified: scummvm/trunk/engines/draci/surface.cpp
===================================================================
--- scummvm/trunk/engines/draci/surface.cpp	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/surface.cpp	2009-09-30 10:45:14 UTC (rev 44478)
@@ -52,7 +52,6 @@
 
 	it = _dirtyRects.begin(); 
 	while (it != _dirtyRects.end()) {
-
 		if (it->contains(r))
 			return;
 
@@ -129,13 +128,12 @@
 /**
  * @brief Calculates horizontal center of an object
  *
- * @param x 	The x coordinate of the center
+ * @param x     The x coordinate of the center
  * @param width The width of the object to be centered (in pixels)
  *
  * @return The centered x coordinate
  */
 uint Surface::centerOnX(uint x, uint width) const {
-
 	int newX = x - width / 2;
 
 	if (newX + width >= (uint)w - 1)
@@ -150,13 +148,12 @@
 /**
  * @brief Calculates vertical center of an object
  *
- * @param y 	The y coordinate of the center
+ * @param y      The y coordinate of the center
  * @param height The height of the object to be centered (in pixels)
  *
  * @return The centered y coordinate
  */
 uint Surface::centerOnY(uint y, uint height) const {
-	
 	int newY = y - height / 2;
 	
 	if (newY + height >= (uint)h - 1)
@@ -171,7 +168,6 @@
 /**
  * @brief Returns a Common::Rect corresponding to the surface.
  */
-
 Common::Rect Surface::getRect() const {
 	return Common::Rect(w, h);
 }

Modified: scummvm/trunk/engines/draci/surface.h
===================================================================
--- scummvm/trunk/engines/draci/surface.h	2009-09-30 08:23:12 UTC (rev 44477)
+++ scummvm/trunk/engines/draci/surface.h	2009-09-30 10:45:14 UTC (rev 44478)
@@ -51,13 +51,13 @@
 
 private:
 	/** The current transparent colour of the surface. See getTransparentColour() and
-	 *	setTransparentColour().
+	 *  setTransparentColour().
 	 */
 	uint _transparentColour;
-	
+
 	/** Set when the surface is scheduled for a full update. 
-	 *	See markDirty(), markClean(). Accessed via needsFullUpdate().
-	 */	
+	 *  See markDirty(), markClean(). Accessed via needsFullUpdate().
+	 */
 	bool _fullUpdate; 
 
 	Common::List<Common::Rect> _dirtyRects; //!< List of currently dirty rectangles


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