[Scummvm-cvs-logs] SF.net SVN: scummvm:[48477] scummvm/trunk/engines/parallaction

wjpalenstijn at users.sourceforge.net wjpalenstijn at users.sourceforge.net
Sat Apr 3 00:14:18 CEST 2010


Revision: 48477
          http://scummvm.svn.sourceforge.net/scummvm/?rev=48477&view=rev
Author:   wjpalenstijn
Date:     2010-04-02 22:14:18 +0000 (Fri, 02 Apr 2010)

Log Message:
-----------
Fix whitespace

Modified Paths:
--------------
    scummvm/trunk/engines/parallaction/balloons.cpp
    scummvm/trunk/engines/parallaction/dialogue.cpp
    scummvm/trunk/engines/parallaction/graphics.cpp
    scummvm/trunk/engines/parallaction/graphics.h
    scummvm/trunk/engines/parallaction/gui_br.cpp
    scummvm/trunk/engines/parallaction/parallaction_br.cpp
    scummvm/trunk/engines/parallaction/parallaction_ns.cpp
    scummvm/trunk/engines/parallaction/walk.cpp
    scummvm/trunk/engines/parallaction/walk.h

Modified: scummvm/trunk/engines/parallaction/balloons.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/balloons.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/balloons.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -751,7 +751,7 @@
 }
 
 void Parallaction_br::setupBalloonManager() {
-    _balloonMan = new BalloonManager_br(this, _dialogueFont);
+	_balloonMan = new BalloonManager_br(this, _dialogueFont);
 }
 
 

Modified: scummvm/trunk/engines/parallaction/dialogue.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/dialogue.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/dialogue.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -480,7 +480,7 @@
 	/* Since the current instance of _dialogueMan must be destroyed before the
 	   zone commands are executed, as they may create a new instance of _dialogueMan that
 	   would overwrite the current, we need to save the references to the command lists.
-    */
+	*/
 	CommandList *_cmdList = _dialogueMan->_cmdList;
 	ZonePtr z = _dialogueMan->_z;
 

Modified: scummvm/trunk/engines/parallaction/graphics.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/graphics.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/graphics.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -799,7 +799,7 @@
 void Gfx::freeDialogueObjects() {
 	_items.clear();
 
-    _vm->_balloonMan->reset();
+	_vm->_balloonMan->reset();
 
 	for (uint i = 0; i < _balloons.size(); i++) {
 		delete _balloons[i];

Modified: scummvm/trunk/engines/parallaction/graphics.h
===================================================================
--- scummvm/trunk/engines/parallaction/graphics.h	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/graphics.h	2010-04-02 22:14:18 UTC (rev 48477)
@@ -440,7 +440,7 @@
 	void freeCharacterObjects();
 	void freeLocationObjects();
 	void showGfxObj(GfxObj* obj, bool visible);
-    void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
+	void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
 	void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
 
 	// labels

Modified: scummvm/trunk/engines/parallaction/gui_br.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/gui_br.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/gui_br.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -164,11 +164,11 @@
 	int _selection;
 
 	void cleanup() {
-        _vm->_gfx->freeDialogueObjects();
+		_vm->_gfx->freeDialogueObjects();
 
 		for (int i = 0; i < _availItems; i++) {
 			delete _lines[i];
-            _lines[i] = 0;
+			_lines[i] = 0;
 		}
 	}
 
@@ -194,9 +194,9 @@
 	    memset(_lines, 0, sizeof(_lines));
 	}
 
-    ~MainMenuInputState_BR() {
-        cleanup();
-    }
+	~MainMenuInputState_BR() {
+		cleanup();
+	}
 
 	virtual MenuInputState* run() {
 		int event = _vm->_input->getLastButtonEvent();

Modified: scummvm/trunk/engines/parallaction/parallaction_br.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction_br.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/parallaction_br.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -264,12 +264,12 @@
 
 
 void Parallaction_br::changeLocation() {
-    if (_newLocationName.empty()) {
-        return;
-    }
+	if (_newLocationName.empty()) {
+		return;
+	}
 
-    char location[200];
-    strcpy(location, _newLocationName.c_str());
+	char location[200];
+	strcpy(location, _newLocationName.c_str());
 
 	char *partStr = strrchr(location, '.');
 	if (partStr) {

Modified: scummvm/trunk/engines/parallaction/parallaction_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction_ns.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/parallaction_ns.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -94,19 +94,19 @@
 /*
 	bind accept the following input formats:
 
-    1 - [S].slide.[L]{.[C]}
+	1 - [S].slide.[L]{.[C]}
 	2 - [L]{.[C]}
 
-    where:
+	where:
 
 	[S] is the slide to be shown
-    [L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
-    [C] is the character to be selected, and is optional
+	[L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
+	[C] is the character to be selected, and is optional
 
-    The routine tells one form from the other by searching for the '.slide.'
+	The routine tells one form from the other by searching for the '.slide.'
 
-    NOTE: there exists one script in which [L] is not used in the case 1, but its use
-		  is commented out, and would definitely crash the current implementation.
+	NOTE: there exists one script in which [L] is not used in the case 1, but its use
+	is commented out, and would definitely crash the current implementation.
 */
 void LocationName::bind(const char *s) {
 
@@ -324,13 +324,13 @@
 //	between one and the other.
 //
 void Parallaction_ns::changeLocation() {
-    if (_newLocationName.empty()) {
-        return;
-    }
+	if (_newLocationName.empty()) {
+		return;
+	}
 
-    char location[200];
-    strcpy(location, _newLocationName.c_str());
-    strcpy(_location._name, _newLocationName.c_str());
+	char location[200];
+	strcpy(location, _newLocationName.c_str());
+	strcpy(_location._name, _newLocationName.c_str());
 
 	debugC(1, kDebugExec, "changeLocation(%s)", location);
 

Modified: scummvm/trunk/engines/parallaction/walk.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/walk.cpp	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/walk.cpp	2010-04-02 22:14:18 UTC (rev 48477)
@@ -164,7 +164,7 @@
 void PathWalker_NS::buildPath(AnimationPtr a, uint16 x, uint16 y) {
 	debugC(1, kDebugWalk, "PathBuilder::buildPath to (%i, %i)", x, y);
 
-    _a = a;
+	_a = a;
 
 	_walkPath.clear();
 

Modified: scummvm/trunk/engines/parallaction/walk.h
===================================================================
--- scummvm/trunk/engines/parallaction/walk.h	2010-04-02 21:59:40 UTC (rev 48476)
+++ scummvm/trunk/engines/parallaction/walk.h	2010-04-02 22:14:18 UTC (rev 48477)
@@ -38,26 +38,26 @@
 
 
 class PathWalker_NS {
-    AnimationPtr _a;
+	AnimationPtr _a;
 	PointList	_walkPath;
 	int16		_direction, _step;
 
-    // builder routines
+	// builder routines
 	PointList	_subPath;
 	void correctPathPoint(Common::Point &to);
 	uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop);
 	uint16 walkFunc1(const Common::Point &to, Common::Point& node);
 
-    // walker routines
+	// walker routines
 	void finalizeWalk();
 	void clipMove(Common::Point& pos, const Common::Point& to);
 	void checkDoor(const Common::Point &foot);
-    void updateDirection(const Common::Point& pos, const Common::Point& to);
+	void updateDirection(const Common::Point& pos, const Common::Point& to);
 
 public:
 	PathWalker_NS();
 
-    void buildPath(AnimationPtr a, uint16 x, uint16 y);
+	void buildPath(AnimationPtr a, uint16 x, uint16 y);
 	void walk();
 };
 


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