[Scummvm-cvs-logs] SF.net SVN: scummvm:[48813] scummvm/trunk/engines/lure/res.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Tue Apr 27 13:00:43 CEST 2010
Revision: 48813
http://scummvm.svn.sourceforge.net/scummvm/?rev=48813&view=rev
Author: dreammaster
Date: 2010-04-27 11:00:43 +0000 (Tue, 27 Apr 2010)
Log Message:
-----------
Bugfix for making Goewin more smoothly follow player out of the caves
Modified Paths:
--------------
scummvm/trunk/engines/lure/res.cpp
Modified: scummvm/trunk/engines/lure/res.cpp
===================================================================
--- scummvm/trunk/engines/lure/res.cpp 2010-04-27 10:59:28 UTC (rev 48812)
+++ scummvm/trunk/engines/lure/res.cpp 2010-04-27 11:00:43 UTC (rev 48813)
@@ -625,6 +625,11 @@
CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
}
+ if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39))
+ // WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a
+ // situation where you could close the left door, and she'd be permanently stuck trying to go
+ // the next room on the left, since her old schedule still had her following your old path
+ hotspot->currentActions().clear();
// TODO: Figure out why there's a room set in the animation decode for a range of characters,
// particularly since it doesn't seem to match what happens in-game
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