[Scummvm-cvs-logs] SF.net SVN: scummvm:[51627] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Mon Aug 2 17:42:53 CEST 2010
Revision: 51627
http://scummvm.svn.sourceforge.net/scummvm/?rev=51627&view=rev
Author: m_kiewitz
Date: 2010-08-02 15:42:51 +0000 (Mon, 02 Aug 2010)
Log Message:
-----------
SCI: adding kq5 english floppy workaround
solves bug #3037594
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-02 15:26:19 UTC (rev 51626)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-02 15:42:51 UTC (rev 51627)
@@ -183,6 +183,7 @@
{ GID_CAMELOT, -1, 989, 0, "rmMusic", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called frequently with a NULL reference (i.e. 0:0) - bug #3035149
{ GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
{ GID_KQ4, -1, 989, 0, "mySound", "", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in the demo when trying to open the non-existent menu with 0:0 - bug #3036942
+ { GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #3037594
{ GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
{ GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #3034567
SCI_WORKAROUNDENTRY_TERMINATOR
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