[Scummvm-cvs-logs] SF.net SVN: scummvm:[51751] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Thu Aug 5 07:27:56 CEST 2010


Revision: 51751
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51751&view=rev
Author:   thebluegr
Date:     2010-08-05 05:27:55 +0000 (Thu, 05 Aug 2010)

Log Message:
-----------
SCI: Extended the QFG3 workaround in room 330 (speaking with King Rajah). Fixes bug #3039774 - "Uninitialized Read"

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-05 03:35:46 UTC (rev 51750)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-05 05:27:55 UTC (rev 51751)
@@ -127,7 +127,7 @@
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",             -1,    0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
 	{ GID_QFG2,           -1,   990,  0,            "Restore", "doit",           -1,  364, { WORKAROUND_FAKE,   0 } }, // when press enter in restore dialog w/o any saved games present
-	{ GID_QFG3,          330,   330,  0,        "rajahTeller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0)
+	{ GID_QFG3,          330,   330, -1,             "Teller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
 	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,   -1, { WORKAROUND_FAKE,   0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
 	{ GID_SQ1,            -1,   703,  0,                   "", "export 1",       -1,    0, { WORKAROUND_FAKE,   0 } }, // sub that's called from several objects while on sarien battle cruiser
 	{ GID_SQ1,            -1,   703,  0,         "firePulsar", "changeState", 0x18a,    0, { WORKAROUND_FAKE,   0 } }, // export 1, but called locally (when shooting at aliens)


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