[Scummvm-cvs-logs] SF.net SVN: scummvm:[51782] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Fri Aug 6 13:02:53 CEST 2010
Revision: 51782
http://scummvm.svn.sourceforge.net/scummvm/?rev=51782&view=rev
Author: m_kiewitz
Date: 2010-08-06 11:02:52 +0000 (Fri, 06 Aug 2010)
Log Message:
-----------
SCI: adding workaround for qfg3
when importing character and choosing previous profession (bug #3040460)
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-06 10:58:51 UTC (rev 51781)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-06 11:02:52 UTC (rev 51782)
@@ -129,6 +129,7 @@
{ GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
{ GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present
{ GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before the second brother is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460
{ GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
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