[Scummvm-cvs-logs] SF.net SVN: scummvm:[51790] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Aug 6 18:44:00 CEST 2010


Revision: 51790
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51790&view=rev
Author:   thebluegr
Date:     2010-08-06 16:43:59 +0000 (Fri, 06 Aug 2010)

Log Message:
-----------
SCI: Fixed script bug #3040624 - "QFG3: Crash after any combat in jungle"

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-06 15:30:23 UTC (rev 51789)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-06 16:43:59 UTC (rev 51790)
@@ -143,6 +143,7 @@
 	{ GID_QFG2,          260,   260,  0,             "abdulS", "changeState",0x2d22,   -1, { WORKAROUND_FAKE,   0 } }, // During the thief's first mission (in the house), just before the second brother is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2
 	{ GID_QFG3,          140,   140,  0,              "rm140", "init",       0x1008,    0, { WORKAROUND_FAKE,   0 } }, // when importing a character and selecting the previous profession - bug #3040460
 	{ GID_QFG3,          330,   330, -1,             "Teller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
+	{ GID_QFG3,          700,   700, -1,      "monsterIsDead", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // in the jungle, after winning any fight, bug #3040624
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu
 	{ GID_QFG4,           -1, 64917, -1,              "Plane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, happen sometimes in fights


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