[Scummvm-cvs-logs] SF.net SVN: scummvm:[51959] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Tue Aug 10 22:54:02 CEST 2010


Revision: 51959
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51959&view=rev
Author:   m_kiewitz
Date:     2010-08-10 20:54:02 +0000 (Tue, 10 Aug 2010)

Log Message:
-----------
SCI: improved random actors workaround lb2

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-10 20:49:40 UTC (rev 51958)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-10 20:54:02 UTC (rev 51959)
@@ -125,8 +125,7 @@
 	{ GID_LAURABOW,       -1,   967,  0,             "myIcon", "cycle",          -1,    1, { WORKAROUND_FAKE,   0 } }, // having any portrait conversation coming up (initial bug #3034985)
 	{ GID_LAURABOW2,      -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
 	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
-	{ GID_LAURABOW2,      -1,    90,  0,               "aTut", "init",           -1,    6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum (bug #3041257)
-	{ GID_LAURABOW2,      -1,    90,  0,             "aZiggy", "init",           -1,    6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum (bug #3041257)
+	{ GID_LAURABOW2,      -1,    90,  1,        "MuseumActor", "init",           -1,    6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum (bug #3041257)
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
 	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an answer using the druid hand sign code in any room
 	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent",  0xa8,    1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #3036601


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