[Scummvm-cvs-logs] SF.net SVN: scummvm:[52063] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Fri Aug 13 14:14:53 CEST 2010


Revision: 52063
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52063&view=rev
Author:   m_kiewitz
Date:     2010-08-13 12:14:53 +0000 (Fri, 13 Aug 2010)

Log Message:
-----------
SCI: adding workaround for sci1.1 mother goose

bug #3043955

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-13 09:56:07 UTC (rev 52062)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-13 12:14:53 UTC (rev 52063)
@@ -73,6 +73,7 @@
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,             workaround
 const SciWorkaroundEntry opcodeAndWorkarounds[] = {
 	{ GID_MOTHERGOOSE,     -1,  999,  0,               "Event", "new",           -1,     0, { WORKAROUND_FAKE,   0 } }, // constantly during the game
+    // ^^ TODO: which of the mother goose versions is affected by this? EGA? SCI1? SCI1.1?
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };
 
@@ -142,6 +143,7 @@
 	{ GID_LSL6HIRES,       0,    85,  0,             "LL6Inv", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // on startup
 	{ GID_LSL6HIRES,      -1, 64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // at least when entering swimming pool area
 	{ GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // during the game
+	{ GID_MOTHERGOOSE,    -1,     0,  0,                 "MG", "doit",           -1,    5, { WORKAROUND_FAKE,   0 } }, // SCI1.1: When moving the cursor all the way to the left during the game
 	{ GID_MOTHERGOOSE,    18,   992,  0,             "AIPath", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // DEMO: Called when walking north from mother goose's house two screens
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // right when clicking on a child at the start and probably also later
 	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // see above


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