[Scummvm-cvs-logs] SF.net SVN: scummvm:[52392] scummvm/trunk/engines/sci/graphics/animate.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Aug 25 19:49:04 CEST 2010
Revision: 52392
http://scummvm.svn.sourceforge.net/scummvm/?rev=52392&view=rev
Author: m_kiewitz
Date: 2010-08-25 17:49:03 +0000 (Wed, 25 Aug 2010)
Log Message:
-----------
SCI: adding detection for freddy pharkas "fred"
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/animate.cpp
Modified: scummvm/trunk/engines/sci/graphics/animate.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.cpp 2010-08-25 17:07:47 UTC (rev 52391)
+++ scummvm/trunk/engines/sci/graphics/animate.cpp 2010-08-25 17:49:03 UTC (rev 52392)
@@ -677,6 +677,7 @@
int16 onlyWidth = onlyCast->celRect.width();
if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego")
((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred"
+ ((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred"
((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie
// check further that there is only one cel in that view
GfxView *onlyView = _cache->getView(onlyCast->viewId);
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