[Scummvm-cvs-logs] SF.net SVN: scummvm:[52440] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Sun Aug 29 14:54:15 CEST 2010


Revision: 52440
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52440&view=rev
Author:   thebluegr
Date:     2010-08-29 12:54:15 +0000 (Sun, 29 Aug 2010)

Log Message:
-----------
SCI: Properly fixed bug #3053268 - "QFG1 VGA: Fetch spell crashes game"

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-29 11:14:14 UTC (rev 52439)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-29 12:54:15 UTC (rev 52440)
@@ -166,7 +166,7 @@
 	{ GID_PEPPER,         -1,   894,  0,            "Package", "doVerb",         -1,    3, { WORKAROUND_FAKE,   0 } }, // using the hand on the book in the inventory - bug #3040012
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbd0,    0, { WORKAROUND_FAKE,   0 } }, // hq1: going to the brigands hideout
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbe4,    0, { WORKAROUND_FAKE,   0 } }, // qfg1: going to the brigands hideout
-	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState ",   -1,    0, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers - bug #3053268
+	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",             -1,    0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
 	{ GID_QFG2,           -1,   990,  0,            "Restore", "doit",           -1,  364, { WORKAROUND_FAKE,   0 } }, // when pressing enter in restore dialog w/o any saved games present


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