[Scummvm-cvs-logs] SF.net SVN: scummvm:[54920] scummvm/trunk/engines/hugo

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Wed Dec 15 08:35:20 CET 2010


Revision: 54920
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54920&view=rev
Author:   strangerke
Date:     2010-12-15 07:35:20 +0000 (Wed, 15 Dec 2010)

Log Message:
-----------
HUGO: No longer shift down inventory by 8 pixels

Modified Paths:
--------------
    scummvm/trunk/engines/hugo/game.h
    scummvm/trunk/engines/hugo/inventory.cpp

Modified: scummvm/trunk/engines/hugo/game.h
===================================================================
--- scummvm/trunk/engines/hugo/game.h	2010-12-15 02:29:01 UTC (rev 54919)
+++ scummvm/trunk/engines/hugo/game.h	2010-12-15 07:35:20 UTC (rev 54920)
@@ -66,7 +66,7 @@
 #define VIEW_DY        184                          // Height of window view
 #define INV_DX         32                           // Width of an inventory icon
 #define INV_DY         32                           // Height of inventory icon
-#define DIBOFF_Y       8                            // Offset into dib SrcY (old status line area)
+#define DIBOFF_Y       0                            // Offset into dib SrcY (old status line area). In original game: 8
 #define OVL_SIZE       (XBYTES * YPIX)              // Size of an overlay file
 #define MAX_SEQUENCES  4                            // Number of sequences of images in object
 #define MAX_CHARS      (XBYTES - 2)                 // Max length of user input line

Modified: scummvm/trunk/engines/hugo/inventory.cpp
===================================================================
--- scummvm/trunk/engines/hugo/inventory.cpp	2010-12-15 02:29:01 UTC (rev 54919)
+++ scummvm/trunk/engines/hugo/inventory.cpp	2010-12-15 07:35:20 UTC (rev 54920)
@@ -207,7 +207,7 @@
 		}
 
 		gameStatus.inventoryHeight += STEP_DY;      // Move the icon bar down
-		if (gameStatus.inventoryHeight >= INV_DY)   // Limit travel
+		if (gameStatus.inventoryHeight > INV_DY)    // Limit travel
 			gameStatus.inventoryHeight = INV_DY;
 
 		// Move visible portion to _frontBuffer, display results


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