[Scummvm-cvs-logs] SF.net SVN: scummvm:[54974] scummvm/trunk/engines/sci/graphics/animate.h

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Dec 20 13:19:29 CET 2010


Revision: 54974
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54974&view=rev
Author:   thebluegr
Date:     2010-12-20 12:19:28 +0000 (Mon, 20 Dec 2010)

Log Message:
-----------
SCI: Commented out unused signal flags

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/animate.h

Modified: scummvm/trunk/engines/sci/graphics/animate.h
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.h	2010-12-20 07:58:45 UTC (rev 54973)
+++ scummvm/trunk/engines/sci/graphics/animate.h	2010-12-20 12:19:28 UTC (rev 54974)
@@ -41,11 +41,11 @@
 	kSignalForceUpdate   = 0x0040,
 	kSignalRemoveView    = 0x0080,
 	kSignalFrozen        = 0x0100, // I got frozen today!!
-	kSignalExtraActor	 = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
+	//kSignalExtraActor	 = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
 	kSignalHitObstacle	 = 0x0400, // used in the actor movement code by kDoBresen()
 	kSignalDoesntTurn	 = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
-	kSignalNoCycler		 = 0x1000, // unused by us
-	kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
+	//kSignalNoCycler		 = 0x1000, // unused by us
+	//kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
 	kSignalIgnoreActor   = 0x4000,
 	kSignalDisposeMe     = 0x8000
 };


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