[Scummvm-cvs-logs] SF.net SVN: scummvm:[54974] scummvm/trunk/engines/sci/graphics/animate.h
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Dec 20 13:19:29 CET 2010
Revision: 54974
http://scummvm.svn.sourceforge.net/scummvm/?rev=54974&view=rev
Author: thebluegr
Date: 2010-12-20 12:19:28 +0000 (Mon, 20 Dec 2010)
Log Message:
-----------
SCI: Commented out unused signal flags
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/animate.h
Modified: scummvm/trunk/engines/sci/graphics/animate.h
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.h 2010-12-20 07:58:45 UTC (rev 54973)
+++ scummvm/trunk/engines/sci/graphics/animate.h 2010-12-20 12:19:28 UTC (rev 54974)
@@ -41,11 +41,11 @@
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100, // I got frozen today!!
- kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
+ //kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
- kSignalNoCycler = 0x1000, // unused by us
- kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
+ //kSignalNoCycler = 0x1000, // unused by us
+ //kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
kSignalDisposeMe = 0x8000
};
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