[Scummvm-cvs-logs] SF.net SVN: scummvm:[48050] scummvm/trunk/engines/sci

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Feb 13 18:45:40 CET 2010


Revision: 48050
          http://scummvm.svn.sourceforge.net/scummvm/?rev=48050&view=rev
Author:   fingolfin
Date:     2010-02-13 17:45:40 +0000 (Sat, 13 Feb 2010)

Log Message:
-----------
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead

Modified Paths:
--------------
    scummvm/trunk/engines/sci/console.cpp
    scummvm/trunk/engines/sci/engine/kgraphics.cpp
    scummvm/trunk/engines/sci/engine/kmovement.cpp
    scummvm/trunk/engines/sci/engine/savegame.cpp
    scummvm/trunk/engines/sci/engine/scriptdebug.cpp
    scummvm/trunk/engines/sci/engine/selector.cpp
    scummvm/trunk/engines/sci/engine/selector.h
    scummvm/trunk/engines/sci/engine/state.cpp
    scummvm/trunk/engines/sci/engine/state.h
    scummvm/trunk/engines/sci/engine/vm.cpp
    scummvm/trunk/engines/sci/graphics/animate.cpp
    scummvm/trunk/engines/sci/graphics/gui.cpp
    scummvm/trunk/engines/sci/graphics/gui32.cpp
    scummvm/trunk/engines/sci/sci.cpp
    scummvm/trunk/engines/sci/sci.h

Modified: scummvm/trunk/engines/sci/console.cpp
===================================================================
--- scummvm/trunk/engines/sci/console.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/console.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -402,8 +402,8 @@
 }
 
 const char *selector_name(EngineState *s, int selector) {
-	if (selector >= 0 && selector < (int)s->_kernel->getSelectorNamesSize())
-		return s->_kernel->getSelectorName(selector).c_str();
+	if (selector >= 0 && selector < (int)g_sci->getKernel()->getSelectorNamesSize())
+		return g_sci->getKernel()->getSelectorName(selector).c_str();
 	else
 		return "--INVALID--";
 }

Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -826,12 +826,12 @@
 
 		maxChars = GET_SEL32V(s->_segMan, controlObject, SELECTOR(x)); // max chars per entry
 		cursorOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(cursor));
-		if (s->_kernel->_selectorCache.topString != -1) {
+		if (g_sci->getKernel()->_selectorCache.topString != -1) {
 			// Games from early SCI1 onwards use topString
 			upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(topString));
 		} else {
 			// Earlier games use lsTop or brTop
-			if (lookup_selector(s->_segMan, controlObject, s->_kernel->_selectorCache.brTop, NULL, NULL) == kSelectorVariable)
+			if (lookup_selector(s->_segMan, controlObject, g_sci->getKernel()->_selectorCache.brTop, NULL, NULL) == kSelectorVariable)
 				upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(brTop));
 			else
 				upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(lsTop));

Modified: scummvm/trunk/engines/sci/engine/kmovement.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kmovement.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/kmovement.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -315,7 +315,7 @@
 
 	debugC(2, kDebugLevelBresen, "New data: (x,y)=(%d,%d), di=%d", x, y, bdi);
 
-	if (s->_kernel->_selectorCache.cantBeHere != -1) {
+	if (g_sci->getKernel()->_selectorCache.cantBeHere != -1) {
 		invoke_selector(INV_SEL(client, cantBeHere, kStopOnInvalidSelector), 0);
 		s->r_acc = make_reg(0, !s->r_acc.offset);
 	} else {

Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -944,7 +944,7 @@
 	}
 
 	// Create a new EngineState object
-	retval = new EngineState(s->_kernel, s->_voc, s->_segMan, s->_audio);
+	retval = new EngineState(s->_voc, s->_segMan, s->_audio);
 	retval->_event = new SciEvent();
 
 	// Copy some old data

Modified: scummvm/trunk/engines/sci/engine/scriptdebug.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/scriptdebug.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/scriptdebug.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -107,7 +107,7 @@
 	reg_t retval = make_reg(pos.segment, pos.offset + 1);
 	uint16 param_value;
 	int i = 0;
-	Kernel *kernel = s->_kernel;
+	Kernel *kernel = g_sci->getKernel();
 
 	if (!mobj) {
 		warning("Disassembly failed: Segment %04x non-existant or not a script", pos.segment);

Modified: scummvm/trunk/engines/sci/engine/selector.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/selector.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/selector.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -215,14 +215,14 @@
 
 	if (slc_type == kSelectorNone) {
 		warning("Selector '%s' of object at %04x:%04x could not be invoked",
-		         s->_kernel->getSelectorName(selector_id).c_str(), PRINT_REG(object));
+		         g_sci->getKernel()->getSelectorName(selector_id).c_str(), PRINT_REG(object));
 		if (noinvalid == kStopOnInvalidSelector)
 			error("[Kernel] Not recoverable: VM was halted");
 		return 1;
 	}
 	if (slc_type == kSelectorVariable) {
 		warning("Attempting to invoke variable selector %s of object %04x:%04x",
-			s->_kernel->getSelectorName(selector_id).c_str(), PRINT_REG(object));
+			g_sci->getKernel()->getSelectorName(selector_id).c_str(), PRINT_REG(object));
 		return 0;
 	}
 

Modified: scummvm/trunk/engines/sci/engine/selector.h
===================================================================
--- scummvm/trunk/engines/sci/engine/selector.h	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/selector.h	2010-02-13 17:45:40 UTC (rev 48050)
@@ -79,7 +79,7 @@
  * that cannot handle vararg macros.
  */
 #define INV_SEL(_object_, _selector_, _noinvalid_) \
-	s, _object_,  s->_kernel->_selectorCache._selector_, _noinvalid_, argc, argv
+	s, _object_,  g_sci->getKernel()->_selectorCache._selector_, _noinvalid_, argc, argv
 
 
 reg_t read_selector(SegManager *segMan, reg_t object, Selector selector_id);

Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/state.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -33,8 +33,8 @@
 
 namespace Sci {
 
-EngineState::EngineState(Kernel *kernel, Vocabulary *voc, SegManager *segMan, AudioPlayer *audio)
-: _kernel(kernel), _voc(voc), _segMan(segMan), _audio(audio), _dirseeker() {
+EngineState::EngineState(Vocabulary *voc, SegManager *segMan, AudioPlayer *audio)
+: _voc(voc), _segMan(segMan), _audio(audio), _dirseeker() {
 
 #ifdef USE_OLD_MUSIC_FUNCTIONS
 	sfx_init_flags = 0;
@@ -145,7 +145,7 @@
 
 	lang = K_LANG_ENGLISH;
 
-	if (_kernel->_selectorCache.printLang != -1) {
+	if (g_sci->getKernel()->_selectorCache.printLang != -1) {
 		lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, SELECTOR(printLang));
 
 		if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
@@ -192,7 +192,7 @@
 	kLanguage lang = getLanguage();
 	kLanguage subLang = K_LANG_NONE;
 
-	if (_kernel->_selectorCache.subtitleLang != -1) {
+	if (g_sci->getKernel()->_selectorCache.subtitleLang != -1) {
 		subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, SELECTOR(subtitleLang));
 	}
 

Modified: scummvm/trunk/engines/sci/engine/state.h
===================================================================
--- scummvm/trunk/engines/sci/engine/state.h	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/state.h	2010-02-13 17:45:40 UTC (rev 48050)
@@ -108,14 +108,13 @@
 
 struct EngineState : public Common::Serializable {
 public:
-	EngineState(Kernel *kernel, Vocabulary *voc, SegManager *segMan, AudioPlayer *audio);
+	EngineState(Vocabulary *voc, SegManager *segMan, AudioPlayer *audio);
 	virtual ~EngineState();
 
 	virtual void saveLoadWithSerializer(Common::Serializer &ser);
 
 public:
 	SegManager *_segMan; /**< The segment manager */
-	Kernel *_kernel;
 	Vocabulary *_voc;
 
 	Common::String _gameId; /**< Designation of the primary object (which inherits from Game) */

Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/engine/vm.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -240,7 +240,7 @@
 #endif
 
 #define READ_VAR(type, index, def) validate_read_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, def)
-#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value, s->_segMan, s->_kernel)
+#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value, s->_segMan, g_sci->getKernel())
 #define WRITE_VAR16(type, index, value) WRITE_VAR(type, index, make_reg(0, value));
 
 #define ACC_ARITHMETIC_L(op) make_reg(0, (op validate_arithmetic(s->r_acc)))
@@ -360,7 +360,7 @@
 		if (s->_activeBreakpointTypes & BREAK_SELECTOR) {
 			char method_name[256];
 
-			sprintf(method_name, "%s::%s", s->_segMan->getObjectName(send_obj), s->_kernel->getSelectorName(selector).c_str());
+			sprintf(method_name, "%s::%s", s->_segMan->getObjectName(send_obj), g_sci->getKernel()->getSelectorName(selector).c_str());
 
 			Common::List<Breakpoint>::const_iterator bp;
 			for (bp = s->_breakpoints.begin(); bp != s->_breakpoints.end(); ++bp) {
@@ -561,10 +561,10 @@
 
 static void callKernelFunc(EngineState *s, int kernelFuncNum, int argc) {
 
-	if (kernelFuncNum >= (int)s->_kernel->_kernelFuncs.size())
+	if (kernelFuncNum >= (int)g_sci->getKernel()->_kernelFuncs.size())
 		error("Invalid kernel function 0x%x requested", kernelFuncNum);
 
-	const KernelFuncWithSignature &kernelFunc = s->_kernel->_kernelFuncs[kernelFuncNum];
+	const KernelFuncWithSignature &kernelFunc = g_sci->getKernel()->_kernelFuncs[kernelFuncNum];
 
 	if (kernelFunc.signature
 			&& !kernel_matches_signature(s->_segMan, kernelFunc.signature, argc, scriptState.xs->sp + 1)) {
@@ -1358,7 +1358,7 @@
 				var_container = s->_segMan->getObject(obj->getSuperClassSelector());
 			uint16 varSelector = var_container->getVarSelector(opparams[0] >> 1);
 //			printf("%X\n", varSelector);
-//			printf("%s\n", s->_kernel->getSelectorName(varSelector).c_str());
+//			printf("%s\n", g_sci->getKernel()->getSelectorName(varSelector).c_str());
 			if ((varSelector == 0x84) || (varSelector == 0x92))) {
 				// selectors cycles, cycleCnt from lsl5 hardcoded
 				uint32 curTime = g_system->getMillis();
@@ -1698,7 +1698,7 @@
 #ifdef USE_OLD_MUSIC_FUNCTIONS
 			s->_sound.sfx_reset_player();
 #endif
-			_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play);
+			_init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play);
 
 			send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
 
@@ -1716,7 +1716,7 @@
 					debugC(2, kDebugLevelVM, "Restarting with replay()");
 					s->_executionStack.clear(); // Restart with replay
 
-					_init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay);
+					_init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay);
 
 					send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
 				}
@@ -1735,7 +1735,7 @@
 	EngineState *s = *_s;
 
 	debugC(2, kDebugLevelVM, "Calling %s::play()", s->_gameId.c_str());
-	_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector
+	_init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play); // Call the play selector
 
 	// Now: Register the first element on the execution stack-
 	if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) {

Modified: scummvm/trunk/engines/sci/graphics/animate.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/graphics/animate.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -95,7 +95,7 @@
 		signal = GET_SEL32V(_s->_segMan, curObject, SELECTOR(signal));
 		if (!(signal & kSignalFrozen)) {
 			// Call .doit method of that object
-			invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argc, argv, 0);
+			invoke_selector(_s, curObject, g_sci->getKernel()->_selectorCache.doit, kContinueOnInvalidSelector, argc, argv, 0);
 			// Lookup node again, since the nodetable it was in may have been reallocated
 			curNode = _s->_segMan->lookupNode(curAddress);
 		}
@@ -490,7 +490,7 @@
 
 		if (signal & kSignalDisposeMe) {
 			// Call .delete_ method of that object
-			invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argc, argv, 0);
+			invoke_selector(_s, curObject, g_sci->getKernel()->_selectorCache.delete_, kContinueOnInvalidSelector, argc, argv, 0);
 		}
 		listIterator--;
 	}

Modified: scummvm/trunk/engines/sci/graphics/gui.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/gui.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/graphics/gui.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -60,10 +60,10 @@
 	_coordAdjuster = new GfxCoordAdjuster16(_ports);
 	g_sci->_gfxCoordAdjuster = _coordAdjuster;
 	_cursor->init(_coordAdjuster, _s->_event);
-	_compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen, _coordAdjuster);
+	_compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster);
 	g_sci->_gfxCompare = _compare;
 	_transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA());
-	_paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, _s->_kernel, this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions);
+	_paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions);
 	g_sci->_gfxPaint = _paint16;
 	g_sci->_gfxPaint16 = _paint16;
 	_animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions);

Modified: scummvm/trunk/engines/sci/graphics/gui32.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/gui32.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/graphics/gui32.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -52,9 +52,9 @@
 	_coordAdjuster = new GfxCoordAdjuster32(_s->_segMan);
 	g_sci->_gfxCoordAdjuster = _coordAdjuster;
 	_cursor->init(_coordAdjuster, _s->_event);
-	_compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen, _coordAdjuster);
+	_compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster);
 	g_sci->_gfxCompare = _compare;
-	_paint32 = new GfxPaint32(g_sci->getResMan(), _s->_segMan, _s->_kernel, _coordAdjuster, _cache, _screen, _palette);
+	_paint32 = new GfxPaint32(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), _coordAdjuster, _cache, _screen, _palette);
 	g_sci->_gfxPaint = _paint32;
 	_frameout = new GfxFrameout(_s->_segMan, g_sci->getResMan(), _coordAdjuster, _cache, _screen, _palette, _paint32);
 	g_sci->_gfxFrameout = _frameout;

Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/sci.cpp	2010-02-13 17:45:40 UTC (rev 48050)
@@ -181,7 +181,7 @@
 	_features = new GameFeatures(segMan, _kernel);
 
 	// We'll set the GUI below
-	_gamestate = new EngineState(_kernel, _vocabulary, segMan, _audio);
+	_gamestate = new EngineState(_vocabulary, segMan, _audio);
 	_gamestate->_event = new SciEvent();
 
 	if (script_init_engine(_gamestate))

Modified: scummvm/trunk/engines/sci/sci.h
===================================================================
--- scummvm/trunk/engines/sci/sci.h	2010-02-13 17:44:58 UTC (rev 48049)
+++ scummvm/trunk/engines/sci/sci.h	2010-02-13 17:45:40 UTC (rev 48050)
@@ -149,10 +149,10 @@
 	uint32 getFlags() const;
 	bool isDemo() const;
 
-	ResourceManager *getResMan() const { return _resMan; }
-	Kernel *getKernel() const { return _kernel; }
-	EngineState *getEngineState() const { return _gamestate; }
-	Vocabulary *getVocabulary() const { return _vocabulary; }
+	inline ResourceManager *getResMan() const { return _resMan; }
+	inline Kernel *getKernel() const { return _kernel; }
+	inline EngineState *getEngineState() const { return _gamestate; }
+	inline Vocabulary *getVocabulary() const { return _vocabulary; }
 
 	Common::String getSavegameName(int nr) const;
 	Common::String getSavegamePattern() const;


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