[Scummvm-cvs-logs] SF.net SVN: scummvm:[46833] scummvm/trunk/engines/sci/engine/kgraphics.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Jan 1 16:35:28 CET 2010


Revision: 46833
          http://scummvm.svn.sourceforge.net/scummvm/?rev=46833&view=rev
Author:   thebluegr
Date:     2010-01-01 15:35:27 +0000 (Fri, 01 Jan 2010)

Log Message:
-----------
Added a comment for the reason updateSci0Cues() is called within kAnimate()

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kgraphics.cpp

Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-01-01 15:35:12 UTC (rev 46832)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-01-01 15:35:27 UTC (rev 46833)
@@ -959,12 +959,18 @@
 	reg_t castListReference = (argc > 0) ? argv[0] : NULL_REG;
 	bool cycle = (argc > 1) ? ((argv[1].toUint16()) ? true : false) : false;
 
+#ifdef USE_OLD_MUSIC_FUNCTIONS
 	// Take care of incoming events (kAnimate is called semi-regularly)
-#ifdef USE_OLD_MUSIC_FUNCTIONS
 	process_sound_events(s);
 #else
-	if (s->detectDoSoundType() <= SCI_VERSION_0_LATE)
+	if (s->detectDoSoundType() <= SCI_VERSION_0_LATE) {
+		// If we're running a SCI0 game, update the sound cues, to compensate
+		// for the fact that SCI0 does not poll to update the sound cues itself,
+		// like SCI01 and later do with cmdUpdateSoundCues. kAnimate is called
+		// quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with
+		// this call
 		s->_soundCmd->updateSci0Cues();
+	}
 #endif
 
 	s->_gui->animate(castListReference, cycle, argc, argv);


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