[Scummvm-cvs-logs] SF.net SVN: scummvm:[47088] scummvm/trunk/engines/sci

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Wed Jan 6 19:25:43 CET 2010


Revision: 47088
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47088&view=rev
Author:   m_kiewitz
Date:     2010-01-06 18:25:43 +0000 (Wed, 06 Jan 2010)

Log Message:
-----------
SCI: search for %J in text resources to identify japanese games, switch to upscaled hires when japanese games are started, removed TODO

Modified Paths:
--------------
    scummvm/trunk/engines/sci/detection.cpp
    scummvm/trunk/engines/sci/sci.cpp

Modified: scummvm/trunk/engines/sci/detection.cpp
===================================================================
--- scummvm/trunk/engines/sci/detection.cpp	2010-01-06 17:25:54 UTC (rev 47087)
+++ scummvm/trunk/engines/sci/detection.cpp	2010-01-06 18:25:43 UTC (rev 47088)
@@ -318,14 +318,22 @@
 	// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas). 
 	// As far as we know, these games store the messages of each language in separate
 	// resources, and it's not possible to detect that easily
+	// Also look for "%J" which is used in japanese games
 	Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
 	uint seeker = 0;
 	if (text) {
 		while (seeker < text->size) {
-			if (text->data[seeker] == '#') {
-				s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
+			if (text->data[seeker] == '#')  {
+				if (seeker + 1 < text->size)
+					s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
 				break;
 			}
+			if (text->data[seeker] == '%') {
+				if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) {
+					s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
+					break;
+				}
+			}
 			seeker++;
 		}
 	}

Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp	2010-01-06 17:25:54 UTC (rev 47087)
+++ scummvm/trunk/engines/sci/sci.cpp	2010-01-06 18:25:43 UTC (rev 47088)
@@ -114,8 +114,9 @@
 #endif
 							) && getPlatform() == Common::kPlatformWindows;
 
-	// TODO: Detect japanese editions and set upscaledHires on those as well
-	// TODO: Possibly look at first picture resource and determine if its hires or not
+	// Japanese versions of games use hi-res font on upscaled version of the game
+	if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
+		upscaledHires = true;
 
 	// Initialize graphics-related parts
 	Screen *screen = 0;


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