[Scummvm-cvs-logs] SF.net SVN: scummvm:[47729] scummvm/trunk/engines/sci/engine
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sun Jan 31 00:40:33 CET 2010
Revision: 47729
http://scummvm.svn.sourceforge.net/scummvm/?rev=47729&view=rev
Author: thebluegr
Date: 2010-01-30 23:40:29 +0000 (Sat, 30 Jan 2010)
Log Message:
-----------
Fixed loading of saved games
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/savegame.cpp
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp 2010-01-30 23:03:07 UTC (rev 47728)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp 2010-01-30 23:40:29 UTC (rev 47729)
@@ -951,8 +951,7 @@
#ifdef ENABLE_SCI32
// Copy the Gui32 pointer over to the new EngineState, if it exists
- if (s->_gui32)
- retval->_gui32 = s->_gui32;
+ retval->_gui32 = s->_gui32;
#endif
// Copy some old data
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-01-30 23:03:07 UTC (rev 47728)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-01-30 23:40:29 UTC (rev 47729)
@@ -1043,6 +1043,7 @@
// place (i.e. menus have been constructed etc). Therefore, inject a kRestoreGame call
// here, instead of the requested function.
int saveSlot = g_loadFromLauncher;
+ g_loadFromLauncher = -1; // invalidate slot, so that we don't load again
if (saveSlot < 0)
error("Requested to load invalid save slot"); // should never happen, really
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