[Scummvm-cvs-logs] SF.net SVN: scummvm:[50889] scummvm/trunk/engines/scumm/gfx.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Wed Jul 14 18:57:17 CEST 2010
Revision: 50889
http://scummvm.svn.sourceforge.net/scummvm/?rev=50889&view=rev
Author: eriktorbjorn
Date: 2010-07-14 16:57:16 +0000 (Wed, 14 Jul 2010)
Log Message:
-----------
Fixed typo in comment.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/gfx.cpp
Modified: scummvm/trunk/engines/scumm/gfx.cpp
===================================================================
--- scummvm/trunk/engines/scumm/gfx.cpp 2010-07-14 16:55:32 UTC (rev 50888)
+++ scummvm/trunk/engines/scumm/gfx.cpp 2010-07-14 16:57:16 UTC (rev 50889)
@@ -1482,7 +1482,7 @@
// Since V3, all graphics data was encoded in strips, which is very efficient
// for redrawing only parts of the screen. However, V2 is different: here
// the whole graphics are encoded as one big chunk. That makes it rather
- // dificult to draw only parts of a room/object. We handle the V2 graphics
+ // difficult to draw only parts of a room/object. We handle the V2 graphics
// differently from all other (newer) graphic formats for this reason.
//
StripTable *table = (_objectMode ? 0 : _roomStrips);
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