[Scummvm-cvs-logs] SF.net SVN: scummvm:[50913] scummvm/trunk/engines/m4
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Thu Jul 15 12:51:13 CEST 2010
Revision: 50913
http://scummvm.svn.sourceforge.net/scummvm/?rev=50913&view=rev
Author: dreammaster
Date: 2010-07-15 10:51:11 +0000 (Thu, 15 Jul 2010)
Log Message:
-----------
Implemented the original game cheat key for displaying the current mouse cursor position
Modified Paths:
--------------
scummvm/trunk/engines/m4/mads_scene.cpp
scummvm/trunk/engines/m4/mads_scene.h
Modified: scummvm/trunk/engines/m4/mads_scene.cpp
===================================================================
--- scummvm/trunk/engines/m4/mads_scene.cpp 2010-07-15 10:00:32 UTC (rev 50912)
+++ scummvm/trunk/engines/m4/mads_scene.cpp 2010-07-15 10:51:11 UTC (rev 50913)
@@ -66,6 +66,8 @@
MadsView::_bgSurface = Scene::_backgroundSurface;
MadsView::_depthSurface = Scene::_walkSurface;
_interfaceSurface = new MadsInterfaceView(vm);
+ _showMousePos = false;
+ _mouseMsgIndex = -1;
}
MadsScene::~MadsScene() {
@@ -349,6 +351,16 @@
void MadsScene::updateState() {
_madsVm->_player.update();
+ // Handle refreshing the mouse position display
+ if (_mouseMsgIndex != -1)
+ _madsVm->scene()->_kernelMessages.remove(_mouseMsgIndex);
+ if (_showMousePos) {
+ char buffer[20];
+ sprintf(buffer, "(%d,%d)", _madsVm->_mouse->currentPos().x, _madsVm->_mouse->currentPos().y);
+
+ _mouseMsgIndex = _madsVm->scene()->_kernelMessages.add(Common::Point(5, 5), 0x203, 0, 0, 1, buffer);
+ }
+
// Step through the scene
_sceneLogic.sceneStep();
@@ -1158,8 +1170,13 @@
// TODO: Move player to current destination
return true;
- case Common::KEYCODE_t | (Common::KEYCODE_LALT):
- case Common::KEYCODE_t | (Common::KEYCODE_RALT):
+ case Common::KEYCODE_c | (Common::KBD_CTRL << 24):
+ // Toggle display of mouse position
+ _madsVm->scene()->_showMousePos = !_madsVm->scene()->_showMousePos;
+ break;
+
+ case Common::KEYCODE_t | (Common::KEYCODE_LALT << 24):
+ case Common::KEYCODE_t | (Common::KEYCODE_RALT << 24):
{
// Teleport to room
//Scene *sceneView = (Scene *)vm->_viewManager->getView(VIEWID_SCENE);
Modified: scummvm/trunk/engines/m4/mads_scene.h
===================================================================
--- scummvm/trunk/engines/m4/mads_scene.h 2010-07-15 10:00:32 UTC (rev 50912)
+++ scummvm/trunk/engines/m4/mads_scene.h 2010-07-15 10:51:11 UTC (rev 50913)
@@ -109,6 +109,7 @@
MadsSceneLogic _sceneLogic;
SpriteAsset *_playerSprites;
+ int _mouseMsgIndex;
void drawElements();
void loadScene2(const char *aaName, int sceneNumber);
@@ -119,6 +120,7 @@
void setAction();
public:
char _aaName[100];
+ bool _showMousePos;
public:
MadsScene(MadsEngine *vm);
virtual ~MadsScene();
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